Game review
Missing Banban
6 / 10
- Developer
- Simon Carny
- Publisher
- Euphoric Brothers
- Released
- 29 May 2025
- Platforms
- Windows
- Genre
- Action, Adventure, Casual, Indie
- Monetisation
- Premium, one-time purchase. No microtransactions.
- Players
- Single-player only.
The short version
Missing Banban, developed by Simon Carny and published by Euphoric Brothers, is a run-and-gun side-scroller spin-off of the widely mocked Garten of Banban horror franchise, tasking players with fighting through "insane levels" to find a missing friend. Much of the review sample approaches it expecting more of the franchise's infamous low quality and comes away pleasantly shocked, praising a distinctive 3D-pixel art style, strong music, and a genuinely demanding, Cuphead-inspired difficulty curve that several reviewers call the best entry the series has produced. But a real, corroborated share of the sample reports clunky core controls, including an inability to strafe and shoot simultaneously, a short roughly two-hour runtime some feel is underbaked, and a genuinely buggy launch state with checkpoint and weapon-swap issues.
Biggest strengths
- Praised as a genuine high point for its franchise, with one reviewer calling it "the first and best official spin-off to the Garten of Banban series," and another stating flatly "hands down the best game in the franchise," specifically praising environmental design as "gorgeous."
- Praised for its presentation and music, with one reviewer summarizing it as having "the difficulty of Cuphead, the graphics of Pizza Tower and the charm of Banban all in one," and another separately calling the soundtrack "bangin."
- Praised for genuinely demanding, well-tuned difficulty, with one reviewer surprised to find themselves saying "it's actually great," describing it as "HARD" but "in such a fun way," a notable departure from the franchise's reputation.
Biggest weaknesses
- The single most heavily corroborated complaint concerns core movement and shooting controls, with one reviewer reporting bluntly "you literally cannot walk left and shoot at the same time," calling the resulting movement comparable to "a Walmart RC car running outta juice," and another separately describing controls as "kinda jank."
- A second, widely corroborated complaint concerns runtime, with multiple reviewers independently confirming the game takes roughly two hours to complete, one calling it "a little short" despite enjoying it, and another arguing directly "not worth the $10" given the length.
- A third, corroborated complaint concerns bugs at launch, with one reviewer reporting "starting a new game doesn't reset your checkpoint" and issues with weapon swapping, and another separately confirming the game is "buggy" while still recommending it, alongside an isolated report of a crash when pressing enter through a loading screen.
Who it's for: Fans of tight, difficult 2D action-platformers and Cuphead-style boss fights who don't mind a short runtime and some rough edges; franchise skeptics curious whether a Banban game can actually be good should also take note, though anyone needing polished, responsive controls should wait for patches.
Our recommendation: A genuine, pleasant surprise within an infamous franchise, offering real difficulty and presentation craft undercut by clunky controls, brevity, and a buggy launch.
6 / 10
A franchise known for its lows, defying expectations
Missing Banban, released 29 May 2025 by developer Simon Carny and publisher Euphoric Brothers, is a run-and-gun side-scroller spin-off of the Garten of Banban series, a horror-mascot franchise widely known across the review community for cheaply made, low-effort entries. That reputation shapes much of this review sample's tone from the very first line, with reviewers approaching the game bracing for disappointment and instead reporting genuine surprise. One reviewer opens plainly, "I am legitimately baffled by how good this is," adding "no one will believe u saying its good bc its banban but its actually great." Another reviewer frames the game's quality as an indictment of the franchise's usual custodians, joking "the only thing it took for them to make a good Banban game is to not be the ones developing it," a specific, recurring sentiment across the positive review pool.
That surprise extends into substantive praise for craft the franchise rarely receives credit for. One reviewer calls it "the first and best official spin-off to the Garten of Banban series," specifically praising its "3D pixel themed" visual style and a "variety of achievements to keep you occupied after you beat the game." Another reviewer goes further, stating "hands down the best game in the franchise," crediting "gorgeous" environmental design, controls that are "mostly fun," and writing that "is very funny and well done," with a soundtrack that's simply "bangin." A further reviewer distills the appeal concisely as combining "the difficulty of Cuphead, the graphics of Pizza Tower and the charm of Banban all in one," a specific, telling comparison given how far removed that combination is from the franchise's typical critical reception.
Genuinely demanding difficulty, undercut by clunky controls
Central to that praise is the game's difficulty, which multiple reviewers describe as a deliberate, well-executed callback to boss-rush platformers like Cuphead rather than the sloppy challenge typical of cheap horror-mascot cash-ins. One reviewer, admitting the game "IS a liiiitle short," nonetheless praises how "its HARD" specifically "in such a fun way," a distinction that matters given how easily punishing difficulty can tip into frustration in a lower-budget indie title. That balance, however, is undermined for a real share of the sample by core control problems. One detailed, critical review states bluntly "you literally cannot walk left and shoot at the same time," describing the resulting movement as comparable to "a Walmart RC car running outta juice," a serious limitation for a game whose combat depends on maneuvering around enemy attacks while returning fire.
