Game review
AFL 26
4.5 / 10
- Developer
- Big Ant Studios
- Publisher
- Nacon
- Released
- 7 May 2025
- Platforms
- Windows
- Genre
- Sports
- Monetisation
- Premium, one-time purchase. No microtransactions.
- Players
- Local and online PvP and co-op for two or more players; also playable solo.
The short version
AFL 26, developed by Big Ant Studios and published by Nacon, is the latest yearly instalment in one of the only Australian rules football simulations on the market, offering career, management, and online modes for a passionate niche audience. Reviewers who have followed the series consistently describe it as a real, meaningful step up from its widely-panned predecessor AFL 23, with improved kicking mechanics and stadium presentation. But a large, heavily corroborated share of the review sample reports a genuinely crash-prone, bug-riddled launch, including game-breaking hangs in menus and matches, set against a steep asking price that many reviewers argue the current state of the game simply doesn't justify.
Biggest strengths
- Praised as a genuine improvement over its predecessor, with one reviewer calling it "100% step up from AFL 23" and another stating flatly "this is nowhere near as bad as the shambles that AFL 23 was," describing it as "a very well-functioning game" overall despite some bugs.
- Praised for specific gameplay refinements, with reviewers highlighting "different ways to kick the footy," including the "ability to easily snap, dribble, kick off the ground etc," alongside accurate stadium recreations, custom banners, and expanded kit customisation options.
- Praised for ongoing post-launch support, with one reviewer noting "there have been several updates rectifying issues, which is good to see," and another confirming "big ant has consistently released updates since launch that have the game very enjoyable."
Biggest weaknesses
- The single most heavily corroborated complaint concerns crashes and stability, with one reviewer requesting a refund after four hours because the game "has crashed multiple times and suffers from numerous bugs," feeling "incomplete and unpolished, resembling a beta rather than a finished retail product," and others reporting crashes specifically in career mode, team management menus, and even during post-match victory songs.
- A second, widely corroborated complaint concerns the NZ$85.99 price relative to the game's current state, with one reviewer arguing "the price is not indicative of quality" and suggesting "this is a $50 AUD game tops," while another states plainly the small year-over-year improvements are "just not enough to warrant a $100 price tag for a new game."
- A third complaint concerns gameplay feel and presentation for reviewers less charitable to the series' budget constraints, with one describing matches as "extremely clunky" and "automated to the point where it doesnt feel like you make decisions with the ball," and another reporting persistent AI issues where "the opposition just decides to not kick and do nothing," creating repeated holding-the-ball loops that disrupt matches.
Who it's for: Committed AFL fans starved for any officially licensed alternative who can tolerate real bugs and patch waiting; players expecting polish comparable to major sports franchises like FIFA or NBA 2K, or anyone price-sensitive, should wait for a discount and further patches.
Our recommendation: A real, credited improvement over a disastrous predecessor for a starved niche audience, but undercut badly by launch-state crashes and a price tag reviewers widely consider unjustified for the current state of the game.
4.5 / 10
A real step up for a starved niche audience
AFL 26, released 7 May 2025 by Big Ant Studios and published by Nacon, is the newest yearly entry in one of the only Australian rules football simulations currently on the market, offering career, team management, and online play for a fanbase with essentially nowhere else to turn. That scarcity shapes much of the review sample's tone from the outset. One reviewer, comparing it directly to its predecessor, calls it "100% step up from AFL 23" while noting "everything about it feels a bit too familiar, especially aesthetically," a mixed but genuinely improved starting point. Another reviewer is considerably more emphatic, stating "this is nowhere near as bad as the shambles that AFL 23 was," and describing the current game as "a very well-functioning game" that they find "quite good for what it is," despite acknowledging "some missing features" and occasional bugs.
Specific gameplay refinements draw real praise across the sample. One reviewer highlights the variety in ball-kicking mechanics, citing the "ability to easily snap, dribble, kick off the ground etc" as a meaningful improvement, while also praising graphics that were "actually better than I was expecting" and an enjoyable management mode. Presentation details land well too, with reviewers calling out accurate stadium recreations, custom banners, and expanded kit customisation as evidence of real effort from what multiple reviewers describe as "a small development team" working with a fraction of the budget of major sports franchises. Several reviewers explicitly push back against comparisons to titles like FIFA or NBA 2K, arguing, as one puts it, that such comparisons are "unfair for the market AFL has" given the sport's far smaller global audience and correspondingly smaller development budget.
