Key art for SPLITGATE: Arena Reloaded

Game review

SPLITGATE: Arena Reloaded

6 / 10

Developer
1047 Games
Publisher
1047 Games
Released
22 May 2025
Platforms
Windows
Genre
Action, Free To Play
Monetisation
Free to play, with a cosmetic item shop, multiple in-game currencies, and a seasonal battle pass.
Players
Online multiplayer, PvP and co-op, cross-platform.

The short version

SPLITGATE: Arena Reloaded is 1047 Games' free-to-play reimagining of its cult arena shooter, fusing portal-based movement with fast, tracking-heavy gunplay and a new battle royale mode, Arena Royale. Its Mixed review sample praises the core shooting and portal mechanics as genuinely strong, but a heavily corroborated backlash over an aggressive store, multiple currencies, and a time-gated battle pass, combined with a widely shared sense that development resources shifted toward the battle royale mode at the expense of the arena-shooter identity fans wanted back, keeps the overall reception well short of the "arena shooter revival" the game was pitched as.

Biggest strengths

  • Widely praised for its core gunplay and movement, with one reviewer calling it "tracking-heavy, not overly headshot-focused" and noting it "runs better than any other UE5 shooter," while another separately praised how "portals solve defender's advantage, punishing degenerate angle-holding gameplay."
  • Praised as a meaningful improvement over recent troubled launches in the genre, with one reviewer writing the devs "actually listened to the userbase and started taking steps to fixing the game," and another calling the shooting "solid" with movement that "feels pretty good."
  • Praised for being free with no barrier to entry, with one reviewer noting it's "built on the solid foundation that Splitgate 1 was," and several others crediting its accessibility as a low-risk way to try a portal shooter.

Biggest weaknesses

  • A heavily corroborated complaint concerns aggressive monetisation, with one widely upvoted reviewer summarising the launch as "a fully functioning store page, a battle pass and three type of currency all in a beta," and a separate reviewer independently describing it as "the most expensive store I've ever seen."
  • A heavily corroborated complaint concerns the battle royale mode, Arena Royale, being seen as a resource drain on the core arena-shooter experience, with one reviewer describing the launch sequence as "THIS is what we're putting resources and time into" regarding the new mode while "ranked" was pushed to "sometime later," and another explicitly saying "not everything need to be a battle royale."
  • A fair, corroborated complaint concerns weaker portal and map design compared to the original Splitgate, with one reviewer citing "a lack of (meaningful) portal pads" and portal pads that "are not where you'd expect them to be," and another separately noting maps "feel like they are playing it way too safe," making portal routes predictable over time.

Who it's for: Fans of fast, skill-based arena shooters who can tune out a pushy cosmetic store, and players curious about a Halo-meets-Titanfall style portal shooter at no cost; players who specifically want the vertical, portal-centric map design of the original Splitgate, or who are allergic to live-service monetisation, should approach with caution.

Our recommendation: A genuinely strong arena shooter under the hood, worth trying for free, but its business model and battle royale detour have alienated a large slice of the fanbase it was built to win back.

6 / 10

A franchise trying to relaunch itself twice over

SPLITGATE: Arena Reloaded is the second attempt by developer 1047 Games to recapture the lightning it caught with the original Splitgate, a scrappy free-to-play arena shooter that briefly became a genuine viral phenomenon in 2021 before its playerbase drained away. The studio's first swing at a sequel, revealed and marketed for a long stretch as "Splitgate 2," went through a public alpha and beta before launching under this new name on 22 May 2025. That renaming is not incidental to how the game has been received: a meaningful slice of the review sample treats the rebrand as an implicit admission that the "Splitgate 2" the community tested was not quite the game they wanted, and that Arena Reloaded is 1047 Games' attempt to course-correct in public, live, in front of the exact audience it needs to win back.

The pitch is straightforward. Take the portal-warping traversal that made the original game's map design distinct, marry it to fast, precise, low-recoil gunplay pitched somewhere between Halo and Titanfall, and wrap it in familiar arena modes: Team Deathmatch, King of the Hill, Domination, plus lighter party modes like Gun Game and Shotty Snipers. Layered on top is a genuinely new addition, Arena Royale, a 24-player battle royale mode built around four distinct biomes and a "less looting, more shooting" design philosophy, with in-match economy systems like Hot Zone and Splitball events replacing traditional item scavenging. All of it is free to download, funded by a cosmetic store, seasonal battle pass, and a career-leveling system with over a thousand ranks to climb.

The gunplay genuinely holds up

Strip away the discourse around business models for a moment, and the review sample is remarkably consistent about one thing: the core shooting feels good. Reviewers repeatedly single out the game's low-recoil, tracking-focused gunfights as a deliberate and successful design choice, with one detailed, highly upvoted review calling it "tracking-heavy, not overly headshot-focused" and praising that there's "no need to ADS unless you actually want magnification" and "no recoil patterns to learn." The same reviewer notes it "runs better than any other UE5 shooter," a meaningful compliment in a period where several high-profile Unreal Engine 5 shooters have shipped with rough performance. Movement earns similar praise, described as "snappy, smooth, and not floaty, with no esoteric tech" gatekeeping high-level play behind obscure movement tech, a deliberate design decision that keeps the skill ceiling readable rather than exclusionary.

The portal mechanic, when it works, is still credited as the series' signature strength. One reviewer specifically credits it for solving a structural problem common to arena shooters: "portals solve defender's advantage, punishing degenerate angle-holding gameplay," meaning players camping a strong sightline can be flanked through a portal rather than simply out-aimed. Several reviewers who played through the game's earlier alpha and beta phases also credit 1047 Games for visibly responding to feedback during that process, with one writing that "they actually listened to the userbase and started taking steps to fixing the game" and framing the eventual full launch as deserving "another chance" after a rocky start. That willingness to iterate publicly, whatever else is said about the finished product, is treated by a real portion of the audience as a point in the developer's favour.

