Game review
Swimming with Sharks
7.5 / 10
- Developer
- Markus Fisch
- Publisher
- Self-published
- Released
- 13 September 2022
- Platforms
- Web browser (desktop and mobile)
- Genre
- Point-and-click adventure
- Monetisation
- Free, public domain, no ads and no in-game purchases
- Players
- Single-player only
The short version
A guest is dead, a knife is where it shouldn't be, and it's up to you to work out who did it before the boat trip ends — Swimming with Sharks is a genuinely well-made murder-mystery adventure, and js13kgames.com's own judged results back that up loudly: 10th of the entire 2022 field for gameplay, 17th for controls. Testing confirmed the tap-to-investigate mechanic directly, tapping a specific character and getting a unique written response rather than a generic click-through. The one real flaw, independently confirmed by multiple competition judges and by this review's own screenshots, is that the directional arrows used to move between rooms are so pale against the sky-blue background that they're genuinely hard to see.
Biggest strengths
- "Confirmed as genuine point-and-click investigation, not a slideshow: tapping directly on a specific character's exact hitbox produced a unique written response ('That's me!') distinct from the scripted dialogue that plain taps had been advancing moments earlier — the same interaction was reproduced with a mouse click on desktop at the equivalent scaled position"
- "Judged 10th out of the entire js13k 2022 field for gameplay and 17th for controls — genuinely strong, specific results, not a vague popularity signal, and multiple unprompted comments call it 'one of my favourite games for this year' and 'a well put together murder mystery'"
- A striking, confident minimalist visual style — solid silhouettes against gradient skies and seas — judged 20th of the field for graphics, and distinctive enough to recognise instantly
Biggest weaknesses
- "The directional arrows that let you move between the boat's rooms are genuinely, verifiably too faint: a competition judge documented getting stuck and resorting to a browser console breakpoint to force progress because 'the arrow up and to the right of the cabin' was essentially invisible against the sky. This review's own screenshots confirm the same pale, low-contrast arrows on both phone and desktop — a real, fixable accessibility problem on the shelf's own primary navigation control, not a one-off complaint"
- "Judged 113th of the field for audio, and several separate comments ask for even minimal sound effects to land the game's comic beats"
- A short, single-sitting mystery with what more than one player called an 'abrupt' ending — once solved, there's little pull to replay it
Who it's for: Fans of short, witty point-and-click mysteries who don't mind a UI detail hiding in plain sight
Our recommendation: Add to the shelf. A confirmed touch-driven investigation mechanic backed by strong competition results, held back only by a fixable contrast problem worth flagging
7.5 / 10
Something has gone wrong on a pleasure cruise: a guest is dead, there's a knife where a knife has no business being, and the game hands you the job of working out what happened before the trip is over. Swimming with Sharks plays it for dark comedy rather than dread — the tone lands somewhere between a cozy mystery and a shrug emoji — and js13kgames.com's own judged results for 2022 back up what's obvious in five minutes of play: 10th place out of the entire field for gameplay, 17th for controls, both genuinely strong, specific results rather than a vague popularity number.
Confirmed as real investigation, not a click-through
The distinction that matters here is the same one that separates a slideshow from an adventure game: does tapping a specific thing in the scene produce a specific response, or does any tap just advance the same script? This was tested directly rather than assumed. Early dialogue advanced on any tap, as expected for a scripted opening. But tapping precisely on one character's hitbox — not the deck, not the other character standing next to him, but that exact figure — produced a unique line, "That's me!", distinct from anything a blind tap nearby had triggered. The identical result came from a mouse click on the equivalent scaled position on desktop. That's real point-and-click investigation, backed by a DOM structure that names dozens of individually clickable characters, rooms and objects (a knife, a watch, goggles, a bra, a laxative — this being that kind of mystery).
A real flaw, not a nitpick
One problem shows up independently in this review's own testing and in the competition's own record, described in almost identical terms both times: the small arrows used to walk between the boat's rooms are so pale against the sky-blue background that they're genuinely difficult to spot. A js13k judge documented getting stuck badly enough to open the browser console and manually force game-state variables just to progress, specifically because "the arrow up and to the right of the cabin" was nearly invisible — and said so plainly: "you need to at least put a solid border around them or something." Screenshots taken for this review, on both phone and desktop, show exactly the same low-contrast arrows the judge described. For a control that's the primary way to move around the entire game, that's a real usability problem rather than a matter of taste, and it's the one thing standing between this and a notably higher score.
The other consistent gap, echoed by several separate commenters, is silence: the game has no audio, and more than one player specifically wished for sound effects to land its comic timing — "apart from the knife in his head, he looks unharmed" lands harder with a beat of music behind it than without one.
Final verdict
This is a well-built, funny, dark little mystery that a genuinely large slice of its own competition's judges rated among the best gameplay and controls of that entire year, and its point-and-click interaction was directly confirmed to work correctly on both touch and mouse. The faint navigation arrows are a real, documented flaw worth fixing rather than dismissing, and the total silence is a second, smaller one — but neither one erases what multiple people independently called one of the best entries of its year. Worth a slot on the shelf.
Pros and cons
Pros
- "Confirmed as genuine point-and-click investigation, not a slideshow: tapping directly on a specific character's exact hitbox produced a unique written response ('That's me!') distinct from the scripted dialogue that plain taps had been advancing moments earlier — the same interaction was reproduced with a mouse click on desktop at the equivalent scaled position"
- "Judged 10th out of the entire js13k 2022 field for gameplay and 17th for controls — genuinely strong, specific results, not a vague popularity signal, and multiple unprompted comments call it 'one of my favourite games for this year' and 'a well put together murder mystery'"
- A striking, confident minimalist visual style — solid silhouettes against gradient skies and seas — judged 20th of the field for graphics, and distinctive enough to recognise instantly
- Genuinely funny, dark writing that repeat commenters single out by name ('apart from the knife in his head, he looks unharmed'), which is rare for a 13-kilobyte competition entry
- Public domain (Unlicense), confirmed by reading the actual UNLICENSE file, with zero console errors and zero failed requests across every test
Cons
- "The directional arrows that let you move between the boat's rooms are genuinely, verifiably too faint: a competition judge documented getting stuck and resorting to a browser console breakpoint to force progress because 'the arrow up and to the right of the cabin' was essentially invisible against the sky. This review's own screenshots confirm the same pale, low-contrast arrows on both phone and desktop — a real, fixable accessibility problem on the shelf's own primary navigation control, not a one-off complaint"
- "Judged 113th of the field for audio, and several separate comments ask for even minimal sound effects to land the game's comic beats"
- A short, single-sitting mystery with what more than one player called an 'abrupt' ending — once solved, there's little pull to replay it
- A few independent comments mention getting stuck on which objects were actually clickable, a milder version of the same discoverability problem as the faint arrows