Key art for Dungeon Gals

Game review

Dungeon Gals

7.8 / 10

Developer
DoricDream
Publisher
DoricDream
Released
22 April 2026
Platforms
Windows
Genre
Puzzle-Platformer / Action-Adventure
Monetisation
One-time premium purchase (NZ$21.99), no in-app purchases
Players
Single-player only

The short version

Dungeon Gals sends a small crisis-response team of three heroines into a set of ruined dungeons to hold off an impending catastrophe, swapping between them at special altars to combine each one's distinct movement and interaction abilities into a stream of Wario Land- and La-Mulana- inspired puzzle platforming. Reviewers consistently single out the level and puzzle design as the game's strongest asset, repeatedly describing themselves going out of their way to 100%-clear areas they'd normally skip past — a strong signal for a genre where padding and backtracking fatigue are common complaints.

What sets this review's research apart from a typical small-team debut is the confirmed patch record: nineteen logged updates in the roughly four months following launch, written entirely in the developer's own first-person voice, openly admitting mistakes (a rolled-back update, a forgotten debug object left in a hotel room, an accidentally-deleted ladder) rather than smoothing them into generic changelog language. That same record shows real, sustained investment in accessibility: colorblind-specific puzzle aids, adjustable difficulty and no-fail options, content warnings added retroactively to a specific unsettling sequence, and camera-comfort settings — a consistently deeper accessibility commitment than most games at this price point offer.

Biggest strengths

  • Level and puzzle design reviewers repeatedly call some of the strongest they've seen in the genre, dense enough with secrets that even self-described non-completionists reported going out of their way to find everything
  • An unusually deep, actively-expanded accessibility feature set (colorblind puzzle aids, adjustable difficulty, no-fail mode, camera comfort, retroactively-added content warnings)
  • A rapid, transparent, first-person patch cadence — 19 updates in roughly four months — that owns mistakes openly rather than hiding them behind generic changelog language

Biggest weaknesses

  • A minority of reviewers found the level layouts a bit too linear for a game whose structure invites Metroidvania-style comparisons
  • Combat is a secondary system that at least one detailed review calls occasionally awkward, clearly less polished than the puzzle-platforming it sits alongside
  • A premium NZ$21.99 asking price for a first commercial release from a solo developer, though reviewers broadly describe it as earning that price through content and polish

Who it's for: Puzzle-platformer and Metroidvania fans who want tight, secret-dense level design and don't mind an unapologetically LGBTQ+-centered cast and story at the game's core.

Our recommendation: A confident recommendation for genre fans, especially anyone who values thoughtful accessibility options, though its fairly linear level structure means it won't fully satisfy players chasing pure open-ended exploration.

7.8 / 10

A small crisis-response team is summoned to help a civilization in the sky avert impending doom in Dungeon Gals, a 2D puzzle-platformer that sends three heroines — Wendy, Rosa, and a third companion — into a set of ruined dungeons armed with distinct traversal abilities that only work in combination. It's a solo commercial debut from developer DoricDream, following an earlier SAGE convention demo and a Steam Next Fest showing in October 2025, and it lands as one of the more fully-realized small puzzle-platformers this review's research has covered this scope.

Puzzle and level design reviewers keep calling exceptional

The single most consistent thread across this review's research is praise for how the level design rewards exploration. One detailed review, written by someone who says they don't normally chase 100% completion in exploratory games, describes going out of their way to fully clear every area available in the game's early hours specifically because the puzzle and secret design impressed them enough to want to. Multiple other reviewers independently compare the game to Wario Land and La-Mulana — comparisons the developer's own marketing embraces directly — and describe swapping between the three heroines at designated altars to solve environmental puzzles that require recognizing which character's specific ability applies to a given obstacle.

An accessibility feature set well beyond what a game this size usually offers

Across nineteen logged patches, DoricDream repeatedly returned to accessibility as an ongoing priority rather than a single box-ticking pass. Confirmed additions include an animation cue added specifically to help colorblind players complete one puzzle, adjustable difficulty and a "no-fail" mode, camera-comfort settings, and — notably — a content warning added retroactively to a mid-game area the developer describes as containing "a potentially unusually upsetting sequence." That last addition is a clean example of a developer responding to feedback about tone and sensitivity, not just mechanics, and it's the kind of granular commitment this review's research doesn't see often at this price point.

