Key art for Tower of Jank

Game review

Tower of Jank

6.9 / 10

Developer
Matas Dragūnas
Publisher
Matas Dragūnas
Released
16 February 2026
Platforms
PC
Genre
Action
Players
false

The short version

Biggest strengths

  • Genuinely satisfying "everything explodes" card-combo discovery, praised in near-identical terms across multiple reviews
  • Compared favorably to Slay the Spire and Vampire Survivors for its deckbuilding-meets-bullet-heaven mashup
  • Strong, impactful sound design singled out by more than one reviewer

Biggest weaknesses

  • Multiple independent reports of bugs, including one player losing runs while still holding HP
  • A detailed negative review from a player who beat the hardest difficulty argues the balance swings between trivial and unwinnable
  • Achievement data shows a steep difficulty cliff matching that "win hard or lose fast" complaint

6.9 / 10

Deckbuilding chaos with a self-deprecating name

"Tower of Jank" is a top-down roguelite that fuses deckbuilding with bullet-heaven crowd-clearing, daring players to assemble absurd card synergies while a screen fills with enemies and projectiles. Reviewers repeatedly single out the specific thrill of stumbling onto a combo that breaks the game wide open, often using strikingly similar language to describe it independently. "Tower of Jank is a great roguelite/deck builder. It has plenty of different systems interacting with each other and just enough randomness to scratch that 'I finally managed to build a perfect build and the whole map explodes' itch," wrote one reviewer. A separate reviewer reached for almost the exact same description: "Tower of Jank is a really solid roguelite deck-builder. There are tons of systems bouncing off each other, with just enough RNG to make those 'perfect build, everything explodes' runs super satisfying."

Reviewers consistently reach for the same pair of genre touchstones to explain the mashup to newcomers. "Fun game, looks like Slay The Spire x Vampire Survivors roguelike deckbuilder type of game," wrote one player, listing among the positives "Good variety of cards, can have endless broken builds" and "Sound design is great, satisfying hits." Another reviewer gave a specific example of just how far a single build can spiral: "This little indie title will keep you entertained for 100s of hours. Huge build variety - Last run I got a card that made me throw a projectile every 1s for 20s -> used a support card to make every thrown projectile explosive -> 20 bombs thrown every 1s = Great fun." A third reviewer, struggling to even pin the game to one genre, praised the audio and visual clarity in the same breath: "Quirky game about... bullet hell? deck builder? auto/manual caster explody mayhem? The interaction between cards and items allows for extremely strong and sometimes absurd combinations. It feels like there's another synergy to discover, which keeps runs interesting. The pixel art is clean and readable even when the screen gets crowded. Audio design stands out — the music fits the pace well, and the sound cues make builds feel impactful when they come together."

Jank in more than just the name

The game's chosen name turns out to be an accurate self-assessment for more than one player, who report specific bugs during runs. One reviewer described losing a run under confusing circumstances: "Interesting concept. Definitely a bit on the 'Janky' side, I'm certain my two runs have ended due to a bug.. I had HP. But I wont be refunding and will keep my eye on this. Looking forward to the updates, enjoy my money!" A second player raised a similar concern about unpolished balance alongside bugs, while still finding the core loop compelling: "This Game Obviously needs work. You can tell the this was posted without being played. The random bugs and unbalance play making it complicated to bring value to a deck/run... But i cant stop playing. Improve the game pwease." On the responsiveness side, one tester reported a quick fix: "A fun little deckbuilder made by a nice developer that fixed the small issues I pointed out in a single day :)."

"Win hard or lose quickly"

The most detailed critical account in the sample comes from a reviewer who had actually beaten the game's hardest difficulty, giving real weight to their balance complaint. "Needs an overhaul of mechanics as it is either 'Win hard or lose quickly' at its current phase. Encourages manual or auto play, but unless you are using the time stop pill or get absurdly lucky, you will lose halfway through. Good game, but needs tuning, And I am speaking as someone who has beat the hardest level," they wrote. This is a single detailed account in the sample pulled for this review, but Steam's own achievement data lines up with exactly the swingy difficulty curve it describes: the achievement for winning a first run with the Warrior class sits at 36.3%, but completion collapses to 9.0% for a second consecutive win and down into the low single digits beyond that — a steep cliff consistent with a game where early wins come reasonably often but each additional win gets disproportionately harder rather than scaling smoothly.

Two smaller, single-account complaints round out the criticism. That same reviewer, despite praising the presentation, wished bosses stood out more clearly against the chaos: "Bosses are present, but they tend to blend into the overall chaos. Giving them a stronger visual presence or more distinct mechanics would make encounters feel more significant. Overall, solid gameplay loop and high replay value. Easy to recommend if you like build experimentation and screen-filling chaos." A separate reviewer flagged a missing platform feature: "Steam deck & controller support would be extremely nice"

Verdict

"Tower of Jank" delivers on the specific pleasure its Slay the Spire/Vampire Survivors mashup promises — reviewers converge independently and almost word-for-word on the satisfaction of stumbling into a run-breaking card combo, backed by clean pixel art and sound design that punches above the low asking price. But the name is honest: multiple players report real bugs, including at least one lost run under unclear circumstances, and a detailed account from a player who beat the hardest difficulty argues the balance currently swings too hard between trivial early wins and near-unwinnable later ones, a pattern the achievement data's steep dropoff backs up. For a low price, fans of combo-driven deckbuilders who don't mind rough edges from a solo developer actively patching issues should find a lot to like; players wanting a fully tuned difficulty curve or Steam Deck support should wait for further updates.

Pros and cons

Pros

  • Genuinely satisfying "everything explodes" card-combo discovery, praised in near-identical terms across multiple reviews
  • Compared favorably to Slay the Spire and Vampire Survivors for its deckbuilding-meets-bullet-heaven mashup
  • Strong, impactful sound design singled out by more than one reviewer
  • Solo developer reportedly fixed reported issues within a day, according to one player

Cons

  • Multiple independent reports of bugs, including one player losing runs while still holding HP
  • A detailed negative review from a player who beat the hardest difficulty argues the balance swings between trivial and unwinnable
  • Achievement data shows a steep difficulty cliff matching that "win hard or lose fast" complaint
  • No Steam Deck or controller support, according to one reviewer
  • Bosses criticized by one reviewer for blending visually into the general on-screen chaos

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Visuals 6.5 / 10
  • Sound 7.5 / 10
  • Progression 6 / 10
  • Value 7.5 / 10
  • Originality 7.5 / 10
  • Accessibility 5 / 10
  • Story 3 / 10