Game review
Luna Abyss
7.5 / 10
- Developer
- Kwalee Labs
- Publisher
- Kwalee
- Released
- 21 May 2026
- Platforms
- Windows
- Genre
- Action
- Monetisation
- Paid, one-time purchase, no in-game purchases identified.
- Players
- Single-player only.
The short version
Luna Abyss is a first-person bullet-hell platformer from Kwalee Labs, following prisoner Fawkes through a derelict, eldritch megastructure on the moon. Its Very Positive rating across 574 English reviews reflects genuine, widely repeated praise for its striking atmosphere and confident blend of Metroid Prime-style exploration with Doom- and Returnal-inspired combat, though this review found a fair complaint that its gameplay leans derivative of stronger influences, and confirmed the sobering fact that publisher Kwalee laid off the entire development team less than a month after launch.
Biggest strengths
- Widely and consistently praised atmosphere, with reviewers repeatedly describing the game's dark, alien megastructure setting as genuinely immersive and among its strongest assets.
- A confident, well-executed blend of first-person platforming and bullet-hell combat that reviewers compare favorably to Metroid Prime, Doom, and Returnal without feeling like a shallow copy of any one of them.
- Strong presentation across art direction, lighting, sound design, and voice acting, repeatedly singled out even by more critical reviewers.
Biggest weaknesses
- A fair complaint reports the gameplay draws so heavily on its influences, particularly Returnal, that some reviewers describe individual attack patterns as feeling directly lifted rather than reinterpreted.
- A specific complaint reports the story leans on cryptic, esoteric dialogue that some reviewers found more alienating than intriguing, with at least one describing the ending as unsatisfying.
- A fair complaint reports the campaign is short, with several reviewers finishing in a single extended session and wishing for more.
Who it's for: Fans of atmospheric, narrative-driven shooters like Metroid Prime, Doom, or Returnal looking for a shorter, stylish single-player experience; players wanting fully original mechanics rather than a confident blend of familiar influences should temper expectations.
Our recommendation: A stylish, atmospheric bullet-hell platformer that wears its influences openly but executes them with real confidence, cut tragically short as a franchise by its publisher's decision to lay off the entire team behind it.
7.5 / 10
A masterclass in atmosphere
Luna Abyss earns its Very Positive rating first and most consistently through sheer atmosphere. "This game is a masterclass in atmosphere. I don't leave reviews ever (this is literally my first one), but for this I had to. I just got to the 2nd big boss and i have loved every second. Its doom and gloom, but it somehow makes it beautiful," reads one review. A separate reviewer highlights the same quality in more technical terms: "Literally dripping with atmosphere. A game that sucks you in like very little in the genre. If you have an Ultrawide or super ultrawide monitor, this is the kind of game it was built for." A third reviewer sums up the setting memorably: "Megastructure, eldritch horror, existentialist, bullet hell, grated zest of Doom, and a pinch of gender. It's sick, play it." This review credits that consistency as real: reviewers across very different overall impressions of the gameplay independently single out the same dark, alien, carefully lit world as the game's clearest achievement.
A confident blend of familiar influences
Beyond atmosphere, this review found reviewers repeatedly praising how well Luna Abyss combines its clear inspirations into something that feels coherent rather than derivative. "Don't go into Luna Abyss expecting a fast-paced shooter. It is a bullet-hell, first person platformer and exploration game with lock-on gun play that feels like a combination of Doom 2016 and Metroid Prime," reads one detailed review. A separate reviewer frames the balance similarly: "About 60% of the gameplay is simple 3d platforming with feel-good movement, and the other 40% is enemy encounters. The enemy and weapon variety are solid." A third reviewer, comparing it to multiple touchstones at once, calls it "an atmospheric, focused game that delivers on the bullet-hell FPS-niche," citing inspiration from BLAME!, NieR, Doom, and Returnal. This review treats that pattern as fair and genuine: reviewers consistently recognize the same reference points without feeling shortchanged by them, crediting the game with assembling familiar ideas into a confident, well-paced whole.
A fair complaint about derivative combat
Set against that praise, this review found a real, if narrower, complaint that the game sometimes leans too directly on its influences. "Ladies and gentlemen, Walmart Returnal: Gameplay is eerily similar with most attack patterns looking straight up lifted from Returnal... Still pretty fun to play," reads one review that pairs sharp criticism with a recommendation anyway. A separate, more critical reviewer goes further: "Everything related to gameplay is quite uninspired: if we talk about everything aside from [atmosphere], the list of 'pros' just ends." This review treats that as fair: it is not the dominant sentiment, most reviewers who raise it still enjoyed their time with the game, but it is a real and specific complaint about the depth of the game's originality beneath its atmosphere.
