Pickupbal
A three-dollar, single-mechanic arcade toy about juggling and balancing a ball that has built a surprisingly devoted, meme-fuelled fanbase around genuine skill-based depth hiding underneath its deliberately silly premise.
6 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A three-dollar, single-mechanic arcade toy about juggling and balancing a ball that has built a surprisingly devoted, meme-fuelled fanbase around genuine skill-based depth hiding underneath its deliberately silly premise.
6 / 10
MuHa Games' Project Afterfall, formerly Project Thea, carries the beloved Thea series into a Slavic-folklore retro-future wasteland, entering Early Access on 20 November 2025 to a Mostly Positive reception split between newcomers drawn to its immersive world and deck-based combat, and longtime Thea 1 and 2 fans who describe its writing, combat depth and length as a step down, compounded by a repeated complaint about the developer's disclosed use of AI-assisted text tools.
6 / 10
Project Chameleon is solo developer Anonymous King's pixel-art stealth-puzzle game about a spy who can shape-shift into objects to slip past enemies, and this review's small, perfectly unanimous sample repeatedly compares it favorably to Mark of the Ninja while praising a gradually escalating gadget-and-disguise puzzle design that never quite gets its due beyond a single launch-week patch.
7.5 / 10
A genuinely novel 1:1-scale, single-server Earth city builder whose real-time-gated, deliberately slow pace and price tag divide reviewers almost exactly down the middle, even as nearly everyone credits the solo developer's unusually active post-launch support.
6.5 / 10
A short, atmospheric first-person jump-scare horror sequel from N4bA, a1esska, and Notex, descending floor by floor through a haunted apartment block, Very Positive across 193 English reviews for its sound design and earned scares, with a widely repeated complaint that its story and sense of real danger don't match its predecessor.
6 / 10
A wuxia turn-based RPG from Chinese studio 金十四工作室 about an overpowered protagonist rising through the martial world, Mostly Positive across 76 English reviews for its enjoyable Jianghu setting and abundant CRPG systems, with a widely repeated complaint that the character's early invincibility removes meaningful challenge and progression.
6 / 10
A melancholic, fully-voiced visual novel sequel with striking art and a devoted following among readers of Chinese, Japanese, and Korean — but one that ships with no English text support at all, despite a store page that markets itself as an "English Edition."
5.5 / 10
A cozy, physics-driven first-person puzzle adventure about smacking energy cores with a cricket bat, drawing constant Portal comparisons for its satisfying mechanics and clever level design, with a dedicated co-op campaign as a genuine second act.
7.5 / 10
Rabbit Samurai is solo developer Zerterek's pixel-art deck-building roguelike starring a sword-wielding rabbit fighting through a Japanese-style forest, and this review's sample finds a cute, approachable, and easy-to-recommend card game whose own most detailed critic is right that there isn't much of it once the charm wears off.
6.5 / 10
A charming, Simpsons Hit and Run-flavoured open-world racoon romp with genuinely striking art and a lively world to explore, badly let down by inconsistent air controls, a reported save-breaking bug, and enough small jank that even fans of it describe the experience as "a fun mess."
5.5 / 10
A rat, a pipe, and nothing else Ratfall's pitch is almost insultingly simple: you're a rat, you're falling down an endless vertical pipe, and there are traps in the way
7 / 10
A no-combat, no-timer exploration adventure through an evacuated, sinkhole-torn city, chasing hidden gold with only observation and memory as tools, praised by engaged players for its huge map and old-school point-and-click logic, criticized by others for offering too little direction in that same empty world.
6 / 10
A hand-drawn, Papers Please-inspired sorting sim about working a recycling line in a quietly authoritarian world, praised almost unanimously for its charm, escalating rules, and understated storytelling, held back mainly by a hold-to-drag control scheme that several reviewers found genuinely strains the hand.
8 / 10
A 30-minute cinematic psychological horror short from Seasonbean Team about waking up locked inside a familiar-turned-wrong house and piecing together fragmented, guilt-laden memories, earning a genuinely Mixed launch reception for its atmosphere and tension, undercut by honest reviewer complaints about missing display options and unclear, hard-to-spot interactable items.
5.5 / 10
A first-person Japanese horror walking sim from solo-adjacent studio OTL GAME about a virtual streamer whose real life starts unravelling after a stream cuts out mid-broadcast, earning a small, leaning-positive launch reception praised for its avatar-culture horror hook but flagged by reviewers for thin branching, a progress-blocking bug, and rough interface details.
5.5 / 10
Forever Entertainment's grid-based tactical RPG sequel, refining its predecessor's Fire Emblem-inspired systems with bigger battles and deeper customisation, whose Mixed review sample splits between genuine praise for its combat refinements and real frustration with a sparse story, weak tutorial, and an easy, occasionally buggy difficulty curve.
3 / 10
An addictive Balatro-flavoured blackjack roguelite whose reception is dominated by a heavily upvoted, evidence-backed dispute over undisclosed AI-generated art and music, alongside real complaints about RNG swings, repetitive builds, and crashes.
6 / 10
A tearjerker magical-girl visual novel from Chinese developer Favorite that reviewers compare to KEY's most emotional work, held back for English-speaking buyers by a storefront that markets an English audience without yet shipping English text.
6 / 10
Read review of Sakura, Moyu. -as the Night's, Reincarnation-
GameHunters' budget top-down samurai action game has a real premise and an even more real solo-developer effort behind it, but sluggish, unresponsive combat turns what should be its main strength into the review sample's single loudest complaint — even at less than the price of a coffee.
5 / 10
Read review of Samurai: Ronin's Path Review: A Five-Dollar Slasher Undone by Its Own Controls
A short, gorgeous, quietly unsettling cozy game about a little robot cleaning a post-apocalyptic beach — a WALL-E riff with real atmosphere, undercut by a runtime that most players finish in under two hours.
6.5 / 10
Attu Games' debut is one of the most visually distinctive indies of the year — every character sprite is literally embroidered by hand — wrapped around a Slavic folk-horror story about a mother searching for her missing children. The presentation is close to flawless; the platforming, torch-lit cave sections, and launch-week bugs are where it stumbles.
6.5 / 10
Read review of Scarlet Deer Inn Review: A Hand-Embroidered Dark Fairy Tale With a Rough Second Act
A solo-developed bullet-heaven roguelite that swaps vampires for genetically modified killer squirrels, tasking players with building an ever-growing horde to take revenge on the townspeople who paved over their home with a golf course.
6.9 / 10
A short, accessibility-focused metroidvania from 星魂游戏 set in the ruined realms of fallen deities, Very Positive across 104 English reviews for its tight controls, generous difficulty options, and rewarding exploration, with a fair complaint that its story and boss variety are forgettable.
7.5 / 10
Ultimo Disco's Sheepherds! casts one to four players as sheepdogs herding colourful flocks through cozy, timer-free landscapes, earning a Very Positive reception for its wholesome co-op charm and surprisingly thoughtful herding mechanics, tempered by a handful of complaints about cross-region matchmaking and a review or two arguing the current content feels thin.
7.5 / 10