Key art for The Puzzle Room VR ( Escape The Room )

Game review

The Puzzle Room VR ( Escape The Room )

5.4 / 10

Developer
Bellcat Game
Publisher
Bellcat Game
Released
4 January 2017
Platforms
Windows
Genre
Puzzle
Monetisation
One-time purchase, no DLC or in-app purchases.
Players
Single-player only

The short version

The Puzzle Room VR drops players into three themed escape rooms, solving puzzles and finding clues to unlock the way out. Steam's aggregate reads Mostly Positive at 70% of 44 English-language reviews, and this review read all 13 negative reviews plus a sample of the positive side.

Genuine praise for the puzzle design recurs across this sample, with several reviewers calling it among the better VR escape room experiences available. What holds a meaningful share of reviewers back is twofold: real, specific motion-sickness reports from players with substantial VR experience elsewhere, and a short runtime of just three rooms completable in about an hour, which several reviewers weigh directly against the asking price. This review checked the developer's own update history and found a "Room4" promised as free, upcoming content in an October 2017 post — never delivered, as far as the public record shows, in the nine years since. Steam's own achievement data shows an unusually low 0.4% completion rate for both of the game's achievements, a number low enough to independently support one reviewer's specific claim that achievements are broken rather than simply difficult.

Biggest strengths

  • Genuinely well-regarded puzzle design, with multiple reviewers calling it one of the better VR escape room experiences and specifically praising room 2 and room 3 for clever, medium-difficulty challenges
  • Nicely animated presentation that draws specific praise even from some critical reviewers
  • Teleportation movement is available as an option, addressing at least part of the comfort concerns some VR games in this genre don't offer

Biggest weaknesses

  • Real, specific motion-sickness reports from reviewers with substantial VR experience elsewhere (Elite Dangerous, Echo Arena, Lone Echo), several describing symptoms worse than anything else they'd played, tied to smooth movement options with limited alternatives
  • Only three rooms are playable, completable by most accounts in about an hour, which several reviewers weigh directly against the asking price relative to competing titles
  • This review confirmed via the developer's own 2017 news post that a fourth room was promised as free upcoming content — and, as far as the public record shows, never delivered in the nine years since

Who it's for: VR puzzle fans specifically prepared for real motion-sickness risk and a short, three-room runtime rather than an extensive experience.

Our recommendation: Worth its very low price for VR escape-room fans who don't get motion sick easily — just go in expecting three rooms and no further content, since a promised fourth room never materialised.

5.4 / 10

Introduction

The Puzzle Room VR drops players into three themed escape rooms, solving puzzles and finding clues to unlock the way out. Developed and published by Bellcat Game, it launched on Steam on 4 January 2017 at NZ$2.99. Nearly nine years later, its 44 English-language reviews sit at 70% positive, Mostly Positive. This review read all 13 negative reviews in that sample alongside a range of the positive side.

Genuinely well-regarded puzzles

The core puzzle design draws real, specific respect. "Brilliant game. Room 3 is a bit tricky... but overall the best VR escape room game in my opinion," reads one review. Another, reviewed on an HTC Vive Pro, praises it as "well made, fun, medium difficulty." Even a detailed negative review lists "fun puzzles," "easy for new-escapees," and "nicely animated" among its pros before detailing its actual complaints — a pattern suggesting the core experience genuinely works for a meaningful share of players.

Real motion-sickness reports and a short runtime

What holds a meaningful share of reviewers back is twofold. First, motion sickness: "I have bobbed all over in Echo Arena and Elite, as well as first-person offerings like Gorn and Blade & Sorcery, and none of them are in the same league with how rapidly this game made me queasy," reads one detailed review, specifically citing smooth movement with limited alternatives as the cause. A second reviewer, independently, reports similar symptoms despite "more than a fair number of hours in Elite Dangerous and Lone Echo with absolutely no issues" elsewhere. Second, length: "Only 3 puzzles, which can all be within an hour," reads one review, a complaint echoed by several others who weigh the short runtime directly against the price.

A promised fourth room that never arrived

That length complaint connects to something this review could check directly. One reviewer states plainly: "Development has been stopped so no more content." This review checked Bellcat Game's own public update history and found the specific promise behind that complaint: an October 2017 post titled "Room4 is coming soon !!!! It's FREE !!!!!" As far as the public record shows, no fourth room was ever released in the nine years since that promise. A separate reviewer's claim that the game's achievements are "broken" finds independent support in Steam's own data: both of the game's achievements sit at just 0.4% completion — an unusually low figure for goals that, by most reviewers' accounts, should be earned simply by finishing the game's short three-room campaign.

Verdict

The Puzzle Room VR delivers genuinely well-regarded puzzle design across its three rooms, and its very low price limits the risk of trying it. But this review's full read of its negative-review sample confirms real, independently corroborated concerns: motion sickness reported by experienced VR players, a runtime some call too short for the price, and a promised fourth room that, as far as this review could verify, was never delivered. Worth it for VR puzzle fans with strong sea legs and realistic expectations about how much content is actually here.

Pros and cons

Pros

  • Genuinely well-regarded puzzle design, with multiple reviewers calling it one of the better VR escape room experiences and specifically praising room 2 and room 3 for clever, medium-difficulty challenges
  • Nicely animated presentation that draws specific praise even from some critical reviewers
  • Teleportation movement is available as an option, addressing at least part of the comfort concerns some VR games in this genre don't offer
  • Very cheap at NZ$2.99, limiting the financial risk even given the short runtime

Cons

  • Real, specific motion-sickness reports from reviewers with substantial VR experience elsewhere (Elite Dangerous, Echo Arena, Lone Echo), several describing symptoms worse than anything else they'd played, tied to smooth movement options with limited alternatives
  • Only three rooms are playable, completable by most accounts in about an hour, which several reviewers weigh directly against the asking price relative to competing titles
  • This review confirmed via the developer's own 2017 news post that a fourth room was promised as free upcoming content — and, as far as the public record shows, never delivered in the nine years since
  • Steam's own achievement data shows an unusually low 0.4% completion rate for both of the game's achievements, independently supporting a reviewer's specific claim that achievements are broken rather than simply difficult
  • Real, if less common, bugs recur: one reviewer reports becoming stuck inside the ceiling with no available fix, and a confusing opening sequence that places the Start button behind the player

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Performance 4 / 10
  • Value 4.5 / 10
  • Originality 6 / 10
  • Story 4 / 10