A patch history that reads like a developer's diary

What makes Dungeon Gals' update history unusually citable is its voice: nearly every patch note is written in first person, admitting specific mistakes rather than hiding them in generic bullet points. The developer rolled back a May 2026 update entirely after discovering it broke a boss cutscene, re-released it days later once fixed, and later patch notes candidly mention forgetting a debug object left active in a hotel room and accidentally deleting a ladder in one area. This isn't just charming — it's a genuinely useful signal of a developer paying close attention to exactly what's shipping, and it lines up with reviewers' broader sense that this is a carefully, personally tended project rather than a fire-and-forget release.

Where the design shows its edges

Not every part of Dungeon Gals draws universal praise. A minority of reviewers, while still positive overall, specifically call the level layouts more linear than the Metroidvania comparisons the game invites would suggest — you're guided through areas in a fairly fixed order rather than given true open-ended exploration. Combat, layered onto the puzzle-platforming as a secondary system, draws the most specific criticism in this review's research: one detailed review calls it "a bit awkward" at points, a rougher edge than the finely-tuned platforming and puzzle logic sitting right next to it.

A story and cast reviewers describe as core, not incidental

Multiple reviewers frame the game's LGBTQ+-centered cast and story — three women whose relationships develop over the course of the adventure — as central to why they recommend it, not as a side note. Reviews describe the writing as heartfelt and the cast as consistently charming, and several explicitly connect the story's warmth to why they pushed through the game's harder puzzle sequences rather than dropping off partway through.

What the achievement data shows about engagement

Global achievement data across the game's 17 achievements shows a comparatively tight spread — from 92.5% for an early milestone down to 22.5% for the hardest-to-reach one — rather than the steep cliffs this review's research has seen in some longer or harder genre entries. That's consistent with reviewers' broadly positive completion experiences: most buyers who start the game appear to see a substantial portion of it, rather than dropping off early or hitting a difficulty wall late.

A visible community reception, and a developer still adding to the package

Dungeon Gals wasn't a cold launch: it built an audience gradually through a SAGE convention demo and a Steam Next Fest showing in October 2025, months before release, and multiple reviewers mention following the game's development specifically because that early demo already felt solid. Two months after its April 2026 launch, the developer noted in an update post that the reception had gone "far beyond anything I imagined," and the game was subsequently featured in the Games For Pride 2026 sale alongside other LGBTQ+ developer-made titles — a concrete sign of community reach beyond its still-thin raw review count. The developer has also kept adding small value beyond bug fixes since launch, including a speedrun timer in the August 2026 update for players looking for a reason to replay the game's tighter, more linear areas competitively rather than purely for exploration.

Where it lands

Dungeon Gals earns its Overwhelmingly Positive standing on the strength of genuinely well-crafted puzzle and level design, a rare depth of accessibility investment, and a developer whose patch history reads as personally, transparently engaged with the finished product rather than treating launch as the finish line. Its combat is a clear secondary system and its level structure won't satisfy players chasing pure open-ended exploration, but as a tightly-made, warmly-written puzzle-platformer, it's an easy recommendation for genre fans.

Pros and cons

Pros

  • Level and puzzle design reviewers repeatedly call some of the strongest they've seen in the genre, dense enough with secrets that even self-described non-completionists reported going out of their way to find everything
  • An unusually deep, actively-expanded accessibility feature set (colorblind puzzle aids, adjustable difficulty, no-fail mode, camera comfort, retroactively-added content warnings)
  • A rapid, transparent, first-person patch cadence — 19 updates in roughly four months — that owns mistakes openly rather than hiding them behind generic changelog language
  • Three heroines with genuinely distinct traversal abilities that reviewers say combine meaningfully rather than feeling like reskinned movesets
  • A warmly-received, unabashedly LGBTQ+-centered story and cast that reviewers describe as core to the experience rather than incidental

Cons

  • A minority of reviewers found the level layouts a bit too linear for a game whose structure invites Metroidvania-style comparisons
  • Combat is a secondary system that at least one detailed review calls occasionally awkward, clearly less polished than the puzzle-platforming it sits alongside
  • A premium NZ$21.99 asking price for a first commercial release from a solo developer, though reviewers broadly describe it as earning that price through content and polish
  • A thin overall review sample (91 total at the time of this review's research) despite being 100% positive, meaning broader long-term consensus is still forming
  • Windows-only at launch, with no Mac or Linux support confirmed

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Visuals 8 / 10
  • Originality 7.5 / 10
  • Interface 7 / 10
  • Story 7.5 / 10