Game review
Paper Trail
6.5 / 10
- Developer
- Newfangled Games
- Publisher
- Newfangled Games
- Released
- 21 May 2024
- Platforms
- Windows
- Genre
- Puzzle adventure
- Monetisation
- One-time purchase, no DLC or microtransactions
- Players
- Single-player only
The short version
Paper Trail is an origami-inspired puzzle adventure about a young woman folding her way from her rural hometown toward university, built around a genuinely novel mechanic where every screen is a foldable sheet of paper. This review's sample confirms the concept and presentation earned real acclaim, including a BAFTA longlist nomination, alongside a remarkably consistent complaint, echoed even by many admirers, that too many of its puzzles reward trial-and-error over genuine deduction.
Biggest strengths
- The core paper-folding mechanic earns consistent, specific praise as a genuinely original idea within the puzzle genre, with reviewers repeatedly describing the moment a fold's effect finally clicks as deeply satisfying
- The art direction, sound design, and music are near-universally praised, with several reviewers specifically crediting the game's presentation for carrying them through its weaker mechanical stretches
- Steam's own partner-events feed confirms substantial critical recognition beyond this review's own sample, including a BAFTA 2025 longlist nomination and a Game of the Year win at the Debug Indie Game Awards
Biggest weaknesses
- A remarkably consistent complaint, appearing across nearly this review's entire sample regardless of overall recommendation, describes many puzzles as solvable through repeated trial-and-error rather than genuine planning, since folding options are limited enough that experimentation alone often finds the answer
- Multiple reviewers specifically request a quality-of-life "auto-unfold" or similar tool to speed up the repetitive parts of puzzle-solving, arguing its absence makes correct solutions feel more tedious to execute than they are to conceive
- This review's own achievement-data check corroborates a steep decline in player engagement over time: 87% of players complete the opening area, but only 27% reach the final "Graduate" chapter, consistent with reviewer reports that the game's back half wears down patience built up in the earlier chapters
Who it's for: Fans of gentle, visually distinctive puzzle games who want a short, story-flavored experience built around a genuinely original mechanic; less of a fit for players who want every puzzle to demand careful logical deduction rather than experimentation.
Our recommendation: Worth playing for puzzle fans specifically drawn to its origami concept and presentation, with the clear expectation that a meaningful share of puzzles reward exploratory trial-and-error more than they reward careful planning, and that the story thins out as the game progresses.
6.5 / 10
Paper Trail casts the player as Paige, a young woman folding her way through a world made entirely of paper on her journey from a rural hometown toward university. This review's sample confirms the concept and presentation earned real acclaim, including outside recognition well beyond typical indie-puzzle territory, alongside a remarkably consistent complaint about how its puzzles are actually solved.
A genuinely original mechanic, beautifully presented
Reviewers consistently praise the core idea as something they haven't seen elsewhere. "Paper Trail is a pretty good puzzle game, with a concept I haven't really seen anywhere else and some puzzles that do get quite challenging," one reviewer writes. Another describes the moment of discovery specifically: "The core idea of physically folding the world feels really unique and makes every puzzle feel fresh and interactive, since you are constantly rethinking how each space connects." The presentation draws similarly strong, consistent praise across nearly the entire sample, with reviewers repeatedly singling out the art style, sound design, and music as genuinely lovely even when they had complaints about the gameplay underneath.
A remarkably consistent complaint about how puzzles get solved
Set against that praise, the single most repeated criticism in this review's sample, appearing in both positive and negative reviews alike, concerns how puzzles are actually approached. "It reminded me of Sizeable in the way that you basically just keep trying different combinations until something works," one reviewer writes, describing the core loop as "unengaging guess-and-check" rather than genuine deduction. Another reviewer makes a more constructive version of the same point: "the game would strongly benefit from an auto-unfold button that would very quickly unfold any parts of the current page that can be unfolded... a great way to make a lot of the more rote parts of the game's puzzle solving feel smooth and snappy." That specific, repeated request for a quality-of-life tool suggests the complaint is about execution tedium as much as puzzle design itself.
Achievement data confirms declining engagement
This review's own check of Steam's achievement data supports the reviewer-described pattern of fading enthusiasm directly. Completion for the opening "Home" chapter sits at 87%, but that figure falls steadily through the campaign to just 27% at the final "Graduate" chapter — a meaningful drop consistent with reviewers who describe losing patience partway through rather than dropping off due to any single difficulty spike.
