Key art for Who Are You!?

Game review

Who Are You!?

6.5 / 10

Developer
Haunting Humans Studio
Publisher
Haunting Humans Studio, infibit games
Released
27 March 2026
Platforms
Windows
Genre
Adventure / Indie / Psychological Horror
Monetisation
One-time purchase (grants future episodes)
Players
Single-player

The short version

Who Are You!? is a psychological horror walking sim built on real UFO-research testimony, and only its first episode is currently playable — episodes two and three are promised with the purchase but have already slipped from an original Q1 2026 target to August, then September 2026. This review's sample of 127 lifetime reviews, 103 positive, is genuinely won over by the atmosphere, the grounded ufology angle, and voice work several reviewers single out by name, while a real minority flags launch-week bugs (many patched within days), a slow, sometimes uneventful middle stretch, and one detailed negative review alleging the game's explicit "no AI was used" storefront claim doesn't match what they found examining in-game photo assets — a specific, disputed accusation this review can only report as one player's claim, not a verified fact.

Biggest strengths

  • This review's sample repeatedly credits the game's grounding in real ufology research and testimony as a genuinely distinctive hook, with one French-language reviewer calling it 'perfect for fans of introspective horror' thanks to its 'psychological depth and grounding in real-world ufology,' and this review's own read of the store page confirms the game was developed 'with the support and insight of a UFO researcher'
  • This review's sample singles out voice acting and atmosphere as standout strengths well beyond generic praise, with one reviewer explicitly thanking the developers for restraint, writing 'thank you btw for not adding in creepy spiders. That is so overly done,' and another comparing the game's dread specifically to 'Signs and The Fourth Kind'
  • This review found the developer shipped a substantial hotfix within five days of launch addressing a long, specific list of reviewer-relevant bugs — a locked door, an invisible tape-recorder label, missing treehouse textures, a wrong achievement trigger, invisible forest walls, and Korean-localization menu bugs — showing real responsiveness to the exact class of complaints in this review's sample

Biggest weaknesses

  • This review found the game currently ships as Episode 1 of a planned three-episode story, and the developer's own announcement history shows Episode 2, once targeted for Q1 2026 per the store page itself, has already been pushed to August 2026 and then delayed again to September 2026 — a real, current value risk this review's sample doesn't uniformly account for, since 127 lifetime reviews are rating a story that is, by design, incomplete
  • One detailed negative review in this review's sample directly disputes the store page's explicit claim that 'No AI was used for art, sound design or development in this game,' writing: 'riiiiight. And yet in the first 5 minutes of the game, pick up the photo portraits in the house, and you'll see they are 100% AI generated' — this review independently confirmed the store page does carry that exact 'no AI' pledge, but cannot independently verify the reviewer's specific claim about the photo assets, and reports it here only as one player's disputed accusation, not a confirmed fact
  • This review's sample includes real, specific performance and stability complaints at launch, including a Spanish-language reviewer reporting poor performance even on a mid-range GPU severe enough to request a refund, and one reviewer describing a crash-heavy launch that 'took 50 tries to even get the game to start without crashing'

Who it's for: Fans of slow-burn, atmosphere-first horror in the vein of analog-horror and grounded ufology media, who are comfortable buying into an episodic story with only one of three planned chapters currently available and a real history of release delays; a poor fit for anyone who wants jump scares, a complete story today, or zero tolerance for launch-week technical rough edges.

Our recommendation: A cautious recommendation for horror fans specifically drawn to the real-UFO-research angle and willing to accept buying into an unfinished, already-delayed episodic story; players who want a complete experience for their money right now should wait until at least Episode 2 actually ships.

6.5 / 10

Who Are You!? casts its player as Ray Roswell, searching an old family house for answers about his missing wife Amanda, and later a missing daughter, in a story the store page says was developed "with the support and insight of a UFO researcher." It's a slow, exploration-first psychological horror game built around audio tapes, VHS footage, and analog-horror texture rather than jump scares, and only its first episode — of a planned three — is currently available. It's developed and published by Haunting Humans Studio alongside infibit games, released 27 March 2026 at $7.99. This review draws on all 30 of the most recent reviews out of 127 lifetime, 103 of them positive, spanning English, Spanish, French, Japanese, and Simplified Chinese — a "Very Positive" rated title on Steam's own scale.

