Game review
Putrika 2nd.cut: For the Exquisite Attire
5.5 / 10
- Developer
- トトメトリ
- Publisher
- トトメトリ
- Released
- 4 June 2026
- Platforms
- Windows
- Genre
- Adventure, Visual Novel
- Monetisation
- paid
- Players
- false
The short version
Biggest strengths
- Genuinely striking, more refined CG art than the first chapter, singled out repeatedly by returning readers
- A fully-voiced, single-route melancholic story that a devoted fanbase treats as a real emotional event
- Roughly double the text volume of the first chapter, giving series fans a substantially longer read for their money
Biggest weaknesses
- No English language support of any kind, despite the store page's own "English Edition" framing of its description text — English-only readers cannot play this game
- Multiple returning fans specifically criticise the ending as needlessly cruel, describing the writer as having lost restraint in how tragedy is handled
- Character dialogue sprites reportedly still reuse assets from the first chapter, undercutting the otherwise-improved CG art
Who it's for: Readers fluent in Simplified Chinese, Japanese, or Korean who enjoy dark, tragedy-driven visual novels; not a fit for English-only readers, since the game itself has no English text support
Our recommendation: recommended with caveats
5.5 / 10
A sequel built for an audience that already exists
Putrika 2nd.cut: For the Exquisite Attire is not trying to win new readers cold. It's the second chapter of a melancholic visual novel series that began with Putrika 1st.cut: The Reason She Must Perish in late 2024, and everything about how it's built and marketed assumes familiarity with that first release. The premise picks up the same central moral question that defined the first chapter — whether killing a young woman who asks for death is a mercy or a sin — and wraps it in the same fully-voiced, single-route structure: no branching choices, just a five-to-ten-hour linear story advanced a line at a time. That's a deliberate, old-fashioned kinetic-novel design choice, and it's one the returning fanbase clearly signed up for rather than stumbled into.
That fanbase is real and vocal, even if it's concentrated almost entirely outside English-language spaces. Across the 220 reviews on the game's Steam page, the overwhelming majority are written in Simplified Chinese, with a smaller cluster in Korean and Japanese. The tone among them is consistently one of devoted, slightly exhausted fan loyalty — the kind of reaction a niche visual novel series earns when it has built a real following over multiple entries. One reader summed up their anticipation for whatever comes next as simply "looking forward to the 3rd," while another described both the writer and character artist in near-worshipful terms. That's the emotional register this game is operating in: a small, committed readership that treats each new chapter as an event.
A critical omission: there is no English text in this game
The single most important fact for any prospective buyer, and the one the store listing itself obscures, is that Putrika 2nd.cut has no English language support whatsoever. Steam's own storefront carries an explicit "English language not supported" notice, confirmed directly on the store page — despite the game's own About This Game text opening with the label "【English Edition】" ahead of its (translated) marketing copy. That labeling is misleading in practice: what's been translated into English is the store page's sales pitch, not a single line of the game itself. Supported text languages are listed only as Simplified Chinese, Japanese, and Korean, and the handful of English-language Steam reviews confirm the practical result — they read as reactions from players who already know the story or the series well enough to follow along regardless, rather than as evidence the game itself speaks English.
For a genre built entirely around reading dense, voiced dialogue, that's not a minor caveat — it's disqualifying for the large majority of an English-reading audience. This review is written with that squarely in mind: unless you already read Chinese, Japanese, or Korean, there is currently no way to experience this game as intended, no matter how the storefront's translated summary might read at a glance.
What the story actually delivers, for those who can read it
For readers who can engage with the text directly, the returning consensus is that this chapter is a genuine, if uneven, continuation. Multiple fans specifically praised the character CG art as a real step up from the first chapter, with the artist's more refined, detailed illustration work singled out repeatedly as the game's strongest asset. One reader who compared the two chapters directly noted the story length here runs to roughly double the first game's text volume, giving series fans substantially more to read for their money, even if they were less certain the extra length translated into better value overall. A recurring smaller complaint from the same crowd is more of a production-quality nitpick than a storytelling one: character dialogue sprites reportedly still reuse assets from the first chapter, which sits awkwardly against CG art that multiple readers agree has genuinely improved.
The story itself splits its audience more than the art does. Several returning fans singled out the ending specifically, and not always kindly — more than one described it as needlessly cruel, with one going as far as to say the writer has lost any sense of restraint in how they handle tragedy, killing off characters whose deaths felt unearned while sparing ones they felt deserved a harsher fate. That's a meaningfully different complaint than "the story is dark" — these are readers who came in expecting tragedy and still felt the specific shape of this one landed wrong. Set against that, other readers reacted to the same ending with what reads as genuine emotional impact rather than frustration — one English-language review, admittedly thin on detail, simply read "man....................... that ending," which is its own kind of endorsement even without elaboration. The one substantive English review available, a 7-out-of-10 assessment, raised a different, more structural critique: that a returning cover-adjacent character felt pointless to the plot, that a pair of twin characters introduced this chapter lacked development, and that the story tries to pack too much complexity into too short a runtime — landing, in that reviewer's words, as "not as good as 1st cut."
Post-launch support and where the price lands
トトメトリ has kept working on the release since launch, pushing two separate "Ver.1.04" bug-fix updates in short succession within its first months on sale — a reasonable, if modest, sign of ongoing attention for a narrative game where the text and voice work, rather than any systems, are the actual product being maintained. There's also a $9.99 seventeen-track official soundtrack sold as separate DLC for readers who want to keep the game's audio identity past the credits, a fairly standard add-on for the genre.
At $17.99 for a single fixed route with no replayability built around branching choices, the price sits at the higher end for a visual novel of this length, and it's worth weighing that against the genuinely mixed reaction to the ending from the game's own core fans. Several readers explicitly questioned whether the value proposition matched the first chapter, even while praising the art and voice work individually. Combined with the total absence of English support, this is a purchase that only makes sense for a specific, well-defined audience: readers already invested in the Putrika series, comfortable reading Chinese, Japanese, or Korean, and prepared for a story that leans hard into tragedy without much interest in softening the landing.
Verdict
Putrika 2nd.cut: For the Exquisite Attire delivers real craft to the audience it was built for — striking CG art, a fully-voiced melancholic story that clearly resonates with its returning fanbase, and a developer that's kept patching in the months after launch. But it is, in the most literal sense, not a game most Wanderer readers can currently play: there is no English text support anywhere in the release, despite marketing copy that borrows the language of an "English Edition." Recommended only for readers fluent in one of its three supported languages who are already following the series, and who go in accepting that even its own fans are split on whether this chapter's ending earns its cruelty.
Pros and cons
Pros
- Genuinely striking, more refined CG art than the first chapter, singled out repeatedly by returning readers
- A fully-voiced, single-route melancholic story that a devoted fanbase treats as a real emotional event
- Roughly double the text volume of the first chapter, giving series fans a substantially longer read for their money
- A developer that shipped two bug-fix patches within its first weeks on the market
Cons
- No English language support of any kind, despite the store page's own "English Edition" framing of its description text — English-only readers cannot play this game
- Multiple returning fans specifically criticise the ending as needlessly cruel, describing the writer as having lost restraint in how tragedy is handled
- Character dialogue sprites reportedly still reuse assets from the first chapter, undercutting the otherwise-improved CG art
- At $17.99 with no choices and a single fixed route, some fans explicitly question whether the value matches the first chapter's