Key art for Souper Bloody

Game review

Souper Bloody

6 / 10

Developer
Jelle Rubbens, Simon Huysentruyt, Sander Bex, Sky Rossel, Gabriela Briceno Macias, Effy Peralta Camacho
Publisher
Hogeschool West-Vlaanderen
Released
27 March 2026
Platforms
Windows
Genre
Action
Monetisation
Free to play
Players
Single-player

The short version

Souper Bloody is a free roguelite hack-and-slash built by a student team through Hogeschool West-Vlaanderen, released 27 March 2026, casting the player as a demonic force slaughtering vegetables through the depths of the Underlasagne. Its 45-review sample is 82 percent positive and clearly charmed by its art style, food-pun humor, and real structural depth for a free release, but this review also found a combat-feel complaint that recurs across nearly every language in the sample, along with a striking, specific performance report and a credible question about review authenticity.

Biggest strengths

  • This review's sample repeatedly praises the game's art style and food-pun humor, with reviewers calling it charming, beautiful, and impressive not just as a student project but as a game in general
  • This review checked the global achievement data and found real structural depth behind the free price tag, thirteen tracked achievements naming two distinct boss fights, a minecart traversal system, a spice-based build mechanic, and dedicated no-hit and five-minute speedrun challenges
  • This review's sample singles out the game's music and its puddle-based movement mechanic, being restricted to moving through spilled blood, as standout design choices that reviewers keep bringing up unprompted

Biggest weaknesses

  • This review's sample includes a combat-feel complaint repeated across English, Spanish, and Russian reviews alike, describing the character's attack hitbox as unreliable or slow enough that landing a hit rarely feels satisfying
  • This review's sample includes a detailed report from a Simplified Chinese-language reviewer of the game pushing their GPU to 80 degrees Celsius within about ten minutes of play, an unusually severe optimization complaint for a game this small in scope
  • This review's sample includes one detailed Not Recommended review naming specific credited developers it believes have left positive reviews of their own game, an authenticity concern worth weighing given how small this credited team is

Who it's for: Fans of short, funny roguelites who want something free to fill an evening and don't mind rough combat feedback; a harder sell for players who weight moment-to-moment combat feel heavily, since that's this sample's most consistent sticking point.

Our recommendation: Worth a free download for the art and humor alone, with a fair warning that the combat itself is the weakest link almost everyone in this sample agrees on.

6 / 10

Souper Bloody casts the player as a demonic force accidentally summoned by a pot of vegetables, hacking through the depths of the "Underlasagne" in short, food-themed roguelite runs. It's free to play, built by a six-person student team and released through Hogeschool West-Vlaanderen on 27 March 2026. This review draws on all 45 reviews in the game's full review total, alongside its achievement data and developer patch history.

A punny, charming reveal for a free student project

The first thing this sample responds to is the presentation. Reviewers repeatedly call the art style charming and beautiful, and more than one goes out of their way to note the game is impressive "not only as a student project, but as a game in general." The food-pun humor runs through everything, from the vegetable enemies to the achievement names, and while a couple of reviewers find the constant puns grating alongside other complaints, most treat it as part of the game's appeal rather than a flaw.

Real structural depth behind the free price tag

This review checked the global achievement data directly and found more substance than a free student project might suggest at a glance. Thirteen tracked achievements point to two distinct boss encounters, the Devillish Salad and the Big Soup, a minecart traversal system, a spice-based build mechanic with its own progression milestones, and dedicated challenge runs for finishing a level without getting hit or clearing an entire run in five minutes. Reviewers separately single out the game's puddle-based movement, restricted to moving through spilled blood on the floor, as a distinctive balancing mechanic rather than an afterthought, and its music comes up unprompted just as often; one reviewer calls it "an absolute win," while another says the score "matches the flow of the game perfectly."