A launch defined by crashes and instability
Set against that improvement, the review sample's most heavily corroborated and serious criticism concerns the game's stability at launch. One reviewer, writing what amounts to a formal refund request after four hours of play, reports the game "has crashed multiple times and suffers from numerous bugs that significantly impact the gameplay experience," describing it as feeling "incomplete and unpolished, resembling a beta rather than a finished retail product." That is far from an isolated report: other reviewers independently describe crashes specifically tied to entering "pro team" menus, the "Player Number Selector following the mid season draft," the "Guernsey assignment menu in Team Management mode," and, in one case, a crash that occurred "during the song at the end of the game" after a completed match.
Several reviewers frame the sheer density of bugs as disqualifying given the asking price, with one writing bluntly the game is "not good enough for a fresh release charging $100," after experiencing crashes across multiple modes over dozens of hours. Another reviewer goes further, describing the launch as "almost less playable than an Early Access game" due to the volume of issues encountered, including an unusual penalty dispute caused by a bug during a match. To their credit, multiple reviewers separately confirm Big Ant has followed up with a steady cadence of post-launch patches, with one noting "there have been several updates rectifying issues, which is good to see," suggesting the stability picture may be actively improving since launch even if it wasn't acceptable on day one.
A price tag the current state doesn't fully justify
Beyond bugs specifically, a second, widely corroborated complaint concerns the game's NZ$85.99 price relative to what reviewers feel it currently delivers. One reviewer states plainly "the price is not indicative of quality," arguing "this is a $50 AUD game tops, and I mean tops," while acknowledging the series has "never had the same budget as your 2K / FIFAs" and remains "a niche game for a niche sport." Another reviewer frames the same complaint in terms of year-over-year value specifically, writing "if you've played AFL 23 then you've played AFL 26, and the small improvements while welcome are just not enough to warrant a $100 price tag for a new game," pointing to persistent issues like "stiffness" and "the game being diluted to rhythmic button pressing" that carried over largely unaddressed.
A related complaint concerns core gameplay feel for reviewers less forgiving of the series' constraints, with one describing matches as "extremely clunky" and lacking meaningful player agency, and another reporting a specific, repeatedly encountered AI bug where "the opposition just decides to not kick and do nothing," triggering a "holding the ball" loop that effectively halts play until it resolves itself. Commentary also draws criticism, with one reviewer describing commentators who "sound like they are trying to record lines rather than commentating," suggesting presentation polish has not kept pace with the underlying mechanical improvements the series has made.
Verdict
AFL 26 is, by its own review sample's account, a real and credited step forward for a series that desperately needed one, offering improved kicking mechanics, stadium presentation, and management-mode depth for a fanbase with few genuine alternatives. But the density of crash reports at launch, spanning career mode, team management menus, and even post-match celebrations, combined with a steep NZ$85.99 price that a large share of reviewers argue the current build doesn't justify, mean this remains a game best approached with patience. Committed AFL fans willing to wait out patches and tolerate real instability will likely find more to enjoy here than in the franchise's rockier past entries; everyone else should wait for a sale and a few more rounds of bug fixes.
Pros and cons
Pros
- Praised as a genuine improvement over its predecessor, with one reviewer calling it "100% step up from AFL 23" and another stating flatly "this is nowhere near as bad as the shambles that AFL 23 was," describing it as "a very well-functioning game" overall despite some bugs.
- Praised for specific gameplay refinements, with reviewers highlighting "different ways to kick the footy," including the "ability to easily snap, dribble, kick off the ground etc," alongside accurate stadium recreations, custom banners, and expanded kit customisation options.
- Praised for ongoing post-launch support, with one reviewer noting "there have been several updates rectifying issues, which is good to see," and another confirming "big ant has consistently released updates since launch that have the game very enjoyable."
Cons
- The single most heavily corroborated complaint concerns crashes and stability, with one reviewer requesting a refund after four hours because the game "has crashed multiple times and suffers from numerous bugs," feeling "incomplete and unpolished, resembling a beta rather than a finished retail product," and others reporting crashes specifically in career mode, team management menus, and even during post-match victory songs.
- A second, widely corroborated complaint concerns the NZ$85.99 price relative to the game's current state, with one reviewer arguing "the price is not indicative of quality" and suggesting "this is a $50 AUD game tops," while another states plainly the small year-over-year improvements are "just not enough to warrant a $100 price tag for a new game."
- A third complaint concerns gameplay feel and presentation for reviewers less charitable to the series' budget constraints, with one describing matches as "extremely clunky" and "automated to the point where it doesnt feel like you make decisions with the ball," and another reporting persistent AI issues where "the opposition just decides to not kick and do nothing," creating repeated holding-the-ball loops that disrupt matches.