Game review
Scurry
6.9 / 10
- Developer
- Identical Forest
- Publisher
- Identical Forest
- Released
- 21 April 2026
- Platforms
- Windows
- Genre
- Bullet Heaven Roguelite
- Monetisation
- One-time purchase, no in-app purchases or DLC
- Players
- Single-player only
The short version
Scurry takes the Vampire Survivors-style horde-building loop and reskins it as ecological revenge fantasy, with genetically modified squirrels overrunning the golfers who paved over their home. This review's research found a small but consistently positive reception, with reviewers praising its breed-combination systems and a solo developer's unusually rapid, transparent post-launch patch cadence, tempered by a recurring complaint that one specific squirrel breed dominates viable builds.
Biggest strengths
- This review's research found a review sample that was small but strikingly consistent, with reviewers praising the number of squirrel breeds, the depth of the evolution and synergy system, and the addictive "just one more run" loop typical of the best bullet-heaven roguelites
- A single developer maintained an unusually rapid, transparent patch cadence in the weeks after launch, including several updates specifically targeting Steam Deck and mid-range hardware performance, alongside a content update adding six new power-ups directly in response to feedback
- Global achievement data corroborates a meaningful difficulty curve, with completion falling from 95.1% on an early milestone to under 1% for the rarest challenge achievements
Biggest weaknesses
- This review's research found a specific, detailed complaint from one reviewer that the "Scurry" breed is so mechanically superior in its buffs to other breeds that it ends up used in nearly every run, undercutting the game's own promise of build variety
- A second reviewer raised a related concern from the opposite direction, finding the evolution system too lenient overall, with nothing pushing players to experiment beyond their preferred breed once they've found something that works
- At least one reviewer found it hard to visually distinguish certain status effects, specifically citing difficulty telling which enemies had been charmed to the player's side during charm-focused runs
Who it's for: Fans of Vampire Survivors-style bullet-heaven roguelites who want a fresh reskin with a strong meta-progression loop, rather than players looking for narrative depth or a large team's worth of ongoing content.
Our recommendation: Recommended, particularly at its low asking price, for horde-roguelite fans; players who want every build path to feel equally viable should be aware of the recurring complaint about one dominant breed.
6.9 / 10
Scurry asks players to lead a swarm of genetically modified killer squirrels against the golfers and townspeople who bulldozed their home to build a golf course, eating microplastics and trash to evolve into increasingly monstrous forms along the way. Developed and published solo by Identical Forest, it launched on 21 April 2026 at $4.99 after roughly a year and a half of public development, including a demo that debuted for October Next Fest 2025 and was iterated on repeatedly before the full release. This review's research found a small review sample — 18 total reviews at time of writing, 17 of them in English — but one that was unusually consistent in what it praised and what it flagged.
Vampire Survivors' bullet-heaven formula, with fur and teeth
Mechanically, Scurry sits squarely in the horde-building "bullet heaven" genre popularised by Vampire Survivors, but built around commanding a swarm of squirrels rather than dodging incoming projectiles directly. This review's research found reviewers repeatedly drawing comparisons to other summon-focused entries in the genre, like Sea Salt, Skull Horde, and Be My Horde, while also noting a distinct tonal flavor: one reviewer described an "undeniable echo of reverse-horror energy found in games like Carrion," writing that "you're not surviving the nightmare here... you are the nightmare, just with more fur and questionable biology." The store page's own description backs that framing directly, promising "clever squirrels that think and act like a real swarm" using "player awareness, spatial reasoning, and value-driven targeting" to fight on the player's behalf.
A meaningful stack of breeds, evolutions, and synergies
According to the developer's own description, Scurry offers eight unique phenotypes (reviewers themselves more often describe nine, likely counting a secret or late-unlock variant) with over 100 evolutions and modifiers and 56 possible synergies between them. This review's research found that depth cited consistently as the game's biggest strength: one reviewer called the breed-combination system "a mathematical approach to power-scaling, with compounding effects, exponential growth," while another specifically praised how each of the nine breeds "seem viable and interesting" with "no redundancies." A permanent meta-progression system lets players level up each breed's attributes between runs, alongside an "Apocalypse Mode" offering twelve stacking difficulty tiers for players who want an escalating long-term challenge.
