Key art for Drill Bird

Game review

Drill Bird

7 / 10

Developer
Sebastian Larsson, Andrea Harty, Hampus Melin, Isabelle Neuman, Luiza Flores da Cunha
Publisher
Perfect Random
Released
9 November 2025
Platforms
Windows
Genre
Digging Platformer
Monetisation
One-time purchase, no add-on content
Players
Single-player

The short version

Drill Bird is the debut release of a small five-person team led by designer Sebastian Larsson, a former Thunderful game director who built the core of the game in three months after his previous studio closed, released 9 November 2025 for Windows. Players control a bird fallen from the sky with a drill for a beak, digging into a hand-designed underground map to gather ore, feed a lone egg, upgrade abilities and return home before night falls, all told through a simple, largely wordless story. Reviewers respond with warm, remarkably consistent praise for the game's charm, comparing its digging loop favourably to SteamWorld Dig and Dome Keeper while noting Drill Bird trades those games' scale for a far tighter, hand-crafted single sitting.

A consistent and specific thread of the same review base, including many otherwise strongly positive reviews, raises an honest question about value: the game's completion time clusters around one to two hours, and a meaningful number of reviewers explicitly debate whether that length justifies its asking price even while recommending the game. A smaller, more technical complaint concerns control setup, with at least one detailed review describing a gamepad-only tutorial and no keybind remapping as a real accessibility gap on PC.

Biggest strengths

  • Charm and presentation draw overwhelming, consistent praise, with reviewers repeatedly describing the bird protagonist, pixel art cutscenes and overall tone as adorable without becoming saccharine
  • Sound design earns specific, repeated superlative praise across nearly the entire review corpus, with reviewers singling out the bird and creature noises as some of the cutest and most soothing they've heard in a game this size
  • The core dig-feed-upgrade-return loop draws specific credit for tight, well-tuned pacing, with reviewers comparing it favourably to SteamWorld Dig and Dome Keeper while noting it condenses that formula into a genuinely satisfying, self-contained shorter experience

Biggest weaknesses

  • A specific, heavily repeated observation concerns runtime, with most reviewers reporting completion in roughly one to two hours, and a meaningful number explicitly debating whether the asking price fully matches that length even within otherwise positive reviews
  • A specific, detailed complaint describes the PC control setup as gamepad-first to a fault, with on-screen tutorial prompts showing gamepad icons rather than keyboard bindings and no option to remap keys, a gap one reviewer specifically flags as disability-unfriendly
  • Ability upgrades draw a smaller but specific complaint as feeling more incremental than transformative, with one detailed review noting they'd reached full upgrades before the game's difficulty meaningfully escalated in response

Who it's for: Fans of SteamWorld Dig, Dome Keeper and Dig Dug-style mining games who want a tightly designed, wordless, single-sitting experience and don't mind a short runtime in exchange for a hand-crafted rather than procedural map.

Our recommendation: A genuinely charming, tightly designed digging platformer that earns its SteamWorld Dig comparisons through careful pacing and sound design, worth a look for genre fans who go in knowing it's built to be finished in one sitting rather than to last.

7 / 10

A three-month project born from a studio closing

Drill Bird is the debut release of a small five-person team led by designer Sebastian Larsson, who built the core of the game in roughly three months after the studio he had previously worked at shut down, following four years at Thunderful that included a stint as game director on an unannounced SteamWorld project overseeing a team of around 25 developers. The finished game released 9 November 2025 for Windows, with Larsson handling design, code and art alongside Andrea Harty on art, Hampus Melin on sound design and music, Isabelle Neuman on cutscene animation and Luiza Flores da Cunha on the logo and voice acting. Players control a bird that has fallen from the sky, equipped with a drill for a beak, digging into a hand-designed underground map to gather precious ores, bringing them home to feed and empower a single egg, upgrading strength, health and carrying capacity along the way, all while racing to return home before night falls.

Charm reviewers can't stop describing

The single most consistent thread across Drill Bird's review corpus is enthusiasm for its charm. Reviewers repeatedly and specifically describe the bird protagonist, its pixel-art cutscenes and its overall tone as adorable without tipping into saccharine territory, and sound design draws some of the most unreserved superlative praise in the entire corpus, with multiple reviewers independently singling out the creature and bird noises as among the cutest and most soothing sound design they've encountered in a game this size. The core gameplay loop — dig for ore, return home before night, upgrade, repeat — draws specific, repeated credit for tight pacing, with reviewers comparing it favourably to SteamWorld Dig and Dome Keeper while consistently noting that Drill Bird trades those games' larger scale and procedural generation for a smaller, hand-designed map that several reviewers argue produces a more carefully tuned difficulty curve as a direct result. The game's largely wordless story, building toward what multiple reviewers describe as a genuine surprise ending, draws consistent credit for landing real emotional weight despite minimal dialogue and a brief runtime.

