Game review
LEAVES 3
6 / 10
- Developer
- ZAR 21
- Publisher
- Daedalic Entertainment
- Released
- 14 March 2026
- Platforms
- Windows
- Genre
- Puzzle Adventure
- Monetisation
- Premium
- Players
- Single-player
The short version
LEAVES 3 is a $11.99 first-person puzzle adventure from ZAR 21, published by Daedalic Entertainment and released 14 March 2026, the third entry in a surreal, handcrafted puzzle series and the first to move from 2D point-and-click into a full 3D world. Its 38-review sample runs Mostly Positive at 30 to 8, and this review found that split genuinely earned: the series' distinctive art and strange, clever puzzle design carry over beautifully, but the jump to 3D brought mouse-drag controls and bugs that this review's sample says are still causing real problems months into an otherwise active patch cycle.
Biggest strengths
- This review's sample, across English, German, Simplified Chinese and French reviews, near-unanimously praises the game's surreal, handcrafted art direction and soundtrack, with one detailed English-language reviewer comparing the experience to 'walking through a Salvador Dali painting'
- This review's sample repeatedly credits the puzzle design as more inventive and difficult than the series' first two entries, with one detailed English-language reviewer calling the variety of puzzle types the widest in the series and several reviewers specifically praising puzzles that require synthesizing clues found only by exploring the environment rather than through an in-game notebook
- This review checked the developer's partner-events feed directly and found an unusually active patch cadence, seven posts across six months including a same-week 15 March 2026 hotfix for click-registration failures on high-refresh-rate monitors and a 9 September 2026 update adding an entirely optional 2D point-and-click control mode for players who preferred the earlier games' interface
Biggest weaknesses
- This review's sample includes a striking number of control complaints that persist well after the developer's early patches, including reviews dated as late as May, June and August 2026, five and six months after launch, still describing the drag-based interactions as broken or 'awkward,' with one May-dated reviewer reporting fifteen minutes lost trying to position a single object
- This review's sample includes multiple reports of bugs that can block progress entirely, including one reviewer who says the game became unplayable due to puzzles unresponsive to inventory items, and this review checked the achievement data directly and found a named collectible achievement with just a 19.6% completion rate that matches a specific reviewer's complaint about a cursor bug preventing them from picking up that exact collectible
- This review's sample notes the game shipped and continues to run with essentially no marketing, with three separate Simplified Chinese-language reviewers independently expressing surprise that a third entry in the series existed at all, having discovered it only by chance nine years after the second game
Who it's for: Fans of Myst-style surreal puzzle adventures who value atmosphere and obscure, non-hand-holding puzzle design over polish; a weaker fit for anyone sensitive to fiddly controls, players with dexterity or vision difficulties, or anyone wanting a bug-free first playthrough.
Our recommendation: A beautiful, genuinely inventive puzzle adventure whose reception this review's sample says is held back by a rocky 3D control scheme and bugs that several post-patch reviews report are still present.
6 / 10
LEAVES 3 sends the player back into ZAR 21's surreal, handcrafted world to rescue the wandering Treefruities, this time from a full first-person 3D perspective rather than the fixed 2D scenes of the first two games. It's a $11.99 release published by Daedalic Entertainment, released 14 March 2026, nine years after the previous entry. This review draws on all 38 reviews the game has accumulated, alongside its achievement data and developer patch history.
A distinctive, dreamlike world this sample loves
This sample's clearest point of agreement is the game's art and mood. One detailed English-language reviewer describes the 3D transition as feeling like "walking through a Salvador Dali painting," and a German-language reviewer, a self-described longtime fan of the first two games, calls the new entry a beautiful continuation of the Treefruities' journey full of artistic creativity and atmospheric music. Multiple reviewers across English, German and Simplified Chinese reviews independently praise the soundtrack as a highlight, one going so far as to wish for a standalone release of it. The world's mix of real-world sculpture references and handcrafted surrealism carries over from the earlier games largely intact, and reviewers who came in as longtime fans of the series consistently say the tone and charm survived the jump to 3D even where other elements didn't.
Harder, stranger puzzles than the series has tried before
This sample repeatedly frames LEAVES 3 as a meaningful step up in puzzle complexity from its predecessors. One detailed English-language reviewer calls it "a much more complex game than either Leaves 1 or Leaves 2," praising the variety of puzzle types and the way some solutions only click after a genuine "what the heck is this" moment of confusion. A separate reviewer took nine hours to finish it with only two small hints, describing the puzzles as consistently non-obvious without ever feeling unfair. That same difficulty is a real sticking point for others: a Russian-language reviewer calls the game "unbearably beautiful, stunningly stylish, hellishly, simply murderously boring," blaming slow backtracking and puzzles that test patience with a mouse rather than genuine cleverness.