That control complaint recurs, if less dramatically, even among reviewers who otherwise enjoyed the game. One writes "controls are kinda jank but the movement can be fun," a more measured framing that suggests the issue is real but not necessarily disqualifying for players willing to adapt. Combined with the game's demanding difficulty curve, several reviewers note the final stretch in particular suffers from insufficient checkpointing, with one specifically requesting "more checkpoints" for the final level, a design gap that compounds control friction into more punishing failure states than the difficulty alone might otherwise create.
A short runtime and a genuinely buggy launch
Beyond controls, a second, widely corroborated complaint concerns the game's length relative to its price. Multiple reviewers independently confirm a runtime around two hours for a casual playthrough, with one noting this "is quite disappointing" and suggesting "a couple more levels between the last two" would have helped smooth out "the weird difficulty spike at the end of the game." Another reviewer states the case more bluntly, praising the soundtrack as "easily" the best part but concluding the whole package is "not worth the $10" given how quickly it's over, and multiple reviewers separately request a free-play or level-select mode to extend value after the credits roll, a feature notably absent at launch.
A third, corroborated complaint concerns the game's technical state specifically. One detailed reviewer reports "this game is also just buggy in general," specifically noting "starting a new game doesn't reset your checkpoint" and unspecified issues with weapon swapping, both serious quality-of-life problems for a game built around replaying difficult sections. A separate, shorter review confirms "there might be some bugs but that's fine," suggesting the issues, while real, haven't been severe enough to sour every player's experience, and an isolated report of a crash triggered by pressing enter through a loading screen rounds out a picture of a game that shipped with real, unresolved technical rough edges.
A reception shaped by unusually low expectations
Much of this review sample's overwhelmingly positive tone is worth reading alongside the Garten of Banban franchise's specific reputation, since several reviewers explicitly frame their enthusiasm relative to that low baseline rather than against action-platformers generally. One reviewer's blunt joke, that the developers only managed to make a good Banban game by not being the franchise's usual team, captures a pattern repeated across the sample: reviewers arriving expecting a cheap cash-in and instead finding a game with real design intent behind its difficulty and presentation. That context doesn't erase the game's genuine, corroborated flaws around controls, length, and bugs, but it does help explain why a game with a roughly two-hour runtime and real technical rough edges has nonetheless landed at Very Positive, since much of its audience is grading it, consciously or not, on a curve set by the franchise's prior entries rather than against the wider action-platformer genre.
That said, several reviewers make clear their praise would hold up even outside that specific context, pointing to concrete design choices, the Cuphead-inspired boss difficulty, the distinctive 3D-pixel art direction, and a soundtrack multiple reviewers single out unprompted, as evidence of a genuinely well-crafted short experience rather than merely a relative improvement. Prospective buyers unfamiliar with the wider franchise's reputation should weigh the corroborated complaints above on their own merits rather than assuming the strong aggregate score reflects a flawless game.
Verdict
Missing Banban is, by its own review sample's account, a genuine and unexpected high point for a franchise not otherwise known for quality, delivering distinctive 3D-pixel presentation, a strong soundtrack, and a demanding, Cuphead-inspired difficulty curve that surprised even skeptical reviewers. But clunky core controls that prevent simultaneous movement and shooting, a short roughly two-hour runtime some feel undercuts its NZ$14.75 price, and a genuinely buggy launch state involving checkpoints and weapon swapping all point to a game that needed more development and polish time to fully deliver on its ambition. Fans of tight, difficult action-platforming who can tolerate some real rough edges should be pleasantly surprised; anyone needing responsive controls or substantial length for their money should wait for further patches.
Pros and cons
Pros
- Praised as a genuine high point for its franchise, with one reviewer calling it "the first and best official spin-off to the Garten of Banban series," and another stating flatly "hands down the best game in the franchise," specifically praising environmental design as "gorgeous."
- Praised for its presentation and music, with one reviewer summarizing it as having "the difficulty of Cuphead, the graphics of Pizza Tower and the charm of Banban all in one," and another separately calling the soundtrack "bangin."
- Praised for genuinely demanding, well-tuned difficulty, with one reviewer surprised to find themselves saying "it's actually great," describing it as "HARD" but "in such a fun way," a notable departure from the franchise's reputation.
Cons
- The single most heavily corroborated complaint concerns core movement and shooting controls, with one reviewer reporting bluntly "you literally cannot walk left and shoot at the same time," calling the resulting movement comparable to "a Walmart RC car running outta juice," and another separately describing controls as "kinda jank."
- A second, widely corroborated complaint concerns runtime, with multiple reviewers independently confirming the game takes roughly two hours to complete, one calling it "a little short" despite enjoying it, and another arguing directly "not worth the $10" given the length.
- A third, corroborated complaint concerns bugs at launch, with one reviewer reporting "starting a new game doesn't reset your checkpoint" and issues with weapon swapping, and another separately confirming the game is "buggy" while still recommending it, alongside an isolated report of a crash when pressing enter through a loading screen.