Key art for Apanana

Game review

Apanana

7 / 10

Developer
Martin Tranberg
Publisher
Martin Tranberg
Released
10 March 2026
Platforms
Windows
Genre
Adventure / Casual / Indie
Monetisation
One-time purchase
Players
Single-player

The short version

Apanana is a solo-developed idle-incremental game about a monkey collecting bananas, sending it on short adventures in four (later eight) directions, and growing stronger through trinkets, constellations, and familiars. This review's sample is overwhelmingly positive, with several reviewers logging genuinely enormous background playtime in the hundreds of hours, and the developer has backed the $3.99 release with eleven substantial post-launch updates, including a major expansion adding fishing, familiars, and diagonal adventures. The clearest recurring complaint — that its minigames start too slow and can't be adjusted — is corroborated by both this review's lone negative review and one of its most experienced positive reviewers, and appears not to have been resolved despite months of otherwise active development.

Biggest strengths

  • This review's sample includes multiple reviewers with genuinely enormous logged playtime — one at 33,770 minutes (over 560 hours) simply wrote 'I love my monkey,' and another at 27,622 minutes (over 460 hours) called it 'a decent amount of fun'
  • An unusually deep and well-paced achievement structure: 100 tracked achievements taper smoothly from 100% down to 9.3%, reflecting real structural depth across clicking, adventuring, fishing, trinkets, constellations, and familiars rather than a shallow clicker loop
  • Extraordinarily active post-launch development for a $3.99 solo release: 11 partner-events posts in roughly four months, capped by 'Apanana 1.1,' the developer's own self-described 'biggest update to the game so far,' adding diagonal directions, four new minigames, a full fishing system, and companion familiars

Biggest weaknesses

  • A specific, corroborated complaint about minigame pacing: this review's lone negative review called the difficulty curve 'unresponsive and really lack polishing,' while a separate, highly-engaged 460-hour positive reviewer independently agreed the minigames 'start off SO slow, and you can't change it at all... 90% waiting and then the last 10% is actually challenging'
  • That same negative review raises a specific structural complaint about the adventure system: exploring in each of the four directions 'has single mini game for it and no difference between levels of adventure,' a fair critique of repetition even if the game's broader systems (trinkets, constellations) add variety elsewhere
  • The negative reviewer also states the idle mechanics require ongoing manual attention and 'doesn't work offline,' a meaningful caveat for players specifically drawn in by the 'idle' framing expecting true background progression while the game is closed

Who it's for: Fans of cozy, low-stakes idle and incremental games who want something to run in the background while doing other things; a poor fit for players seeking deep strategic incremental systems or wanting every minigame to feel equally polished and responsive.

Our recommendation: Recommended for idle-genre fans at its low price point, especially those planning to treat it as background entertainment rather than an actively-played clicker; temper expectations around the minigames specifically.

7 / 10

Apanana is a cozy idle-incremental game in which players guide a curious monkey as it collects bananas, sends short adventuring trips out in each cardinal (and, following a later update, diagonal) direction, catches fish, befriends familiars, and slowly grows stronger through a constellation-based skill tree and collectible trinkets. Developed and published by solo developer Martin Tranberg, it released 10 March 2026 at $3.99. This review draws on all 13 of the game's lifetime reviews, alongside the developer's own eleven-post update history, to build a picture of a small release that has grown substantially since launch.

A genre where enormous playtime numbers actually mean something

Idle-incremental games live or die on whether players keep them running in the background over long stretches, and this review's sample offers a striking amount of evidence on that front. One reviewer logged 33,770 minutes — more than 560 hours — and summarized the whole experience in four words: "I love my monkey." Another, at 27,622 minutes (over 460 hours), gave a more measured but still positive assessment: "It's a decent amount of fun!" A third reviewer described using it explicitly as ambient entertainment: "Love having this game on while I watch youtube or grind in WOW." For a genre built around background engagement rather than moment-to-moment intensity, playtime figures at that scale are themselves a meaningful form of evidence, independent of star ratings or review text.

Real structural depth behind a simple premise

Steam's achievement data backs up that the game offers more than a single repetitive loop. Its 100 tracked achievements taper smoothly and consistently from 100% down to 9.3%, spanning distinct systems — basic clicking and banana collection at the easy end, through adventure completion, trinket rarity tiers, constellation completion, and minigame medal tiers, down to genuinely rare full-completion milestones at the far end. That's a substantially deeper achievement structure than most $3.99 indie releases offer, and it lines up with reviewer praise for the game's variety: one reviewer specifically called out "adventures, minigames, and different trinkets which helps with progression throughout the game" as reasons to recommend it.

A corroborated complaint about minigame pacing

This review's lone negative review is detailed and specific, arguing the minigames underpinning each adventure are poorly paced: "Too slow at the beginning and too fast when you reach certain score... they are unresponsive and really lack polishing." That could plausibly be dismissed as one frustrated player's outlier opinion, except that one of this review's most engaged positive reviewers — with over 460 hours logged — independently raised the exact same structural issue: minigames "start off SO slow, and you can't change it at all. The minigames are like 90% waiting and then the last 10% is actually challenging and fun until you die. No real in between." Two reviewers on opposite sides of the overall recommendation, one deeply invested and one who bounced off early, converging on the identical specific complaint is a strong signal this is a genuine, still-unresolved design issue rather than a one-off frustration.