An honest debate about length, held by fans themselves

Set against that praise, the single most consistent complaint in Drill Bird's review base isn't really a complaint from critics so much as an honest tension within its own fans. Most reviewers report completing the game in roughly one to two hours, and a meaningful number explicitly weigh that runtime against the asking price even within reviews that ultimately recommend the game, with one detailed review specifically suggesting half the current price would feel more proportionate to the content on offer. That tension reads differently depending on a given reviewer's frame of reference: players comparing Drill Bird to full-length genre entries like SteamWorld Dig 2 are more likely to describe it as a demo-sized taste of a bigger idea, while players treating its low price as the point tend to frame the short runtime as a deliberate, disciplined choice rather than a shortfall, with more than one reviewer explicitly praising the developers for stopping "while ahead" rather than padding the experience with unnecessary grind.

A control scheme built gamepad-first

A separate, more technical complaint concerns PC control setup specifically. At least one detailed critical review describes the game's tutorial as showing generic gamepad button prompts rather than keyboard-and-mouse equivalents, forcing keyboard players to guess which key corresponds to each instruction, a problem the developers reportedly patched shortly after being reported. The same review notes a more persistent gap: the game offers no keybind remapping options at all, which the reviewer specifically frames as more than a minor annoyance, arguing it represents a real accessibility concern for players who can't comfortably use the default control scheme. That criticism sits alongside a smaller thread of reports describing occasional menu-related bugs and one instance of an enemy freezing in place, issues reviewers consistently treat as minor blemishes rather than serious problems on an otherwise well-functioning release.

Built to be finished, not to be endless

Several reviewers frame Drill Bird's brevity as its defining creative choice rather than a limitation, and the review corpus backs that framing with specific, granular detail: a 53% completion rate cited by one detailed review is unusually high for a game its size, suggesting most buyers who start Drill Bird actually finish it, a genuine rarity in a marketplace full of longer games left permanently unfinished in players' libraries. Achievement-driven replayability adds modest extra value for completionist-minded players, with specific optional goals like finishing in under twenty minutes or completing a run without a single enemy dying drawing credit as clever, low-pressure ways to extend a second or third playthrough without demanding the kind of grind the base game deliberately avoids.

Value

At NZ$7.89, Drill Bird sits at a genuinely low price point, and the specific value debate running through its own review base — whether an hour or two of content justifies even that modest cost — is worth taking at face value rather than dismissing, since it comes largely from reviewers who otherwise recommend the game without reservation. The Very Positive score — 391 positive against just 8 negative across 399 reviews — reflects a review base charmed by Drill Bird's presentation and tightly designed loop, tempered by an honest, specific minority who feel its runtime doesn't quite match its price point. For fans of SteamWorld Dig and Dome Keeper looking for a compact, beautifully realised afternoon rather than a lasting commitment, Drill Bird is an easy, low-risk recommendation. </content>

Pros and cons

Pros

  • Charm and presentation draw overwhelming, consistent praise, with reviewers repeatedly describing the bird protagonist, pixel art cutscenes and overall tone as adorable without becoming saccharine
  • Sound design earns specific, repeated superlative praise across nearly the entire review corpus, with reviewers singling out the bird and creature noises as some of the cutest and most soothing they've heard in a game this size
  • The core dig-feed-upgrade-return loop draws specific credit for tight, well-tuned pacing, with reviewers comparing it favourably to SteamWorld Dig and Dome Keeper while noting it condenses that formula into a genuinely satisfying, self-contained shorter experience
  • A hand-designed rather than procedurally generated map draws specific praise for allowing a more focused, carefully paced difficulty curve than the genre's more open-ended digging games typically offer
  • The game's wordless narrative and surprise ending draw repeated, specific credit for landing real emotional weight despite the game's brief runtime and minimal dialogue

Cons

  • A specific, heavily repeated observation concerns runtime, with most reviewers reporting completion in roughly one to two hours, and a meaningful number explicitly debating whether the asking price fully matches that length even within otherwise positive reviews
  • A specific, detailed complaint describes the PC control setup as gamepad-first to a fault, with on-screen tutorial prompts showing gamepad icons rather than keyboard bindings and no option to remap keys, a gap one reviewer specifically flags as disability-unfriendly
  • Ability upgrades draw a smaller but specific complaint as feeling more incremental than transformative, with one detailed review noting they'd reached full upgrades before the game's difficulty meaningfully escalated in response
  • A specific, if minor, complaint describes occasional menu-related bugs and one instance of an enemy freezing in place, though reviewers consistently frame these as small blemishes on an otherwise well-functioning release
  • Replayability draws a mixed, specific assessment, with achievement hunting and speedrun-style challenge runs offering some reason to return but the bulk of the game's content explorable within a single sitting

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Visuals 8 / 10
  • Sound 8.5 / 10
  • Progression 6 / 10
  • Performance 7 / 10
  • Value 6 / 10
  • Originality 6.5 / 10
  • Replayability 5 / 10