Key art for Sirocco

Game review

Sirocco

5.5 / 10

Developer
Lunchbox Entertainment Inc.
Publisher
Lunchbox Entertainment Inc.
Released
2 May 2025
Platforms
Windows
Genre
Action, Strategy, Free To Play
Monetisation
Free to play with optional cosmetic in-app purchases (skin crafting system).
Players
Online multiplayer, 5v5 PvP, currently peer-to-peer following a server infrastructure rewrite.

The short version

Sirocco is Lunchbox Entertainment's free-to-play Early Access take on the naval MOBA subgenre popularised by the Warcraft III custom map Battleships, trading item-based ship customisation for a more conventional ability-driven MOBA structure. It won a genuinely enthusiastic core of MOBA veterans at launch, who praised its chill pace and clever theming, but a heavily documented crisis defines its story since: the developer shut its dedicated servers down indefinitely just three months after release, before clawing the game back to a playable state months later via a scrappy peer-to-peer netcode rewrite, with active development continuing well over a year on.

Biggest strengths

  • Praised by MOBA veterans as a genuinely fresh, chill take on the genre, with one reviewer with over 12,000 hours in Dota 2 calling it "the most chill moba out there," and another separately saying they "haven't enjoyed a moba this much since my first time playing dota 2."
  • Praised for accessible, strategy-over-mechanics design, with one reviewer noting it rewards "high level strategy decisions" over "micro moments" since units auto-fire, making it "easy to pick up" while still offering "a surprising amount of depth" to theorycraft between matches.
  • Praised for its naval theming and art direction, with one reviewer specifically citing "Supergiant vibes from the character designs" and another calling the concept of playing as a boat "cute" with "great theming."

Biggest weaknesses

  • The single defining, heavily documented event in the game's history is a dedicated-server shutdown announced 20 August 2025, just over three months after Early Access launch, which the developer stated bluntly would make "the game... unplayable," a collapse independently referenced by multiple reviewers, with one writing there is "a deep irony of a games store page description including 'infinitely replayable' when the games servers were only open for 4 months before shutting off indefinitely."
  • A heavily corroborated complaint from before the shutdown concerns weak team communication tools, with one reviewer citing "the lack of chat" and a "weak" ping system that made coordinating strategy in real matches feel like "trying to read your own teammates minds."
  • A fair, corroborated complaint from fans of the original Warcraft III and StarCraft II custom-map versions concerns lost depth in ship customisation, with one longtime player of "several versions of this game over the years" noting it "fails to capture the sense of customization" since weapons are now secondary to MOBA-style boat abilities, and another separately mourning the inability to "upgrade to bigger more badass ships" or "play merchant."

Who it's for: MOBA veterans curious about a slower-paced, more strategic alternative to Dota 2 or League of Legends, and fans of the original Warcraft III Battleships custom map willing to tolerate rough, still-recovering infrastructure; players wanting a stable, easy-to-join multiplayer game right now should wait and watch before committing time.

Our recommendation: A genuinely clever MOBA with real fans, but approach with open eyes about its documented server collapse and the peer-to-peer patch job currently holding it together.

5.5 / 10

A custom map's third life

Sirocco carries a lineage that will be instantly familiar to a certain slice of real-time-strategy veterans. Its direct ancestor is Battleships, a beloved Warcraft III custom map in which players commanded customisable ships, buying and equipping weapons and armour in a MOBA-adjacent structure, later remade as a StarCraft II custom map with its own dedicated following. Developer Lunchbox Entertainment set out to bring that concept to a standalone, free-to-play Steam release, entering Early Access on 2 May 2025 with a 5v5 naval MOBA built around auto-firing weapons, swappable mid-match abilities, and a heavier emphasis on strategic positioning and build-crafting than twitch-reflex aiming.

The core pitch landed with a real audience, particularly veteran MOBA players who approached it with substantial genre pedigree. One reviewer, describing themselves as an "immortal player" in Dota 2 with over 12,000 hours logged across nearly every major MOBA on the market, called Sirocco "the most chill moba out there," praising its slower, more deliberate pace as a genuine point of differentiation in a genre often defined by mechanical intensity. Another reviewer made an even stronger claim, writing they "haven't enjoyed a moba this much since my first time playing dota 2," specifically crediting the game's readable, strategy-forward design for holding their attention through entire unplanned days of play.

What reviewers loved before everything changed

Beyond raw enthusiasm, reviewers are specific about what Sirocco does differently from its genre peers. Because units auto-fire rather than requiring precise aim, several reviewers describe the skill expression shifting toward build decisions, positioning, and mid-match adaptation rather than mechanical execution, a design one reviewer summarises as rewarding "high level strategy decisions" over "micro moments." That same reviewer notes the game is "not very difficult mechanically" and "easy to pick up," while still surfacing "a surprising amount of depth" once its ability-swapping systems click, a combination several other reviewers separately describe as an easy-to-learn, hard-to-master sweet spot rare enough in the genre to be worth specifically calling out.