The complaint that one breed does too much of the work
Set against that praise, this review's research found a specific, detailed dissent from one reviewer who otherwise recommended the game "with caveats": the "Scurry" breed, they wrote, is "by far the most important one, due to being able to apply to ALL squirrel breeds damage resistance, max hp, attack damage, less spawn time," making it something players will "use every single run to some extent, which is a bit of a shame since it adds to the sameyness." A second, negative review raised a related but distinct concern from the opposite angle: that the evolution system is "way too lenient," with "nothing in the game" pushing players to explore breeds beyond whichever one they already prefer. Together, those two complaints paint a specific, corroborated picture of a build-variety problem, even from reviewers on opposite sides of the overall recommendation.
A solo developer visibly working through player feedback in real time
What this review's research found most notable, beyond the moment-to-moment gameplay, was the pace and specificity of post-launch support from what all available evidence points to being a single developer. In the roughly four months following the 21 April launch, patch notes addressed a stream of narrow, specific issues: a crash tied to a "Nanobite synergy," lag caused by combining a fire-on-dash power-up with a speed buff, an item pulled entirely from the drop pool and re-added only once its underlying bug was found, and repeated, hardware-specific performance passes explicitly targeting Steam Deck and "mid-range hardware." A "Power-Update" three weeks after launch added six new power-up drops directly credited to community feedback, and a later update added an in-depth tooltip system for the evolution menu after players asked for more clarity on what each upgrade actually did.
Toggleable gore and a "hit flash" option, without being asked twice
This review's research also found a specific, concrete accessibility gesture worth calling out: alongside Scurry's official content descriptors for "frequent pixelated violence, gore, and general mature content" (both togglable), a mid-cycle patch added a dedicated "hit flash" option to the pause menu that, per the developer's own patch notes, reduces screen-edge reddening at critical health, halves the brightness of one ability's visual effect, and cancels explosion bloom — described in the notes as "more of a photosensitivity makeover in general." That kind of specific, responsive accessibility work is unusual to see documented this clearly for a solo-developed game of this scale.
What the achievement data says about the difficulty curve
Global achievement percentages back up reviewer accounts of a game with real difficulty escalation layered on top of its accessible core loop. The most commonly unlocked achievement, tied to a player's first kill, sits at 95.1%, but that curve falls off sharply: unlocking all nine squirrel breeds sits at 41.5%, completing all four in-game seasons drops to 3.2%, and the rarest achievement in the list, tied to using a specific unusual breed, sits at just 0.8%. That's consistent with a game whose core loop is approachable within the first hour but whose full meta-progression and Apocalypse-tier challenges ask for real investment.
Taken together, Scurry reads as a well-executed, if narrowly scoped, entry in an increasingly crowded genre, distinguished less by novelty of concept than by the evident care of a single developer working through specific, named problems in near-real time. The build-variety complaint keeps it from being an unqualified genre standout, but at its price and with its current trajectory of support, this review's research found the balance of evidence weighing clearly in its favor for genre fans.
Pros and cons
Pros
- This review's research found a review sample that was small but strikingly consistent, with reviewers praising the number of squirrel breeds, the depth of the evolution and synergy system, and the addictive "just one more run" loop typical of the best bullet-heaven roguelites
- A single developer maintained an unusually rapid, transparent patch cadence in the weeks after launch, including several updates specifically targeting Steam Deck and mid-range hardware performance, alongside a content update adding six new power-ups directly in response to feedback
- Global achievement data corroborates a meaningful difficulty curve, with completion falling from 95.1% on an early milestone to under 1% for the rarest challenge achievements
- A toggleable gore setting and a dedicated "hit flash" accessibility option, added in direct response to player feedback, show a developer actively considering accessibility rather than treating it as an afterthought
Cons
- This review's research found a specific, detailed complaint from one reviewer that the "Scurry" breed is so mechanically superior in its buffs to other breeds that it ends up used in nearly every run, undercutting the game's own promise of build variety
- A second reviewer raised a related concern from the opposite direction, finding the evolution system too lenient overall, with nothing pushing players to experiment beyond their preferred breed once they've found something that works
- At least one reviewer found it hard to visually distinguish certain status effects, specifically citing difficulty telling which enemies had been charmed to the player's side during charm-focused runs
- With a single developer and a review sample of only 18 total reviews at the time of this review's research, this remains an unproven long-term proposition compared to bigger genre names, even though the evidence available points to active, responsive support