A real-ufology hook that reviewers actually credit

What sets Who Are You!? apart from generic indie horror, in this review's sample, is how seriously reviewers take its grounding in real UFO-abduction testimony rather than treating it as set dressing. A French-language reviewer called it "perfect for fans of introspective horror" thanks to its "psychological depth and grounding in real-world ufology," and a Spanish-language reviewer wrote that the game "es una experiencia de terror psicológico que apuesta más por la atmósfera y la narrativa que por los sustos fáciles" — an experience that bets more on atmosphere and narrative than cheap scares — specifically praising the "analog horror" details. This review's own check of the store page confirms the premise is treated as a real selling point, not marketing flourish: the developer credits the involvement of an actual UFO researcher directly on the listing.

That restraint extends to specific design choices reviewers called out by name. One reviewer wrote, with evident relief, "Thank you btw for not adding in creepy spiders. That is so overly done. It is a lot of fun to explore, investigate all that there is to find." Another reviewer reached for a more evocative comparison entirely: "This brought back the fear I felt when watching Signs and The Fourth Kind for the first time." This review found that comparison earned rather than aspirational — the sample consistently frames Who Are You!? as a mood piece first, a horror game second.

An incomplete story, and a delay track record worth flagging

The single biggest caveat this review can add to that praise is structural, not qualitative: what's currently on sale is Episode 1 of a planned three-episode story, and this review's own check of the developer's post history shows the release schedule for the rest of it has already slipped. The store page itself originally promised Episodes 2 and 3 would follow in "Q1 2026." This review's check of the game's partner-events feed found an announcement on 3 July 2026 setting Episode 2 for August 2026 — already a significant slip past that original target — followed by a further announcement on 5 August 2026 pushing Episode 2 to September 2026. That's two public delays on record for the very next installment, which matters directly for anyone weighing this review's otherwise strongly positive reception: 127 lifetime reviews are rating a story that, by design, isn't finished, and this review found no guarantee in the developer's own communications that September will hold either.

This review's own achievement data at least confirms Episode 1 has real substance on its own terms — two distinct endings are trackable within the current release (ReachAmandaEnding at 39.5% global unlock, ReachMattieEnding at 33.6%), and CompleteEp1 sits at 50.2%, meaning roughly half of players who own the game have finished what's currently available. That's a reasonable amount of content for $7.99 as a standalone purchase, separate from whatever future episodes eventually add.

Jank at launch, mostly patched fast

This review's sample includes real, specific technical complaints from launch week, and this review found the developer responded to many of them quickly. A Spanish-language reviewer reported poor performance even on a mid-range GPU (an RTX 3050 with 4GB VRAM and 32GB system RAM) severe enough that they requested a refund rather than push through it. A second reviewer described a crash-heavy start: "Took 50 tries to even get the game to start without crashing. After the first section during the second loading screen, the game froze my PC again and I had to manually turn it off."

This review's check of the partner-events feed found the developer shipped a substantial hotfix on 1 April 2026, five days after launch, whose patch notes read like a direct response to reviewer complaints from that exact window: a fixed locked door, an invisible tape-recorder label, missing treehouse textures, a wrong-achievement bug tied to a Lake Flashback sequence, invisible forest walls, looped sound bugs, a stuck-in-furniture bug, English typo fixes, and a Korean settings-menu bug. That's a fast, targeted response that this review credits directly, though it doesn't retroactively undo the crash and performance reports some players hit before it shipped.

A specific, disputed claim worth reporting carefully

One negative review in this review's sample makes a pointed, specific accusation this review checked directly rather than simply repeating. The store page states plainly, as this review independently confirmed: "No AI was used for art, sound design or development in this game. Every aspect crafted by human hands and creativity." A reviewer with half an hour of playtime disputed that claim directly: "'No AI was used for art, sound design or development in this game.' riiiiight. And yet in the first 5 minutes of the game, pick up the photo portraits in the house, and you'll see they are 100% AI generated." The same reviewer extended the accusation to the voice work, calling it "so soulless, robotic and jarring that I'd be hard pressed distinguishing it from AI."