The naval theming draws its own dedicated praise, with reviewers repeatedly describing the art direction and character design as a genuine highlight rather than a surface-level reskin. One reviewer compares the character designs favourably to Supergiant Games, a notably high bar for visual and tonal polish in the indie space, while another simply calls the novelty of playing as a boat "cute" and credits the theming as a meaningful differentiator from the fantasy and sci-fi settings that dominate the genre. A detailed long-form review, posted by a player with tens of thousands of minutes logged, frames Sirocco as "one of the few titles that captures the true spirit of what early access should be," specifically citing visible, active iteration on its arsenal of ships as evidence the developer was building toward something with real potential.

The collapse, and the scrappy fight back

That potential collided head-on with a crisis the review sample documents in unusually precise, dated detail. On 20 August 2025, just under three and a half months after Early Access launch, Lunchbox Entertainment posted a blunt shutdown notice: dedicated servers would go offline indefinitely that day, after which "the game will be unplayable." Reviewers writing in the weeks and months that followed reference the shutdown directly and specifically, with one calling out the irony of a store page still describing the game as "infinitely replayable" when "the games servers were only open for 4 months before shutting off indefinitely," and another mourning that "a MOBA that doesn't explode in today's climate is doomed to fail," treating the collapse as symptomatic of how difficult it is for a small studio's live-service game to find a sustainable playerbase against genre giants.

What makes Sirocco's story unusual, and worth documenting on its own merits, is what happened next. Rather than abandoning the project outright, the developer spent roughly two months rebuilding its networking from a dedicated-server model to a peer-to-peer system, restoring playability on 22 October 2025 with a patch the developer nicknamed "Sirocco Riptide," candidly describing the migration as "not a straightforward task" and noting the game still lacked cosmetic skin access and had rough edges around matchmaking. Crucially, that was not the end of the story either: Steam's news feed for the game shows continued, substantive updates well into 2026, including a July 2026 patch introducing a full ranked mode with skill-based matchmaking, lobby chat, and private lobby codes, evidence of a studio still actively iterating on the game more than a year after a shutdown notice that read, at the time, like a eulogy.

Verdict

Sirocco is difficult to score cleanly precisely because it is, in effect, two different products separated by a near-death experience. The pre-shutdown game earned real, specific praise from experienced MOBA players for its pacing, strategic depth, and distinctive naval identity, and none of that design work has disappeared; it is still there in the current peer-to-peer build. But the game a prospective player encounters today is one recovering from a dedicated-server shutdown that most free-to-play live-service titles never come back from, held together by community-organised matchmaking through Discord and a development team clearly working with far less infrastructure than it launched with. The core game is worth trying, and free, which lowers the risk considerably, but anyone going in should understand they are joining a genuinely compelling MOBA mid-recovery, not a finished, stable product, and that its most defining feature so far has been proving it can survive its own shutdown notice rather than proving it can avoid one in the first place.

Pros and cons

Pros

  • Praised by MOBA veterans as a genuinely fresh, chill take on the genre, with one reviewer with over 12,000 hours in Dota 2 calling it "the most chill moba out there," and another separately saying they "haven't enjoyed a moba this much since my first time playing dota 2."
  • Praised for accessible, strategy-over-mechanics design, with one reviewer noting it rewards "high level strategy decisions" over "micro moments" since units auto-fire, making it "easy to pick up" while still offering "a surprising amount of depth" to theorycraft between matches.
  • Praised for its naval theming and art direction, with one reviewer specifically citing "Supergiant vibes from the character designs" and another calling the concept of playing as a boat "cute" with "great theming."

Cons

  • The single defining, heavily documented event in the game's history is a dedicated-server shutdown announced 20 August 2025, just over three months after Early Access launch, which the developer stated bluntly would make "the game... unplayable," a collapse independently referenced by multiple reviewers, with one writing there is "a deep irony of a games store page description including 'infinitely replayable' when the games servers were only open for 4 months before shutting off indefinitely."
  • A heavily corroborated complaint from before the shutdown concerns weak team communication tools, with one reviewer citing "the lack of chat" and a "weak" ping system that made coordinating strategy in real matches feel like "trying to read your own teammates minds."
  • A fair, corroborated complaint from fans of the original Warcraft III and StarCraft II custom-map versions concerns lost depth in ship customisation, with one longtime player of "several versions of this game over the years" noting it "fails to capture the sense of customization" since weapons are now secondary to MOBA-style boat abilities, and another separately mourning the inability to "upgrade to bigger more badass ships" or "play merchant."

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Performance 3 / 10
  • Originality 6.5 / 10
  • Replayability 5.5 / 10
  • Multiplayer 4 / 10
  • Monetisation 8 / 10