The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Death end re;Quest

A genuinely dark, twist-heavy JRPG about a girl trapped inside a buggy, unfinished MMO, praised for stepping away from Idea Factory's usual fanservice tone — undercut by real PC optimization problems and an infamous mechanic that kills players via unmarked dialogue choices with no way to save first.

5.5 / 10

Reviewed

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DiRT Rally 2.0

A technically excellent, punishing rally simulator that improves on its acclaimed predecessor's driving feel — undercut by an always-online career mode that has repeatedly wiped players' progress, and a post-launch DLC structure several reviewers call a bait-and-switch.

6 / 10

Reviewed

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Dobbel Dungeon

A charming, clay-styled dice-and-tactics RPG that draws genuine enthusiasm for its accessible-yet-flexible combat and distinctive art direction, undercut by a large, detailed and remarkably consistent body of criticism arguing its roguelike marketing overstates minimal randomisation, its four-island campaign is genuinely thin, and its difficulty curve flattens well before a run concludes.

6.5 / 10

Reviewed

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Dorm 17

A PSX-style first-person psychological horror game about a first, unsettling night as a dormitory receptionist, undermined by a small but genuinely corroborated set of technical problems spanning collision and scaling bugs, a reported soft-lock, near-unreadable lighting, and a Japanese localization multiple reviewers describe as completely broken despite being explicitly marketed.

4 / 10

Reviewed

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Dumb Ways to Build

A chaotic, physics-based co-op construction game from the Dumb Ways to Die studio that draws near-unanimous laughter and praise from players who can actually connect, undercut by a severe, fully corroborated multiplayer server failure that this review found leaving an entire Chinese-language review pool unable to connect at all, alongside honest complaints about a short, three-level campaign.

6 / 10

Reviewed

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Fantasy General II

A tight, hex-based fantasy wargame reviving the 1996 tactics classic with satisfying unit and hero progression — but a large, detailed contingent of original fans argues it stripped away the strategic layer and faction variety that made the first game special, while paywalling much of what's left behind pricey DLC.

6.5 / 10

Reviewed

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FATAL FURY: City of the Wolves

A genuinely deep, defensively-focused 2D fighter that longtime fighting-game veterans specifically praise for reviving mechanics modern games have abandoned, undercut by a widely and repeatedly corroborated backlash over controversial real-world guest characters, a weak UI, a thin story mode, and reports of a shrinking online population only months after launch.

7 / 10

Reviewed

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Fish Hunters: Most Lethal Fishing Simulator

A genuinely funny, chaotic co-op concept, fishing with guns and turret-deploying garden gnomes, undermined by an overwhelming, specific and near-universal complaint that the game becomes unplayable within a few hours as accumulated objects tank performance, alongside widely reported save corruption and a specific, checkable discrepancy in the developer's own AI-music disclosure.

4 / 10

Reviewed

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Focus Grove

A cozy productivity companion that ties a pomodoro-style focus timer to an idle farming sim living on the edge of your screen, drawing an unusually passionate, near-unanimous reception especially from neurodivergent players who credit it with genuinely changing their relationship to work, held back by a real identity tension between "tool" and "game" that a small but detailed cluster of critical reviewers describes in specific terms.

8 / 10

Reviewed

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Forbidden Solitaire

A horror-tinged roguelike solitaire from the creators of Ancient Enemy and Home Safety Hotline, earning an overwhelming reception for its meticulous, unsettling 90s-CD-ROM aesthetic and genuinely compelling card mechanics, weighed here against a large, detailed and consistent critical minority arguing its meta-narrative framing device never mechanically pays off and its card-battling grows too shallow and RNG-dependent to sustain its full runtime.

7.5 / 10

Reviewed

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Frontier: Path of Shadows

An X-COM-inspired tactical RPG set in a lawless 25th-century frontier, unanimously praised by a small early sample for deliberate, non-random-feeling tactical combat, genuinely reactive procedural maps, and unusually strong worldbuilding built around a mysterious crystal and a rough, personal crew of misfits, read with appropriate caution given how few voices currently make up that reception.

7.5 / 10

Reviewed

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God's Trigger

A stylish, Hotline Miami-inspired co-op top-down shooter pairing an angel and a demoness against the apocalypse, undercut by an aiming system tied to character movement rather than the mouse — a design choice the developers themselves defended as intentional difficulty rather than fixing it.