The store overshadows the shooting

Set against that goodwill is an unusually loud and specific backlash over monetisation, and it is the single most corroborated complaint in the entire review sample. The most-upvoted negative review in the pool, sitting at several thousand upvotes and echoed nearly verbatim by other reviewers further down the list, summarises the launch bluntly: a "fully functioning store page, a battle pass and three type of currency all in a beta." A separate reviewer, writing independently, arrives at almost the same conclusion in different words, calling it simply "the most expensive store I've ever seen." That specific detail, three separate currencies stacked on top of a battle pass with time-gated chapters, recurs across multiple reviews as the flashpoint moment where enthusiasm for the relaunch curdled into resentment, with one reviewer noting the pass has "3 chapters, 2 of those are time gated," turning what should be a straightforward reward track into a multi-week retention mechanic.

Compounding that frustration is a specific, repeated allegation that 1047 Games had publicly promised its next game would avoid microtransactions and then walked that promise back, with one heavily upvoted reviewer claiming "they deleted the steam community post where they said their next game would have no microtransactions." Wanderer cannot independently verify a deleted post, but the fact that multiple reviewers reference the same claim, and that it carries real upvote weight in the sample, is itself a signal: whether or not the specific detail is accurate, a meaningful part of the playerbase now approaches 1047 Games' public statements with active distrust rather than goodwill, which is a notably different posture than the "give them another chance" sentiment found elsewhere in the same review pool.

A battle royale nobody asked the arena shooter for

The other major fault line in the reviews concerns Arena Royale itself, less as a mode on its own merits and more as a symbol of where development resources were seen to go. One long, detailed negative review traces the arc explicitly: an alpha with "a handful of maps and features" that was "pretty good so far," a beta that got "sorted in a few days" and was "looking pretty fire," and then a full launch that pivoted hard toward the new mode, framed by the reviewer as the developers effectively saying "forget all of the stuff we've been feeding you, THIS is what we're putting resources and time into," while ranked play, a staple expectation for a competitive arena shooter, was pushed to "sometime later." Another reviewer distills the same frustration more bluntly: "not everything need to be a battle royale," arguing that the studio should have "make the arena shooter aspect fun" rather than adding "a slop mode nobody wants."

This complaint sits alongside a separate, quieter one about the portal and map design itself feeling like a step back from the original Splitgate rather than an evolution of it. Multiple reviewers who compare the two games directly report that Arena Reloaded's maps have fewer meaningful portal placements than the original, with one writing there is "a lack of (meaningful) portal pads" and that the ones present "are not where you'd expect them to be, or there is just a lack of them in key locations." A separate reviewer, again independently, describes the maps as playing it "way too safe," to the point that "portal routes people will take begin to become more and more predictable" once a map has been learned, undermining the exact kind of dynamic, hard-to-read movement that made the original's portal mechanic distinctive.

Verdict

It is worth being fair about what happened at launch: a chaotic first weekend of server issues drew a wave of review-bombing that several reviewers explicitly argue was unfair to a game still technically in open beta at the time, and 1047 Games does appear to have stabilised the technical side reasonably quickly. The Mixed score that has stuck since, sitting at roughly 63 percent positive across both the English-language and all-language samples, is not really a verdict on server stability or launch-week chaos. It is a verdict on two separate, much more durable decisions: a monetisation structure that reviewers across the sample describe in strikingly similar terms as excessive for a free game, and a battle royale pivot that a meaningful portion of the audience reads as the developer's attention drifting away from the arena-shooter revival it promised.

None of that changes the fact that the shooting itself, when reviewers set the business model aside, is repeatedly and specifically praised as tight, readable, and genuinely fun, with the portal mechanic still doing real work to keep gunfights dynamic rather than static. SPLITGATE: Arena Reloaded is not a broken game. It is a well-built arena shooter wrapped in a live-service package that a large share of its own target audience did not ask for and resents having to navigate to get to the parts they came back for.

Pros and cons

Pros

  • Widely praised for its core gunplay and movement, with one reviewer calling it "tracking-heavy, not overly headshot-focused" and noting it "runs better than any other UE5 shooter," while another separately praised how "portals solve defender's advantage, punishing degenerate angle-holding gameplay."
  • Praised as a meaningful improvement over recent troubled launches in the genre, with one reviewer writing the devs "actually listened to the userbase and started taking steps to fixing the game," and another calling the shooting "solid" with movement that "feels pretty good."
  • Praised for being free with no barrier to entry, with one reviewer noting it's "built on the solid foundation that Splitgate 1 was," and several others crediting its accessibility as a low-risk way to try a portal shooter.

Cons

  • A heavily corroborated complaint concerns aggressive monetisation, with one widely upvoted reviewer summarising the launch as "a fully functioning store page, a battle pass and three type of currency all in a beta," and a separate reviewer independently describing it as "the most expensive store I've ever seen."
  • A heavily corroborated complaint concerns the battle royale mode, Arena Royale, being seen as a resource drain on the core arena-shooter experience, with one reviewer describing the launch sequence as "THIS is what we're putting resources and time into" regarding the new mode while "ranked" was pushed to "sometime later," and another explicitly saying "not everything need to be a battle royale."
  • A fair, corroborated complaint concerns weaker portal and map design compared to the original Splitgate, with one reviewer citing "a lack of (meaningful) portal pads" and portal pads that "are not where you'd expect them to be," and another separately noting maps "feel like they are playing it way too safe," making portal routes predictable over time.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Performance 6.5 / 10
  • Originality 5.5 / 10
  • Replayability 5.5 / 10
  • Multiplayer 6 / 10
  • Monetisation 3 / 10