This review can independently confirm only the first half of that exchange — the storefront genuinely does carry an explicit, affirmative "no AI" pledge. This review has no way to independently verify whether the specific photo assets in question were AI-generated, and reports the claim here only as one player's specific, disputed accusation rather than a confirmed fact. It's a meaningfully different situation from a vague "this feels AI-made" impression, since it names a specific in-game asset and directly contradicts an explicit developer claim rather than an absence of one — which is exactly why this review treats it as worth surfacing prominently rather than omitting, while still declining to state it as established fact.

Verdict

Who Are You!? earns its Very Positive reception on real strengths: a grounded, seriously-researched UFO premise, restrained and effective atmosphere, voice work reviewers single out by name, and — per this review's own achievement data — a first episode with genuine structural depth, including two distinct endings. The developer's fast, targeted hotfix five days after launch is a real credit to a small team responding to exactly the bugs reviewers flagged. But this review holds its score back from the sample's own average for two concrete reasons: the story on sale today is one-third finished, with the next installment already delayed twice past its original promise, and one specific, detailed accusation that the game's explicit "no AI" pledge doesn't match what at least one player found in its photo assets — a claim this review can't verify but also can't responsibly leave out. At $7.99 for a substantial first episode plus a promise of more, this is worth it for horror fans drawn specifically to the real-ufology angle who go in with clear eyes about both the unfinished story and the disputed claim.

Pros and cons

Pros

  • This review's sample repeatedly credits the game's grounding in real ufology research and testimony as a genuinely distinctive hook, with one French-language reviewer calling it 'perfect for fans of introspective horror' thanks to its 'psychological depth and grounding in real-world ufology,' and this review's own read of the store page confirms the game was developed 'with the support and insight of a UFO researcher'
  • This review's sample singles out voice acting and atmosphere as standout strengths well beyond generic praise, with one reviewer explicitly thanking the developers for restraint, writing 'thank you btw for not adding in creepy spiders. That is so overly done,' and another comparing the game's dread specifically to 'Signs and The Fourth Kind'
  • This review found the developer shipped a substantial hotfix within five days of launch addressing a long, specific list of reviewer-relevant bugs — a locked door, an invisible tape-recorder label, missing treehouse textures, a wrong achievement trigger, invisible forest walls, and Korean-localization menu bugs — showing real responsiveness to the exact class of complaints in this review's sample
  • This review's own achievement data confirms two distinct endings exist within Episode 1 alone (ReachAmandaEnding at 39.5%, ReachMattieEnding at 33.6%), giving real structural weight to a story several reviewers in this review's sample describe as more substantial than a typical short horror demo

Cons

  • This review found the game currently ships as Episode 1 of a planned three-episode story, and the developer's own announcement history shows Episode 2, once targeted for Q1 2026 per the store page itself, has already been pushed to August 2026 and then delayed again to September 2026 — a real, current value risk this review's sample doesn't uniformly account for, since 127 lifetime reviews are rating a story that is, by design, incomplete
  • One detailed negative review in this review's sample directly disputes the store page's explicit claim that 'No AI was used for art, sound design or development in this game,' writing: 'riiiiight. And yet in the first 5 minutes of the game, pick up the photo portraits in the house, and you'll see they are 100% AI generated' — this review independently confirmed the store page does carry that exact 'no AI' pledge, but cannot independently verify the reviewer's specific claim about the photo assets, and reports it here only as one player's disputed accusation, not a confirmed fact
  • This review's sample includes real, specific performance and stability complaints at launch, including a Spanish-language reviewer reporting poor performance even on a mid-range GPU severe enough to request a refund, and one reviewer describing a crash-heavy launch that 'took 50 tries to even get the game to start without crashing'
  • This review's sample repeatedly flags pacing as a weak point, with even positive reviews noting the story 'slightly slows' in its second half, and one more critical reviewer describing the first episode as 'pretty much just run around the house and listen to audio tapes... with a little bit of aliens sprinkled in'

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Performance 5.5 / 10
  • Value 5.5 / 10
  • Originality 7.5 / 10
  • Story 7 / 10