5 / 10

Reviewed

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Grave New World

A confident, distinctive mashup of Tetris-style block placement, deckbuilding and roguelike army combat wrapped in a dark Lovecraftian setting, praised across a strong English and Russian sample for its genuinely novel genre blend and procedural replayability, held back by a small cluster of vague negative reviews and a pair of templated-looking duplicate reviews this review found directly while reading rather than merely suspected.

7.5 / 10

Reviewed

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Halcyon Days at Taoyuan

A gorgeous, genuinely distinct ancient-Chinese cozy farming sim whose bartering economy, creature taming and community-reactive relationships draw enthusiastic, specific praise from reviewers who know the genre well, held back by real, repeated complaints about unclear quest triggers, thinning mid-game content and a handful of accessibility gaps.

7 / 10

Reviewed

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Half Sword

A genuinely unique, physics-driven medieval combat sim that built a passionate following through its free demo, undermined in its paid Early Access release by an overwhelming, specific and repeatedly corroborated complaint that the full game's weapon physics and control feel noticeably worse than the demo, compounded by save-corrupting bugs and reports of months without meaningful developer communication.

5.5 / 10

Reviewed

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Hazard Pay

A dark, clever sokoban-style block-pushing puzzler about cleaning up dystopian crime scenes for an unseen client, unanimously praised by a small early sample for genuinely gradual, cerebral puzzle design and an atmospheric, morbidly funny tone reviewers repeatedly compare to X-Files-grade storytelling, read with appropriate caution given how few voices currently make up that reception.

7.5 / 10

Reviewed

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HELLMART

A genuinely atmospheric retail-horror hybrid whose day-shift stocking and night-shift anomaly-spotting concept draws real praise, undermined by an overwhelming, specific and widely corroborated complaint that the paid release adds almost nothing over its free demo, unfinished shop upgrades, and a very short runtime with no replay mode.

5 / 10

Reviewed

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Hockey Legacy Manager 27

The latest yearly entry in a devoted cross-platform hockey GM sim series, praised by longtime fans for fast simulation speed, deep customisation options and a responsive solo developer, undercut by real launch bugs including broken save progression and startup hangs for some players, plus honest acknowledgment from hardcore genre veterans that its strategic depth sits below dedicated PC-only rivals.

6.5 / 10

Reviewed

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In Falsus

A genuinely inventive rhythm game from Arcaea developer lowiro, pairing a difficult, distinctive one-handed control scheme and strong song selection with a fully-voiced visual novel, drawing strong, detailed praise from an unusually large and engaged review sample, held back by a steep asking price, a mandatory story mode gating song unlocks, note-readability complaints and the removal of the free demo that many reviewers used to decide whether the controls suited them.

7.5 / 10

Reviewed

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Invincible VS

A genuinely solid 3v3 tag fighting game built on the Invincible license, drawing real, specific praise for its combo systems and character roster, undermined by a dominant, overwhelmingly corroborated complaint that its premium price badly outstrips a launch content offering built around a roughly two-hour story mode, aggressive day-one cosmetic monetization, and a rage-quit exploit reviewers say actively breaks ranked and casual play alike.

5 / 10

Reviewed

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Ion Fury

A gleefully retro Build-engine FPS from 3D Realms and Voidpoint that reviewers widely call the best game ever made on that engine, with masterful secret-packed level design — though a long campaign, thin enemy variety and a few weak weapons wear thin for a real share of players by the back half.

7.5 / 10

Reviewed

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KN Tower: Build your skyscraper empire

A SimTower-style vertical building sim whose core lobby-office-condo-elevator loop draws genuine early fans, undercut by a near-total absence of tutorial or explanatory text that a cross-language sample repeatedly and specifically flags as the release's single biggest problem, compounded by no adjustable game speed and unfavourable direct comparisons to a 1998 predecessor.

5 / 10

Reviewed

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Kotama and Academy Citadel

A genuinely strong 2.5D Metroidvania whose anime character-focused presentation causes many reviewers to expect shallow fanservice and then be repeatedly, pleasantly surprised by fluid movement and satisfying combat depth, undercut by a specific, well-corroborated camera stutter complaint, a serious cross-device save bug, and real platforming design criticism that led the developers to add a skip option for jump puzzles.

7 / 10

Reviewed

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Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs-

A deep, puzzle-filled dungeon crawler built around a widely praised 12-character turn-based combat system that has produced some of the most extreme playtime devotion this review has seen, whose developer visibly reversed a controversial mid-game difficulty change after direct community backlash, undercut by a specific, repeated performance complaint even in a largely 2D game.

7.5 / 10

Reviewed

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