A story that doesn't quite land
Beyond mechanics, several reviewers describe the narrative as underdeveloped relative to its emotional ambitions. "The story was not engaging... her parents don't support her desire to go to university and her little brother disappears... never to be found. How odd," one reviewer writes, capturing a shared frustration that the game's family-conflict premise is raised without being meaningfully resolved. Even a strongly positive reviewer who otherwise loved the experience acknowledges the same gap: "it becomes repetitive close to the end, and you push on for the sake of the story, but the conclusion feels unsatisfying and leaves you with unanswered questions."
A niche complaint about the origami itself
One reviewer with a genuine interest in real-world paper craft raises a more specific critique that most players wouldn't notice: "I don't think whatever artist made the images for the 'origami' collection pieces actually folds paper with any seriousness. I'm not certain any of the collection pieces are based on real figures." That's a narrow complaint, but a telling one — it suggests the game's origami theming is treated more as a visual motif than a craft the developers researched deeply, which is a fair thing to flag for players who specifically bought in for that connection.
Where the mechanic works best
Several reviewers are careful to note that the fold mechanic isn't uniformly weak — it's specifically the later chapters where fatigue sets in. "Each level introduced a new mechanic so it was never monotonous," one enthusiastic reviewer writes of their experience through most of the game, and another reviewer frames the game's chapter structure as a real strength distinct from its individual puzzle logic: "You traverse caves, forests, swamps, ancient ruins, etc. Each area is segmented into screens with an entry and exit point." Taken together with the achievement-completion drop-off, this review reads the game as front-loaded in a specific way: early and mid-game chapters introduce fresh twists effectively, while the puzzle-solving fatigue reviewers describe accumulates mainly in the back half rather than being evenly distributed across the whole runtime.
What the reception record shows
Steam's own partner-events feed confirms Paper Trail earned genuine, substantial outside recognition: a BAFTA 2025 longlist nomination and a Game of the Year win at the Debug Indie Game Awards 2025 both appear in the record, alongside physical merchandise like plushies and vinyl soundtrack editions that few small indie puzzle games reach. That level of institutional acclaim sits in real tension with this review's own sample, where even admirers raise the same specific mechanical and narrative complaints found throughout the negative reviews.
Final verdict
Paper Trail succeeds at building something genuinely original within the puzzle genre, wrapped in presentation that earns consistent, well-deserved praise and real outside recognition. But a remarkably consistent complaint about trial-and-error puzzle solving, corroborated directly by a steady achievement-completion decline across the campaign, describes a real gap between the mechanic's clever premise and its moment-to-moment execution. Puzzle fans drawn to its originality and presentation should find real value here; players who want every puzzle to reward careful planning over experimentation should temper expectations.
Pros and cons
Pros
- The core paper-folding mechanic earns consistent, specific praise as a genuinely original idea within the puzzle genre, with reviewers repeatedly describing the moment a fold's effect finally clicks as deeply satisfying
- The art direction, sound design, and music are near-universally praised, with several reviewers specifically crediting the game's presentation for carrying them through its weaker mechanical stretches
- Steam's own partner-events feed confirms substantial critical recognition beyond this review's own sample, including a BAFTA 2025 longlist nomination and a Game of the Year win at the Debug Indie Game Awards
- Several reviewers specifically praise individual chapters for introducing genuinely new twists on the core fold mechanic, keeping early-to-mid-game puzzles from feeling repetitive even when later chapters draw complaints
- The game is explicitly family-friendly and approachable, with at least one reviewer describing it as an ideal first "proper" video game for a newcomer to the medium
Cons
- A remarkably consistent complaint, appearing across nearly this review's entire sample regardless of overall recommendation, describes many puzzles as solvable through repeated trial-and-error rather than genuine planning, since folding options are limited enough that experimentation alone often finds the answer
- Multiple reviewers specifically request a quality-of-life "auto-unfold" or similar tool to speed up the repetitive parts of puzzle-solving, arguing its absence makes correct solutions feel more tedious to execute than they are to conceive
- This review's own achievement-data check corroborates a steep decline in player engagement over time: 87% of players complete the opening area, but only 27% reach the final "Graduate" chapter, consistent with reviewer reports that the game's back half wears down patience built up in the earlier chapters
- The story is repeatedly described as thin and underdeveloped relative to its emotional ambitions, with several reviewers noting they finished the game without ever feeling invested in the protagonist's family conflict or brother's disappearance
- A specific origami-focused reviewer raises a niche but pointed critique: that the collectible origami pieces shown in-game don't appear to reflect real, foldable paper-craft figures, undercutting a detail some players specifically cared about