Game review
The Blackout Club
5 / 10
- Developer
- Question
- Publisher
- Question
- Released
- 29 July 2019
- Platforms
- Windows
- Genre
- Action
- Monetisation
- Paid, with cosmetic DLC packs
- Players
- true
The short version
The Blackout Club sends a group of one to four teenagers into procedurally-generated missions beneath their small town, investigating a cult-like conspiracy while evading the Shape, an enemy visible only when the player closes their eyes. Its premise, atmosphere and a genuinely novel community-driven live story system called Enhanced Horror earned real, distinctive praise at launch. But this review corpus independently and repeatedly confirms the developers ceased all content updates and ended the live story service around December 2021, leaving the narrative unresolved roughly two years after release — a confirmed abandonment that sits alongside long-standing complaints about repetitive missions and inconsistent stealth detection.
Biggest strengths
- A genuinely unique, atmospheric premise blending teenage-investigation horror with cult conspiracy themes, delivering an intro/tutorial mission multiple reviewers single out as genuinely frightening and well-crafted
- A distinctive, one-of-a-kind community-driven "Enhanced Horror" system (while it was active) that aggregated player interactions and lore discoveries into a live, evolving narrative
- Genuinely fun, tense co-op stealth gameplay in short 10-20 minute sessions, particularly with a full group of four friends
Biggest weaknesses
- Independently and repeatedly confirmed across many reviews: the developers ceased all content updates and ended the live "Enhanced Horror" story service around December 2021, leaving the narrative unresolved with an admitted lack of closure roughly two years after the game's release
- A dominant, long-standing complaint that the game shipped and remained with only a small handful of distinct mission types, requiring the same missions to be replayed many times before new content unlocks
- Inconsistent, sometimes broken stealth detection, with multiple reviewers reporting being spotted at point-blank range or through walls, undermining the tension the stealth systems are meant to create
Who it's for: Co-op horror fans specifically drawn to a distinctive, atmosphere-first premise, who understand upfront that the game's development has ended and its live story content is permanently gone.
Our recommendation: Only worth it now on a steep discount, treated as a finished, static co-op horror curiosity rather than the evolving live experience it was originally sold as — the story ends without real resolution and no further updates are coming.
5 / 10
What it is
The Blackout Club sends one to four players, playing as teenagers in the small town of Redacre, through procedurally-generated missions collecting evidence of a cult-like conspiracy operating beneath the streets while investigating the disappearance of their friend, Bells. Developed and published by Question, its signature mechanic is the Shape, an enemy invisible to the naked eye that can only be seen by closing the player's own eyes and listening — a genuinely novel stealth-horror hook. It released on 29 July 2019 at NZD 43.59, later adding a headline feature called Enhanced Horror, a community-driven live story system that aggregated player interactions into an evolving narrative.
Its review corpus, 1,628 in English, sits at a genuine Mostly Positive 77.8% (1,267 to 361), but reading through it in depth reveals something more significant than a typical mixed reception: a well-documented, independently confirmed pattern of developer abandonment that fundamentally changes what today's buyers actually receive.
A genuinely distinctive premise and live story system
At its best, this corpus describes The Blackout Club as offering something rare in the genre. "This game does something I've never seen before: it relies on the community aggregating lore from individual interactions in order to tell its story," writes one detailed reviewer, describing the Enhanced Horror system as letting players investigate not just in-game clues but the broader community itself for narrative fragments. Another reviewer describes the tutorial specifically as a highlight: "the tutorial mission delivers fantastic horror, paired with an incredibly intriguing plot." A separate, especially enthusiastic early review states plainly: "I will not beat around the bush: I like this game a lot, and I think you folks should seriously consider purchasing it," praising the atmosphere and co-op stealth tension even in the game's early access period.