A 3D control scheme that's still causing trouble months later
The clearest, most consistent complaint in this sample targets the game's new drag-based 3D controls. Several reviewers report the same specific frustration: rotating puzzle pieces via mouse-drag is imprecise and unreliable, sometimes taking many failed attempts to register correctly. What makes this notable is the timing. This review checked the developer's partner-events feed directly and found real, sustained effort to fix it, starting with a next-day 15 March 2026 hotfix for click-registration failures on high-refresh monitors and continuing through a 20 March patch that changed some interactions from drag to click specifically to be "more intuitive and reliable." Despite that, this review's sample includes reviews dated well after those fixes, in May, June and August 2026, still describing the controls as broken or awkward, with one May-dated reviewer reporting fifteen minutes lost simply trying to position a single object.
Bugs that can still block progress
Beyond the controls, this sample includes several reports of bugs serious enough to stop a playthrough outright. One reviewer, a longtime fan of the earlier games, reports the game became unplayable because certain puzzles stopped responding to inventory items at all. A German-language reviewer separately reports getting stuck on a specific late-game puzzle after the game's cursor stopped changing state near a particular collectible statue named Hank. This review checked the achievement data directly and found the matching collectible achievement, ACH_HANK, sitting at a modest 19.6% completion, consistent with a real, reproducible obstacle rather than an isolated report. Patch notes from 16 March and 1 April 2026 do address several specific softlocks and wall-clipping issues, but not every bug this sample describes appears to be resolved by them.
A quiet return the developer has been actively supporting
Strikingly, this sample repeatedly notes that LEAVES 3 arrived with almost no marketing. Three separate Simplified Chinese-language reviewers independently say they stumbled onto the game by chance and were surprised a third entry existed at all, nine years after the second. Despite that quiet launch, the developer's partner-events feed shows real post-launch attentiveness: eight posts across six months, including small, specific bugfixes and, most notably, a 9 September 2026 update adding an entirely optional 2D point-and-click control mode explicitly built for players who preferred the earlier games' interface, directly answering the sample's most common complaint even if imperfectly.
No accessibility accommodations, with a real cost
This review checked the store's accessibility feature-flag block directly and found zero of nineteen tracked flags true, no keyboard-only or mouse-only options, no UI scaling, no remapping. This isn't an abstract gap in this sample: one detailed English-language reviewer, who discloses a physical disability affecting dexterity along with a sight condition, says the game's poor UI scaling on a laptop screen and total lack of control remapping meant they could only complete three puzzles unassisted, relying on a video walkthrough for the rest, and explicitly warns other disabled players away from the game as a result.
Verdict
LEAVES 3 carries the series' distinctive surreal atmosphere and puzzle craft into 3D successfully enough to earn a Mostly Positive reception, but this review's sample makes clear the transition came at a real cost: mouse-drag controls and bugs that, despite a genuinely active six-month patch cycle culminating in an optional 2D mode, several reviewers say are still causing real friction. Puzzle-adventure fans with patience for fiddly controls and a taste for obscure, unguided puzzle design will likely find it worth the roughly eight hours it takes to finish; anyone who needs reliable, accessible controls should wait and watch the patch notes first.
Pros and cons
Pros
- This review's sample, across English, German, Simplified Chinese and French reviews, near-unanimously praises the game's surreal, handcrafted art direction and soundtrack, with one detailed English-language reviewer comparing the experience to 'walking through a Salvador Dali painting'
- This review's sample repeatedly credits the puzzle design as more inventive and difficult than the series' first two entries, with one detailed English-language reviewer calling the variety of puzzle types the widest in the series and several reviewers specifically praising puzzles that require synthesizing clues found only by exploring the environment rather than through an in-game notebook
- This review checked the developer's partner-events feed directly and found an unusually active patch cadence, seven posts across six months including a same-week 15 March 2026 hotfix for click-registration failures on high-refresh-rate monitors and a 9 September 2026 update adding an entirely optional 2D point-and-click control mode for players who preferred the earlier games' interface
- This review's sample repeatedly frames the roughly 8-9 hour runtime as good value for a $11.99 puzzle adventure, with two independent reviewers reporting sessions past 2,000 and 7,600 minutes of total playtime respectively as they kept returning to finish every puzzle
Cons
- This review's sample includes a striking number of control complaints that persist well after the developer's early patches, including reviews dated as late as May, June and August 2026, five and six months after launch, still describing the drag-based interactions as broken or 'awkward,' with one May-dated reviewer reporting fifteen minutes lost trying to position a single object
- This review's sample includes multiple reports of bugs that can block progress entirely, including one reviewer who says the game became unplayable due to puzzles unresponsive to inventory items, and this review checked the achievement data directly and found a named collectible achievement with just a 19.6% completion rate that matches a specific reviewer's complaint about a cursor bug preventing them from picking up that exact collectible
- This review's sample notes the game shipped and continues to run with essentially no marketing, with three separate Simplified Chinese-language reviewers independently expressing surprise that a third entry in the series existed at all, having discovered it only by chance nine years after the second game
- This review checked the store's accessibility feature-flag block directly and found zero of nineteen tracked flags true, and this review's sample includes one detailed English-language reviewer with a physical disability affecting dexterity and a sight condition who says the game's poor UI scaling and lack of remapping options forced them to rely on a video walkthrough for all but three puzzles