Key art for Randy The Racoon

Game review

Randy The Racoon

5.5 / 10

Developer
slobbymonk
Publisher
slobbymonk
Released
16 January 2026
Platforms
Windows
Genre
Action, Adventure, Casual, Indie, Racing
Monetisation
One-time purchase
Players
Single-player

The short version

Randy The Racoon, released 16 January 2026 by solo developer slobbymonk, is an open-world vehicular romp that sends a racoon in a car careening through a lively, comedic world of targets, boosts, and objectives, repeatedly compared by reviewers to Simpsons Hit and Run. This review reads the game's full 11-review, Mostly Positive sample and finds genuine, repeated charm and striking art direction sitting alongside consistent, specific complaints about inconsistent air controls, physics jank, and at least one reported bug that can break the game's own save system.

Biggest strengths

  • Multiple reviewers repeatedly describe the game as charming and full of life, several specifically comparing it favourably to Simpsons Hit and Run for its open, comedic, target-filled world and lighthearted tone
  • Reviewers consistently single out the art direction and world design as genuinely impressive, one calling the graphics "amazing" and another describing the world as full of life and interactive targets worth seeking out
  • Several reviewers explicitly frame the very low asking price as a strong point in the game's favour, one asking rhetorically how anyone could pass it up for the price even while acknowledging its bugs

Biggest weaknesses

  • The single most detailed review in this sample describes the game as "unbearably clunky," citing specific, concrete complaints: forced, seemingly random Y-axis control inversion while airborne or reversing, unpredictable landing physics that send the character bouncing well past the intended landing spot, and collision boxes on ramps that abruptly stop momentum mid-boost
  • Multiple separate reviewers, including several who otherwise recommend the game, independently describe air controls specifically as a persistent source of frustration, with one asking for a dedicated option to invert the Y-axis only while airborne
  • One reviewer reports a bug that broke their save file outright, with an in-game objective referencing enemies that no longer existed in the world and no earlier save available to fall back on, warning other players directly not to buy until it's addressed

Who it's for: Fans of scrappy, character-driven open-world collectathons and low-budget comedic driving games who can tolerate real, currently unresolved jank in exchange for genuine charm and a low asking price.

Our recommendation: Cautiously recommended for its price and its charm, with the clear caveat that reviewers across the sample, including several who otherwise enjoyed it, ran into real bugs, up to and including a reported save-corrupting glitch that at least one reviewer specifically warns against.

5.5 / 10

Randy The Racoon, the work of solo developer slobbymonk, drops players into an open, comedic world as a car-driving racoon, boosting into targets, chasing objectives, and generally causing mayhem across a lively, hand-crafted map. Its 11-review sample sits Mostly Positive at eight recommendations to three, and reading through it turns up a clear pattern: reviewers overwhelmingly like what this game is trying to be, while consistently, specifically flagging how far its execution still has to go to fully deliver on that promise.

A world with real charm and real ambition

The clearest, most repeated praise in this sample concerns the game's tone and presentation. Several reviewers reach for the same comparison independently, describing the experience as scratching a "Simpsons Hit and Run itch," a specific, telling reference point that speaks to the kind of loose, comedic, open-world energy the game is going for. Reviewers separately single out the art direction and graphics as genuinely impressive for the game's scope and price, and multiple reviewers describe the world itself as lively, full of small interactive details and targets worth seeking out purely for the fun of it. One reviewer's simple description of hitting a pig and being launched into the air at "supersonic speed" captures the specific, silly charm several reviewers clearly responded to. Given the very low asking price, more than one reviewer frames the purchase as an easy call almost regardless of its other flaws, a sentiment that shows up repeatedly enough across the sample to read as a genuine, shared reaction rather than an isolated one.

Controls and physics that fight the player

Set directly against that goodwill sits a consistent, specific technical complaint: the way the car actually handles, especially in the air, frustrates a clear majority of this sample's reviewers, including several who otherwise recommend the game. The single most detailed review in the pool lays out the problem precisely: forced, seemingly randomly-timed Y-axis inversion while airborne or reversing, landing physics that send the character bouncing well past its intended stopping point even off a flat landing, and collision boxes on ramps that abruptly kill momentum mid-boost, all combining to make anything resembling precise or technical driving borderline impossible. That review is far from alone in flagging the air controls specifically, a second reviewer separately asks for a dedicated setting to invert the Y-axis only while airborne, and a third describes struggling with the air controls before eventually adapting to them, suggesting the problem is real but at least partially learnable rather than uniformly game-breaking for every player.

