Game review
Relic Hunt Review: A Free Clicker Built Around Steam Marketplace Items, Not Fun
1.9 / 10
- Developer
- Code Voyager
- Publisher
- Code Voyager
- Released
- 12 February 2025
- Platforms
- ["PC"]
- Genre
- Casual
- Monetisation
- Free-to-Play
- Players
- false
The short version
Relic Hunt asks players to click repeatedly for a random chance at tradeable Steam Marketplace items, and reviewers describe almost nothing beyond that loop -- no meaningful upgrades, no real strategy, and a cash shop layered on top. Multiple reviewers report broken server connections and achievements that never unlock, and several describe the whole thing as functionally closer to an item-farming scheme than a game.
Biggest strengths
- Free to download, so there's no direct financial risk in trying it
- A poker mini-game exists as an additional feature, even if reviewers say almost no one plays it
Biggest weaknesses
- Progression is described by multiple reviewers as almost entirely luck-based, with no meaningful upgrades or strategic decisions
- Multiple reviewers report the game losing server connection entirely, becoming unplayable, and achievements that never unlock
- A cash shop for random-chance items sits on top of a free download, which several reviewers compare to a mobile-style pay-to-progress structure
Who it's for: Nobody looking for a genuine incremental or idle game experience; possibly of interest only to those studying how Steam Marketplace item-farming clickers operate.
Our recommendation: Avoid. Even as a free download, reviewers report broken functionality, no real progression, and a cash shop attached to an experience with almost nothing underneath it.
1.9 / 10
Relic Hunt, a free-to-play clicker from Code Voyager, sits at 34% positive across 47 Steam reviews -- a clearly negative reception, and one where the negativity is remarkably specific rather than vague. Reviewers describe a game built around clicking for a random chance at Steam Marketplace items, with very little else underneath that loop, and several go further, describing the whole design as closer to an item-farming operation than a genuine incremental game.
A Long Line of Steam-Inventory Clickers, and Not a Good One
One reviewer with 10.6 hours logged frames the game plainly as "a low effort clicker game... in a long line of them all about Steam inventory items to make money with no over-sight for poor gaymers." That framing -- Relic Hunt as one more entry in an established, low-quality subgenre rather than a standalone experiment -- recurs across the sample. Reviewers aren't discovering a novel idea here; they're recognising a familiar, already-disliked pattern, and several explicitly reference having played similar games before forming their judgment, rather than reacting to the concept for the first time.
That prior familiarity matters for how much weight to give the criticism. These aren't reviewers unfamiliar with the clicker genre dismissing it on principle -- several describe themselves as experienced incremental-game players specifically, which makes their disappointment a more informed signal than a general genre complaint would be.
Luck-Based Progression With No Real Strategy
The most detailed negative review in the sample comes from a self-described incremental game fan who had "high hopes" going in. Their conclusion is blunt: "the core gameplay relies almost entirely on random chance. If the game decides you won't progress, you won't. There's no strategy, no optimization -- just blind luck that removes any sense of achievement." They add that there's "no real sense of power scaling, no meaningful upgrades, and no strategic decisions," concluding the game "feels unbalanced and uninspired." A separate reviewer needed "3000 clicks" just to afford the first chest, "without any passive income," calling the result "absolute vad game design."
Server Failures and Achievements That Never Unlock
Technical complaints are corroborated across multiple, unrelated reviewers. One with 67.1 hours logged writes simply: "Achievements never unlocked. Game is a waste of space. No the game has no server connection. unplayable." Another, independently, reports: "Always suddenly connection failed. Achievement never unlock." A third, posting months later in January, states "No longer works, cannot connect to server." Three separate reviewers, across different months, reporting the same specific failure -- broken server connectivity alongside non-functional achievements -- is a strong signal of a genuine, persistent technical problem rather than an isolated complaint.
A Cash Shop Bolted Onto a Free Game
Despite costing nothing to download, Relic Hunt includes paid items, and reviewers aren't impressed by their presentation or their value. One reviewer quotes a shop item's description directly to mock its quality, then notes getting only "3 items in 1.5K clicks" from the drop system, concluding "the market is already dead." Another describes the game as "infested with a toxic mobile app style cash shop," warning that players "will be prompted to and expected to give money/credit card details" just to meaningfully progress. For a game with no meaningful choices to spend money on, reviewers see the shop as pure friction rather than a fair value-add. A further reviewer separately notes that marketable items "don't have a strong enough impact to warrant playing," suggesting even the intended long-term hook -- collecting and trading valuable items -- doesn't reliably pay off for the time invested.
AI Content and Farming-Scheme Accusations
The sample's longest, most serious review goes further than gameplay criticism, accusing the game of being "partially or completely made with... AI generated content" and describing it as "effectively a blockchain/NFT game, but abusing the Steam Marketplace instead of some other blockchain/wallet system." That's a strong claim, and it's one reviewer's interpretation of the developer's intent rather than a confirmed fact -- but it's worth surfacing because it lines up with the corroborated, more measurable complaints elsewhere in the sample: near-zero real progression, an attached cash shop, and a design built entirely around random item drops with Marketplace resale value. Whatever the developer's actual intent, the mechanical description underneath the accusation matches what other reviewers independently report experiencing.
A Small Handful of Positive Reviews Read More Like Sarcasm
Worth noting: several of the sample's "Recommended" reviews don't read as genuine endorsements. One, in all caps, describes the loop as "you click and click over and over and it has a small chance to give u a steam inventory item that you cant even trade that you can only market whoa what an amazing concept" -- sarcasm rather than praise. Others are a single word ("Ok") or blank. Readers should treat the 34% positive figure as, if anything, a generous read of genuine enthusiasm for the game, since some of the reviews inflating that number don't appear to mean what their thumbs-up suggests.
Final Verdict
Relic Hunt offers almost nothing beyond repetitive clicking for randomised, Marketplace-tradeable items, and the reviewers who spent real time with it describe broken server connections, achievements that never unlock, and a cash shop with little to justify it. Multiple, independent, well-corroborated technical complaints combine with a near-unanimous view that there's no real game design underneath the click loop. Even setting aside the more serious accusations about intent, the measurable, repeatable problems reviewers describe -- lost connections, stuck achievements, and a drop rate several call unrewarding -- are enough on their own to make this an easy one to skip. Free or not, there's little reason to spend time here.
Pros and cons
Pros
- Free to download, so there's no direct financial risk in trying it
- A poker mini-game exists as an additional feature, even if reviewers say almost no one plays it
Cons
- Progression is described by multiple reviewers as almost entirely luck-based, with no meaningful upgrades or strategic decisions
- Multiple reviewers report the game losing server connection entirely, becoming unplayable, and achievements that never unlock
- A cash shop for random-chance items sits on top of a free download, which several reviewers compare to a mobile-style pay-to-progress structure
- More than one reviewer describes the core design as built around farming and reselling Steam Marketplace items rather than genuine gameplay
Screenshots
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The entire game revolves around repeatedly clicking a shovel icon for coins and a random chance at item drops.Code Voyager -
Collected items are tradeable on the Steam Marketplace, which several reviewers say is the game's real purpose.Code Voyager -
Each item is tagged with a rarity and a price, underlining the Marketplace-resale angle reviewers say drives the whole design.Code Voyager