Lethal Dungeon
A card game built entirely around one puzzle "Lethal Dungeon" strips the roguelike deckbuilder down to a single, uncompromising rule: win every battle using only the card
8.1 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A card game built entirely around one puzzle "Lethal Dungeon" strips the roguelike deckbuilder down to a single, uncompromising rule: win every battle using only the card
8.1 / 10
A turn-based roguelike RPG about guiding a randomly assembled six-character party through twenty floors of a cursed labyrinth, built on a genuinely promising resource- management core that launched rough enough to frustrate even its own admirers.
5.5 / 10
Adventure Works L.L.C.'s self-published debut sends a slacker student and his time-travelling professor swinging and climbing through cinematic historical set pieces, and reviewers describe a short but note-perfect Back to the Future-meets-Indiana Jones adventure that leaves them wishing there were more of it.
8 / 10
Lights Out Dark House is a short atmospheric horror walking sim from solo developer Dead Dream Games, sending an investigative journalist into a haunted, note-strewn house to uncover the murder of Emma Mogreens and her baby, and this review finds a genuine, low-budget scare with real atmosphere undercut by a specific, player-confirmed lighting bug the developer has already moved to fix.
5.5 / 10
A charming desktop-companion idle game about raising and gacha-collecting pixel fish, undercut at launch by a save system that repeatedly failed to persist progress between sessions -- a bug the developer claimed to fix within days, but which reviewers kept reporting for months afterward.
2.5 / 10
Bristol outsourcing studio Meteor Pixel's first original IP turns a sticker book into a cozy decorating sandbox, and a genuinely charming, well-crafted sticker library wins over the vast majority of players even as a consistent, specific complaint about thin content and short runtime runs through a meaningful share of its own reviews.
6.5 / 10
A cozy Early Access desktop-companion idler about hatching and raising collectible ghosts in a terrarium that sits on your screen, met with a genuinely unanimous early review base and only a handful of small, specific rough edges.
7.5 / 10
A charming, low-stakes open-world game about being a mischievous cat exploring a small Japanese-style town, whose art style, animations, and cat-simulator charm win over nearly everyone who plays it, tempered by a remarkably consistent complaint that its two-to-five-hour runtime is thin relative to its full asking price, plus a range of specific, reproducible bugs including softlocking wall-clipping glitches.
6.5 / 10
A solo-developed 2D RPG about a child crossing an unsettling, LISA-esque world to get dog food, whose slight, forgiving combat is consistently the one thing a near-unanimously positive review sample agrees is weaker than everything surrounding it.
7.2 / 10
Game Freak's non-Pokémon RPG turns turn-based combat into a card-and-board hybrid with a Toby Fox soundtrack — a genuinely inventive idea its critics found charming but undercooked, and whose belated 2020 PC port shipped, almost unbelievably, without a fullscreen option.
6 / 10
A 1994 Japan-only SNES anthology RPG gets a gorgeous HD-2D remake and its first-ever release outside Japan -- eight short, wildly different stories in one box, held together by writing critics and players agree is stronger than the archaic combat carried over from the original.
8 / 10
A short, Japanese-language narrative adventure about cooking for a hard-drinking senpai over eight strange summer nights, earning a Mostly Positive reception for its nostalgic, low-stakes atmosphere while reviewers are sharply divided over its disclosed use of generative AI in its art and music.
6 / 10
A flashy, combo-driven hack-and-slash roguelite that most of its reviewers call genuinely fun to play, undercut by a sprawling, overlapping rune-currency system some find satisfyingly deep and others call an inscrutable mess, plus rough voice mixing and a year of apparent silence from the developer since its last patch.
3 / 10
Developer Mindflair Games, published by Excalibur Publishing, delivers an Early Access driving-survival game about repairing and roughing it across a post-disaster American wilderness in a broken-down RV, earning genuine praise for its cozy, cooperative loop from a portion of a Mixed review base, set against a dominant, heavily repeated complaint that its asking price far outstrips a currently thin, repetitive content set.
5 / 10
A charming gnome-run dungeon tavern sim from solo studio sudo eat cake, Positive across 34 reviews for its addictive cooking-farming-brewing loop and genuine developer care — held back by real, specific inventory and brewing bugs this review found no evidence of a patch for yet.
7 / 10
A narrative time-loop incremental from solo developer Escheria, Mostly Positive across 35 Early Access reviews for a smoother take on the beloved Increlution formula and an unusually responsive developer — set against real complaints about early-game pacing, a destabilising mid-run update, and disjointed zone design this review found corroborated directly in the developer's own patch history.
6.5 / 10
A mining incremental about a mole digging endless loops for resources and artifacts, whose demo-to-full-game jump and AI-generated cutscenes have drawn specific, detailed criticism, though at least one seasoned incremental-genre reviewer still recommends its pacing.
4.5 / 10
Numantian Games' debut is an unapologetic throwback to Might and Magic-style first-person party RPGs, and its current Steam sample is split almost exactly where you'd expect an old-school difficulty curve to split it — deep, satisfying character building on one side, punishing RNG and a tedious food-management system on the other.
6.5 / 10
A stylish, David Lynch-inflected puzzle-mystery set in a baroque manor from Simogo, whose striking noir presentation and pen-and-paper puzzle craft earn deep devotion from genre fans, tempered by a remarkably consistent complaint about a deliberately obtuse single-button control scheme and formulaic lock-and-code puzzles, plus specific, serious accessibility gaps around colorblind support and unwarned strobing lights.
6.5 / 10
A Tim Burton-flavoured action-adventure where every citizen's fate is set by a dice roll at birth, built around a genuinely original hybrid of real-time dodging and card-hand-style dice combat that runs out of new ideas well before the story does.
7 / 10
A handsomely produced but slight FMV visual novel entry in intiny's viral 完蛋!我被美女包围了!franchise, praised by returning fans for its production values and emotional closure with beloved characters but criticized for a very short, thin, and occasionally incoherent story.
6.5 / 10
A Pokémon-inspired monster-collector RPG from Beehive Studios, published by Team17, casting players as the amnesiac Trey exploring the world of Talea to recover his memories and tame Animon creatures, Mostly Positive across 1,121 reviews for its gorgeous art and creature designs — with a well-documented pattern of progress-halting bugs and a promised July update that reviewers confirm never arrived on schedule.
5.5 / 10
Tetsuya Mizuguchi's Enhance returns to the block-and-music puzzler that predates Tetris Effect, and the review corpus responds with genuine reverence for its synchronised audiovisual flow, tempered by a specific, recurring accessibility complaint about reading blocks against busy backgrounds and a music selection some longtime fans find thinner than the series' PSP roots.
7.5 / 10
Broken Bird Games' psychological horror walking sim traps a grieving man inside a shifting, looping house, earning a "Very Positive" score for its striking visuals and emotionally raw take on trauma, divisive for the framing narrator many demo fans didn't expect.
7.5 / 10