A genuinely major post-launch expansion

Where Apanana distinguishes itself from a typical small idle release is the sheer scale of its post-launch support. Beyond a steady stream of balance and bug-fix updates in its first week, the developer shipped "Apanana 1.1" in June 2026 — self-described as "the biggest update to the game so far" — adding four new diagonal adventure directions unlocked after completing the adjacent cardinal ones, four entirely new minigames, a full fishing system, companion familiars that grant passive buffs, two new constellations, and a reworked constellation sky. Follow-up updates through July continued refining that new content, including a "Constellation Attunement" system specifically added because "fully maxing every skill did not feel like an equally meaningful goal" — the kind of considered, feedback-driven design iteration not typical of a $3.99 solo release four months post-launch.

A rough early welcome, since patched

One notable gap: this review found no evidence of a tutorial existing at launch. One wasn't added until an April 2026 update, with the developer candidly admitting in the accompanying patch notes that "the tutorial could end up feeling like the final boss," a wry acknowledgment that early players were left to figure out the game's systems — adventures, trinkets, constellations — largely unguided. That's a real rough patch for early adopters, even though the developer's response, adding a proper onboarding flow "which was something a lot of feedback pointed out," reflects the same responsive pattern evident throughout the rest of the update history.

Small, steady polish beyond the headline update

Beyond the major 1.1 expansion, Apanana's earliest patches show a developer sweating small usability details from the very first week. A March update added an online leaderboard through the Stats Panel — letting players compare progress directly rather than only against their own prior runs — alongside a required Data Agreement disclosure for that new feature. Other early fixes addressed specific, concrete usability friction: a "Fit to Screen" display option that previously relied on rough presets was corrected to properly match a player's actual display, tooltip and description text was made more consistent throughout, and a bug that let players lose one of the minigames instantly on a stray keypress was fixed. None of these are individually significant, but taken together across a two-week span immediately following launch, they paint a picture of a developer actively watching for and responding to rough edges in real time, not just batching fixes into occasional larger updates.

Verdict

Apanana is a well-supported, genuinely substantial cozy idle-incremental game for its price, backed by a solo developer who has kept shipping meaningful new systems — fishing, familiars, diagonal adventures, constellation attunements — for months after a $3.99 launch. Its most persistent flaw, an unadjustable and poorly-paced minigame loop, is corroborated independently by both a critical and a deeply invested reviewer, and appears to remain unresolved as of this review despite substantial other content growth. For idle-genre fans looking for something cozy to run in the background, that's a fair tradeoff; players wanting every system polished to the same standard should temper expectations around the minigames specifically.

Pros and cons

Pros

  • This review's sample includes multiple reviewers with genuinely enormous logged playtime — one at 33,770 minutes (over 560 hours) simply wrote 'I love my monkey,' and another at 27,622 minutes (over 460 hours) called it 'a decent amount of fun'
  • An unusually deep and well-paced achievement structure: 100 tracked achievements taper smoothly from 100% down to 9.3%, reflecting real structural depth across clicking, adventuring, fishing, trinkets, constellations, and familiars rather than a shallow clicker loop
  • Extraordinarily active post-launch development for a $3.99 solo release: 11 partner-events posts in roughly four months, capped by 'Apanana 1.1,' the developer's own self-described 'biggest update to the game so far,' adding diagonal directions, four new minigames, a full fishing system, and companion familiars
  • A broad, genre-appropriate accessibility profile: Adjustable Text Size, Custom Volume Controls, Mouse Only Option, Playable without Timed Input, and Save Anytime, suited to a game explicitly designed to run passively in the background

Cons

  • A specific, corroborated complaint about minigame pacing: this review's lone negative review called the difficulty curve 'unresponsive and really lack polishing,' while a separate, highly-engaged 460-hour positive reviewer independently agreed the minigames 'start off SO slow, and you can't change it at all... 90% waiting and then the last 10% is actually challenging'
  • That same negative review raises a specific structural complaint about the adventure system: exploring in each of the four directions 'has single mini game for it and no difference between levels of adventure,' a fair critique of repetition even if the game's broader systems (trinkets, constellations) add variety elsewhere
  • The negative reviewer also states the idle mechanics require ongoing manual attention and 'doesn't work offline,' a meaningful caveat for players specifically drawn in by the 'idle' framing expecting true background progression while the game is closed
  • This review found no dedicated tutorial existed at launch — one confirmed only in an April 2026 update, months after release, with the developer candidly admitting the tutorial 'ended up feeling like the final boss' to build, describing a rough first-experience gap for early adopters

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Value 8.5 / 10
  • Originality 7 / 10
  • Accessibility 7.5 / 10