Key art for Deliverage

Game review

Deliverage

6 / 10

Developer
Majao Games
Publisher
Majao Games
Released
22 June 2026
Platforms
Windows
Genre
Action, Racing, Simulation
Monetisation
paid
Players
true

The short version

Biggest strengths

  • A genuinely addictive rags-to-riches economic loop, climbing from a starter shack to owned businesses and better vehicles, that multiple reviewers found surprisingly compelling
  • A dynamic, supply-and-demand-driven economy with black-market deliveries and money laundering that adds real risk-reward tension beyond simple point-to-point hauling
  • A solo developer confirmed by many reviewers as unusually active, friendly, and responsive, including personally helping confused players on the game's own server

Biggest weaknesses

  • Rough, inconsistent physics, with one reviewer specifically reporting their ATV took damage from a pebble while they survived a cliff jump on foot unharmed
  • A punishing death penalty that strips all carried money, which multiple critical reviewers described as creating an unfair, hard-to-escape economic death spiral, especially against high-ping opponents on the game's single official UK server
  • Reported performance problems at launch, including a critical reviewer who measured running animations at roughly 15 frames per second and described the UI and HUD as confusing

Who it's for: Fans of janky, ambitious sandbox economy games like Motor Town who don't mind rough physics and a small, still-growing player base, not recommended for solo players wanting a polished, low-risk experience

Our recommendation: mixed

6 / 10

Deliverage released in full on Steam on June 22, 2026, from solo developer Majao Games, a $12.99 hardcore open-world PvP delivery game in which players haul cargo between towns, fend off bandits and rival players, and climb from a battered starter vehicle to a full delivery empire. Its 19-review English pool sits at Mostly Positive (15 up, 4 down, 79%), and the reviews describe a genuinely compelling risk-reward economy layered over a launch build that a real chunk of the pool found too rough and punishing to fully recommend.

The core delivery-and-economy loop is what wins the pool over most consistently. One detailed reviewer with 82 hours logged laid out the comparison directly: "this game has some very heavy inspiration from Motor Town... the game has a production supply chain you get to be a part of. Some locations produce raw resources which can be delivered to factories which will then convert them into processed goods." Another reviewer described the added risk layer: "if you do more profitable, black market deliveries, you get dirty money that you need to 'laundry' later, which is even more risky as anyone can come and shoot you and steal all your money," adding that "all the stores also don't have static prices... it all changes on supply and demand." A third reviewer summed up the appeal in blunt terms: "a real rag to riches game. Even solo its some work to get the coolest toys and sickest buildings, so when you got your truck and project car in some ghetto shack it oddly feels like a massive success."

Driving and physics are a genuine strength for some reviewers and a genuine weakness for others, and both camps are worth reporting since they're describing largely the same handling model. Fans repeatedly compared it favorably to a specific reference point: "vehicles are challenging but look fantastic... the suspension look takes me back to GTA IV's vehicles which i love," and a positive reviewer noted "on foot you can't carry much, but if you use vehicles, they are difficult to drive, similarly to GTA IV, and very fragile, probably similar to real life." A structured critical review, however, flagged specific physics inconsistencies as a real problem, reporting "physics are rough driving and shooting both," and, memorably, that "my ATV took damage from a pebble. I survived a cliff jump on foot." That's the kind of concrete, checkable bug report worth taking seriously even from a single source, since it's specific enough to be either verified or fixed directly.

The death penalty and its knock-on economic effects form the pool's most serious, best-corroborated complaint. One detailed negative review explained the core problem plainly: "I got killed when I first got into the game by a real player and lost all the money I made. This would be fine, but you lose all your money when you die, so how exactly do you earn enough to buy new things?" The same reviewer described a compounding spiral, "you get spawn killed, if you accidently get a bounty... your bounty never goes away," and specifically noted the game runs on "one official server that is based in the UK," meaning "no getting killed because my ping is too high" isn't really an option for distant players. Crucially, that same reviewer explicitly addressed the game's development stage, writing "only giving bad review because this is not EA. It is launched and 1.0," which independently confirms this is a genuine full release rather than an Early Access build, consistent with the appdetails and review metadata checked before claiming this title.

Performance and interface complaints show up specifically and with real detail in the pool's more critical reviews. One reviewer measured a specific technical problem directly, writing "running animation is actually 15 fps," alongside complaints about "lacking settings" and a "UI and hud" that were "both confusing and not very good looking." Another critical reviewer summarized the game's overall state bluntly: "game is far from finished," adding that a new player doesn't "even get a starter car" and calling the early economy overly punishing. These are specific enough complaints, distinct performance and design issues rather than vague dissatisfaction, that they're worth weighing seriously against the pool's more enthusiastic reviews.

Against all of that, the developer's responsiveness comes up again and again as a genuine mitigating factor, independent of any single reviewer's overall verdict. One reviewer described a direct, personal encounter: "I managed to meet the developer on the server and he kindly helped me out with my struggles and showed me some cool features that are easy to miss." Several others echoed the same pattern in briefer form, calling the developer "very active and nice," "super friendly and responsive," and "very active and passionate about his game." For a solo-developed, freshly launched multiplayer economy game, that kind of consistent, independently reported hands-on support suggests at least some of the pool's rougher complaints are likely to improve with continued patching, even if they're real problems today.

Taken together, Deliverage is a genuinely ambitious, addictive delivery-and-economy sandbox held back at launch by rough physics, a punishing death-and-bounty system, and real performance issues, offset by a small but reportedly active and responsive developer still shaping the game. For players drawn to Motor Town-style sandbox economies who can tolerate real jank and a currently small, single-server player base, there's a genuinely compelling loop here; anyone wanting a polished, low-risk experience should wait for further patches.

Pros and cons

Pros

  • A genuinely addictive rags-to-riches economic loop, climbing from a starter shack to owned businesses and better vehicles, that multiple reviewers found surprisingly compelling
  • A dynamic, supply-and-demand-driven economy with black-market deliveries and money laundering that adds real risk-reward tension beyond simple point-to-point hauling
  • A solo developer confirmed by many reviewers as unusually active, friendly, and responsive, including personally helping confused players on the game's own server
  • A distinctive, GTA IV-inspired driving feel and art style that fans of that loose, weighty vehicle handling specifically called out as a highlight

Cons

  • Rough, inconsistent physics, with one reviewer specifically reporting their ATV took damage from a pebble while they survived a cliff jump on foot unharmed
  • A punishing death penalty that strips all carried money, which multiple critical reviewers described as creating an unfair, hard-to-escape economic death spiral, especially against high-ping opponents on the game's single official UK server
  • Reported performance problems at launch, including a critical reviewer who measured running animations at roughly 15 frames per second and described the UI and HUD as confusing
  • A visually repetitive open world and steep, slow-paced early-game progression that several reviewers found discouraging in short solo sessions

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Performance 4.5 / 10
  • Value 5.5 / 10
  • Originality 7 / 10