Bugs that go beyond ordinary launch jank

Beyond the control complaints, several reviewers report bugs serious enough to interrupt play outright. One reviewer describes a bug that effectively broke their save file: an in-game objective continued to reference enemies that no longer existed in the world, with no earlier save available to fall back on, and explicitly warns other players not to purchase until the issue is fixed. Separately, multiple reviewers report characters and NPCs getting stuck or weapons failing to function, with one describing having to restart the game entirely on multiple occasions to recover, summarizing their own experience bluntly as "a mess" even while still ultimately recommending the game as a fun one. A further reviewer singles out a specific mid-to-late-game mission as especially rough, citing both its difficulty and a companion character that glitches while trying to follow the player through it. None of these reports individually paints the game as broken beyond redemption, but taken together they describe a release that shipped with real, sometimes progression-affecting bugs rather than only minor cosmetic rough edges.

A solo project reviewers seem to want to see succeed

Reading this sample as a whole, what stands out is how rarely reviewers treat the game's problems as disqualifying, even when describing them in blunt, unflattering terms. The reviewer who called their own experience "a mess" still recommends it. The reviewer who catalogued the air-control and physics complaints in the most technical detail frames the review itself as reluctant, prefacing the criticism with a note about not wanting to leave a bad review but feeling obligated to be honest. That pattern suggests goodwill toward the underlying game and its solo developer that survives contact with its rough edges, at least for most of this sample, rather than patience that's already run out. One reviewer explicitly credits the developer's visible, ongoing bugfixing work as a reason for optimism, specifically floating the idea that continued polish could eventually make the game appealing to speedrunners given how much of its world already rewards precise, momentum-based movement. Whether that potential gets realized depends on the pace and depth of future patches, information this small sample can't yet confirm, but the specific, repeated nature of both the praise and the criticism gives a prospective buyer an unusually clear picture of exactly what state the game currently ships in.

Final Verdict

Randy The Racoon has a real, specific charm that repeatedly won reviewers over, striking art, a lively world, and a comedic, Simpsons Hit and Run-flavoured energy that's rare to see executed this earnestly at such a low price. But this review's research also surfaces consistent, detailed complaints about air controls and landing physics that actively work against the player, alongside bugs serious enough that at least one reviewer reports a broken save file and warns others away until it's patched. Worth its very low price for players drawn to its specific brand of scrappy charm and willing to tolerate real, currently unresolved jank, with the clear caveat that this is not yet a technically polished experience.

Pros and cons

Pros

  • Multiple reviewers repeatedly describe the game as charming and full of life, several specifically comparing it favourably to Simpsons Hit and Run for its open, comedic, target-filled world and lighthearted tone
  • Reviewers consistently single out the art direction and world design as genuinely impressive, one calling the graphics "amazing" and another describing the world as full of life and interactive targets worth seeking out
  • Several reviewers explicitly frame the very low asking price as a strong point in the game's favour, one asking rhetorically how anyone could pass it up for the price even while acknowledging its bugs
  • More than one reviewer credits the solo developer with visibly ongoing bugfixing effort, expressing optimism that continued patches could meaningfully improve the experience

Cons

  • The single most detailed review in this sample describes the game as "unbearably clunky," citing specific, concrete complaints: forced, seemingly random Y-axis control inversion while airborne or reversing, unpredictable landing physics that send the character bouncing well past the intended landing spot, and collision boxes on ramps that abruptly stop momentum mid-boost
  • Multiple separate reviewers, including several who otherwise recommend the game, independently describe air controls specifically as a persistent source of frustration, with one asking for a dedicated option to invert the Y-axis only while airborne
  • One reviewer reports a bug that broke their save file outright, with an in-game objective referencing enemies that no longer existed in the world and no earlier save available to fall back on, warning other players directly not to buy until it's addressed
  • Several reviewers separately report characters and NPCs becoming stuck, weapons failing to function, and needing to restart the game entirely to recover, with one reviewer summarizing their own experience as "a mess," even while still recommending it overall
  • One reviewer describes a specific late-game mission as especially rough, citing both its difficulty and a companion character that glitches while following the player

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Visuals 7.5 / 10
  • Performance 4 / 10
  • Value 6.5 / 10
  • Originality 6.5 / 10