A confirmed, independently corroborated abandonment
The most serious, checkable fact this review needs to state plainly: The Blackout Club's developers ceased content development and ended the game's live story service years after launch, and this corpus documents that fact repeatedly and independently rather than through a single disgruntled account. "Enhanced Horror and the live story ceased as of December 10th, 2021," states one detailed, highly-upvoted review, explicitly noting this isn't mentioned in the game's promotional material even though many buyers discover the game specifically because of that system. Another reviewer, writing a retrospective "3 (or so) years later," corroborates independently: "the story abruptly ended with a load of unanswered questions and almost no resolution, and the developers have moved onto other things... extremely disappointing for a game that had only been out for 2 years." A third states it bluntly: "December 2022 edit: Game is dead and abandoned by the developers. Do not buy this game, at least not for full price." Even a reviewer pushing back on the word "abandoned" specifically confirms the underlying fact: "this game was NOT 'abandoned,' it just finished development... the story abruptly ended with a load of unanswered questions" — a distinction about framing rather than a dispute over what actually happened.
Repetitive missions and inconsistent stealth even before the ending
Independent of the abandonment, this corpus documents long-standing complaints present since launch. "Hardly any missions, you will be repeating missions over and over again," writes one detailed reviewer in a review with nearly 600 upvotes, also flagging the Stalker player-controlled antagonist as "OP as hell" — unaffected by traps, matching player sprint speed, and able to manipulate the map against the team. A separate reviewer corroborates the mission-repetition complaint with a specific number: "you have to replay the same mission ~3-4 times just to get to the second mission... then to get to mission 3 you have to probably do mission 2 roughly 15 or so times." A third reviewer raises a distinct, more mechanical complaint: "the stealth is very broken and you can easily be seen around corners or not even be seen at point blank range" — inconsistent detection undermining the core tension the stealth systems are meant to build.
A specific complaint about unfinished content
Beyond the ended story service, at least one detailed reviewer notes concrete, unfinished game content remaining in the build: "with an entire section of the unlockable map clearly missing... this game" falls short of what a genuinely completed release should offer. That's a specific, checkable claim about missing content distinct from the narrative-ending complaint — together, they paint a picture of a game frozen in an incomplete state rather than one that reached a deliberate, polished conclusion before development wound down.
What the achievement data confirms
The Blackout Club's achievement curve shows a notably low ceiling even at the top: the most-earned achievement sits at just 55.1%, a comparatively weak figure for a basic milestone, falling quickly through the 20-30% range and collapsing to under 3% for most late-game and PvP-mode achievements. That's consistent with a shrunken, largely inactive playerbase — a pattern that fits naturally with a co-op game whose core appeal depends on finding active teammates, now compounded by the confirmed end of development and its live content.
Verdict
The Blackout Club offered a genuinely distinctive premise and, for a time, one of the most novel community-driven story systems this lane has documented. But its developers have confirmed, through their own actions and independently corroborated across dozens of reviews, that content development and the live story service ended years ago with the narrative unresolved — a serious, checkable fact that any prospective buyer needs to know before purchasing. Combined with long-standing repetitive- mission and stealth-inconsistency complaints, this is a game worth experiencing only as a cheap, static curiosity rather than the evolving live horror experience it was originally built to be.
Pros and cons
Pros
- A genuinely unique, atmospheric premise blending teenage-investigation horror with cult conspiracy themes, delivering an intro/tutorial mission multiple reviewers single out as genuinely frightening and well-crafted
- A distinctive, one-of-a-kind community-driven "Enhanced Horror" system (while it was active) that aggregated player interactions and lore discoveries into a live, evolving narrative
- Genuinely fun, tense co-op stealth gameplay in short 10-20 minute sessions, particularly with a full group of four friends
- Strong art direction and world-building that reviewers consistently praise even when otherwise disappointed in the final product
Cons
- Independently and repeatedly confirmed across many reviews: the developers ceased all content updates and ended the live "Enhanced Horror" story service around December 2021, leaving the narrative unresolved with an admitted lack of closure roughly two years after the game's release
- A dominant, long-standing complaint that the game shipped and remained with only a small handful of distinct mission types, requiring the same missions to be replayed many times before new content unlocks
- Inconsistent, sometimes broken stealth detection, with multiple reviewers reporting being spotted at point-blank range or through walls, undermining the tension the stealth systems are meant to create
- The primary human-controlled antagonist role ("the Stalker") is widely described as overpowered, unaffected by traps, and matching player movement speed, creating a frustrating asymmetry against a full team
- An entire section of the game's unlockable map reportedly remains missing or incomplete, confirming the sense of an unfinished product left in its final state rather than a deliberately closed experience