The complaint this sample can't get past: combat feel

Set against that structure is this sample's single most repeated criticism. English, Spanish, and Russian-language reviewers independently describe the same problem in different words: the character's attack doesn't land the way it should. One Spanish review states plainly that "el ataque de tu personaje pareciera que no existe, posiblemente la hitbox está mal hecha" ("your character's attack seems like it doesn't exist, the hitbox is probably broken"), while a Russian reviewer describes the hitboxes reading "очень странно" (very strangely). Multiple English reviews separately flag enemy aim and spawn placement as frustrating on top of that, with one calling the combat "slow and unsatisfying especially at start" and another warning it can take a long stretch of upgrades before it starts to feel better, if it does at all. A Polish-language review frames the same shortfall as a pacing problem rather than a pure combat one, noting the game "potrafi dać frajdę" (can deliver real fun) early on, but that the feeling fades after a few sessions since the mechanics don't develop enough to sustain longer-term interest.

Visual glitches and a genuinely alarming performance report

Beyond combat feel, this sample raises real technical concerns. One Not Recommended review lists "animation errors, awkward visual glitches, terrible enemy spawns" as evidence the game feels closer to "an unfinished Demo than a polished game." More striking is a detailed Simplified Chinese-language review reporting the game pushed their GPU to 80 degrees Celsius within roughly ten minutes of play, a performance issue the reviewer notes many far larger games never cause, and explicitly frames as the reason they couldn't recommend the game despite wanting to be encouraging toward a free student project.

A save-loss report, and two patches that followed

A Russian-language reviewer reports losing save progress partway through a 100 percent completion run, one that would have taken four hours instead of six had the save held. This review checked the developer's partner-events feed directly and found two post-launch patches, dated 6 and 8 April 2026, the first explicitly titled "Fixes Galore!", suggesting the small team was actively responding to exactly this kind of bug and performance report in the weeks after launch.

A specific, credible question about review authenticity

One detailed Not Recommended review raises a concern this review can't independently verify but is worth reporting plainly: the reviewer states they can identify specific positive reviews coming from people closely connected to the development team, naming "devs like SKY, the composer etc" as having left positive reviews of their own game. Sky Rossel appears directly in this game's credited developer list, which lends the claim real weight even without independent confirmation, and it's a factor worth weighing against the otherwise strongly positive review split.

Modest accessibility support

This review checked the store's accessibility feature-flag block and found four of nineteen tracked flags true, background volume controls, stereo sound, and a note that the game is playable without quicktime events. That's a genuine step ahead of several blank records this lane has found in past cycles, though real gaps remain: no difficulty levels, no color alternatives, and no keyboard-only or mouse-only option listed.

Verdict

Souper Bloody is a free, likeable piece of student work with real structural ambition behind its food-pun exterior, boss fights, a spice-based build system, and dedicated challenge runs all present for a price of nothing. But this review's sample is remarkably consistent about where it falls short: combat feel is the recurring sticking point across languages, and a specific performance report and an authenticity question about its review base are both worth knowing going in. A good, free way to spend an evening, with honest caveats about the rough edges underneath the charm.

Pros and cons

Pros

  • This review's sample repeatedly praises the game's art style and food-pun humor, with reviewers calling it charming, beautiful, and impressive not just as a student project but as a game in general
  • This review checked the global achievement data and found real structural depth behind the free price tag, thirteen tracked achievements naming two distinct boss fights, a minecart traversal system, a spice-based build mechanic, and dedicated no-hit and five-minute speedrun challenges
  • This review's sample singles out the game's music and its puddle-based movement mechanic, being restricted to moving through spilled blood, as standout design choices that reviewers keep bringing up unprompted
  • This review checked the developer's partner-events feed and found two post-launch patches in April, one titled 'Fixes Galore!', a visible response to the bug and performance complaints raised in this sample

Cons

  • This review's sample includes a combat-feel complaint repeated across English, Spanish, and Russian reviews alike, describing the character's attack hitbox as unreliable or slow enough that landing a hit rarely feels satisfying
  • This review's sample includes a detailed report from a Simplified Chinese-language reviewer of the game pushing their GPU to 80 degrees Celsius within about ten minutes of play, an unusually severe optimization complaint for a game this small in scope
  • This review's sample includes one detailed Not Recommended review naming specific credited developers it believes have left positive reviews of their own game, an authenticity concern worth weighing given how small this credited team is
  • This review checked the store's accessibility feature-flag block and found only four of nineteen tracked flags true, no difficulty levels and no color alternatives among the gaps, alongside a Russian-language report of a lost save that cost several hours of progress

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Value 8 / 10
  • Originality 6 / 10
  • Accessibility 3 / 10