A fair complaint about cryptic storytelling and short length
This review also found smaller, related complaints about narrative clarity and campaign length. "Story that is more interested in spewing cryptic nonsense at you than making sense," reads the same critical review quoted above, which also singles out "a really stupid ending." A separate, more positive reviewer notes a similar issue more gently while still recommending the game: "It's pretty short, but it's really good. Story was great, gunplay is great... Hopefully we get a part 2 feels like there is a lot more to explore in this world." This review treats both as fair: reviewers consistently describe a shorter campaign built around esoteric, atmosphere-first storytelling, a deliberate choice some found immersive and others found alienating.
A tragic postscript: the entire team laid off
This review checked Luna Abyss's own news feed directly, and found a genuinely somber development less than a month after the 21 May 2026 launch: publisher Kwalee laid off the entire development team behind the game, its first in-house release from its newly formed Kwalee Labs studio. This review found that fact repeatedly and prominently reflected in the review base itself, well beyond what a typical launch controversy generates. "7 years of work, one month of sale, entire team laid off... Despite critical acclaim... despite [tens of thousands of] sales... the team has been laid off," reads one detailed review, echoed by a separate reviewer who states plainly: "I had a blast with this game, but unfortunately, I can't recommend buying it, because Kwalee is utter garbage and laid off the entire staff not even a month after launch." This review treats that context as directly relevant rather than incidental: it shapes how the game's real, positive reception should be read, and closes off any realistic prospect of a sequel or continued support regardless of Luna Abyss's critical and commercial success.
Achievement data confirms a well-paced, largely completed campaign
This review checked Luna Abyss's own global achievement data directly, and found a gentle-to-moderate decline consistent with a well-paced, largely finished campaign: early story achievements sit above 96 percent, mid-campaign upgrades and milestones cluster between 75 and 85 percent, and only the hardest completionist achievements, tied to collecting every piece of lore or destroying every optional hazard, fall below 10 percent. This review reads that curve as confirmation of what reviewers describe: a relatively short, focused, linear campaign that the large majority of purchasers see through to its conclusion, consistent with reviewer accounts of finishing it in a single extended sitting.
Final verdict
Luna Abyss succeeds at exactly what it sets out to do: building a striking, atmospheric world and combining proven influences, Metroid Prime's exploration, Doom's momentum, Returnal's bullet-hell intensity, into a confident, well-executed whole. Its clearest weaknesses are fair complaints that its combat sometimes feels directly borrowed rather than reinvented, and that its cryptic storytelling and short length will not land for every player. What ultimately colors this review most, though, is the confirmed fact that Kwalee laid off the entire team behind a genuinely well-received debut within a month of release, a decision this review treats as a serious and relevant piece of context for anyone weighing a purchase. For fans of atmospheric, influence-wearing shooters, this is a strong recommendation on the game's own merits; for anyone wanting to know what became of the people who made it, the story is a difficult one.
Pros and cons
Pros
- Widely and consistently praised atmosphere, with reviewers repeatedly describing the game's dark, alien megastructure setting as genuinely immersive and among its strongest assets.
- A confident, well-executed blend of first-person platforming and bullet-hell combat that reviewers compare favorably to Metroid Prime, Doom, and Returnal without feeling like a shallow copy of any one of them.
- Strong presentation across art direction, lighting, sound design, and voice acting, repeatedly singled out even by more critical reviewers.
- A well-tuned difficulty curve, with reviewers noting the hardest setting provides genuine challenge for players who want it, without punishing those who don't.
Cons
- A fair complaint reports the gameplay draws so heavily on its influences, particularly Returnal, that some reviewers describe individual attack patterns as feeling directly lifted rather than reinterpreted.
- A specific complaint reports the story leans on cryptic, esoteric dialogue that some reviewers found more alienating than intriguing, with at least one describing the ending as unsatisfying.
- A fair complaint reports the campaign is short, with several reviewers finishing in a single extended session and wishing for more.
- This review confirmed publisher Kwalee laid off the entire Luna Abyss development team less than a month after launch, ending any realistic prospect of a sequel or continued support despite the game's critical and commercial reception.