Key art for Puzzle Depot

Game review

Puzzle Depot

8 / 10

Developer
Laughing Manatee Games
Publisher
Laughing Manatee Games
Released
6 November 2025
Platforms
Windows
Genre
Puzzle / Adventure
Monetisation
One-time purchase, no add-on content, includes a full level editor with Steam Workshop support
Players
Single-player, with Steam Workshop support for sharing user-made levels

The short version

Puzzle Depot is the debut release of Laughing Manatee Games, a husband-and-wife studio that spent over a decade building it, releasing 6 November 2025 for Windows after a Kickstarter campaign. It takes the classic sokoban box-pushing formula and builds a sprawling, post-apocalyptic adventure around it, sending warehouse worker Stella and fellow survivors through the ruins of Depot-13, fighting giant insects and rogue robots with an expanding toolkit of items that degrade, break and interact with the environment in increasingly creative ways. Reviewers respond with remarkable, near-total unanimity, repeatedly calling it one of the best puzzle games — and specifically one of the best sokoban games — released in years, praising its story-driven room design, its dense layering of optional challenges and secrets, and a soundtrack multiple reviewers single out as outstanding.

What criticism exists in the review corpus is narrow, specific and largely offered by reviewers who otherwise recommend the game without reservation. Recurring notes concern the absence of a built-in hint system for players who get stuck, a small number of mechanics — particularly a recurring centipede-style enemy — that some feel are overused across the game's considerable length, and one optional "Auditor" move-optimisation challenge singled out as disproportionately frustrating compared to the game's other optional goals.

Biggest strengths

  • The sokoban-adventure hybrid design draws overwhelming, specific praise for making levels feel like coherent, internally consistent places rather than simple puzzle-delivery vehicles, a structural choice reviewers repeatedly credit as elevating it above typical genre entries
  • A dense layering of optional goals, secrets and alternate solutions per room draws consistent praise for rewarding both casual completion and deep, obsessive optimisation, giving the roughly 20-30 hour main story significant additional length for completionist-minded players
  • The soundtrack earns specific, repeated superlative praise across nearly the entire review corpus, with multiple reviewers naming it among the best they've heard in a puzzle game

Biggest weaknesses

  • The absence of a built-in hint system draws a specific, repeated complaint from reviewers who got stuck on a puzzle, with several describing extended periods of trial-and-error wandering before finding a solution
  • A small number of recurring enemy types and mechanics, particularly a metal-eating centipede creature, draw a specific complaint for feeling overused across the game's considerable length, especially in its later, longer levels
  • The optional "Auditor" challenge, which asks players to solve rooms in a minimum number of moves, draws a specific complaint as disproportionately frustrating compared to the game's other optional goals, with more than one reviewer suggesting it's the one challenge casual players can safely skip

Who it's for: Fans of sokoban and box-pushing puzzle games like Isles of Sea and Sky and DROD who want a substantially longer, story-driven adventure built around that core mechanic, with deep optional challenges and a full level editor for extending play indefinitely.

Our recommendation: A meticulously crafted, decade-in-the-making puzzle adventure that earns some of the most consistent praise of any release in its genre this year, an easy recommendation for anyone who enjoys box-pushing puzzles and wants a game built to reward dozens of hours of engagement.

8 / 10

A decade of box-pushing, built by two people

Puzzle Depot is the debut release of Laughing Manatee Games, a husband-and-wife development team who spent over a decade building it before its 6 November 2025 release on Windows, following a Kickstarter campaign that included a 30-day daily-room demo format to build anticipation ahead of launch. Set in the ruins of Union Freight Operations, a post-apocalyptic warehouse-turned-adventure-zone called Depot-13, it follows survivors Stella, Todd and others pushing crates, barrels and giant insects through hundreds of meticulously designed rooms across caustic goop lakes, roach-filled grottos and twisted industrial ruins. Structurally, it takes the classic sokoban box-pushing formula — the genre's name itself derives from the Japanese word for "warehouse keeper" — and layers an expanding toolkit of degradable items, character-swapping mechanics and environmental interactions on top, all wrapped in a comedic, character-driven post-apocalyptic story and supported by a full level editor with Steam Workshop integration for players who want to keep creating after the main story ends.

A near-unanimous verdict from a genre that rarely gets one

What stands out most about Puzzle Depot's review corpus is its consistency: at the time of writing, it holds a Very Positive score built entirely from positive reviews, with reviewers across a wide range of playtimes — from a handful of hours to well over 200 — converging on remarkably similar praise. The most frequently repeated compliment concerns how the game blends its puzzle design with genuine adventure-game structure, with reviewers specifically crediting Laughing Manatee Games for making levels feel like coherent, internally consistent places with their own logic rather than simply stringing together isolated puzzle screens, a structural choice more than one detailed review compares favourably against genre peers like Isles of Sea and Sky. The sheer density of optional content draws equally strong, specific praise: rooms are packed with secrets, alternate solutions and optional challenges that reward replaying already-solved puzzles with a different approach, giving completionist players easily double the roughly 20-30 hours needed to finish the main story alone. The soundtrack draws some of the most unreserved superlative praise in the entire corpus, with multiple reviewers independently naming it among the best they've heard in any puzzle game, and the comedic, personality- driven writing earns specific credit for making the post-apocalyptic setting feel genuinely lived-in rather than a thin wrapper around the mechanics.

The narrow edges even fans point to

What little criticism exists in Puzzle Depot's review base is notably specific and narrow, and it's telling that it's almost entirely raised by reviewers who otherwise recommend the game without reservation. The most consistently repeated note concerns the absence of a built-in hint system: several reviewers describe getting genuinely stuck on a puzzle with no in-game recourse beyond continued trial and error, a friction point that stands out specifically because so much of the rest of the game is praised for clear, careful communication of what is and isn't currently possible. A smaller number of reviewers single out one recurring enemy type, a metal-eating centipede-like creature, as overused across the game's considerable length, and one optional "Auditor" challenge, which asks players to solve a room within a minimum move count, draws a specific complaint as disproportionately more frustrating than the game's other optional goals, with more than one reviewer explicitly framing it as the one challenge safe to skip. A single detailed review reports stopping before the story's end after roughly a dozen hours, citing later levels that introduce only small, iterative additions to existing mechanics relative to their length — a complaint that reviewer is careful to frame as personal fatigue with an otherwise well-built game rather than a flaw in the design itself.

A quiet standout worried about being overlooked

A specific, recurring undertone across several reviews is less a criticism of the game itself than a worry about its reach: more than one reviewer explicitly states that Puzzle Depot isn't getting the attention its quality deserves, a sentiment that shows up often enough in a genre as niche as sokoban- style puzzle adventures to be worth taking seriously. Several reviewers frame their own reviews explicitly as an attempt to boost the game's visibility, including at least one who says they left a positive review specifically because the game was sitting near Steam's ten-review threshold for displaying a score at all. That combination — a genuinely beloved game in a genre most players never seek out, made by a two-person team without a marketing budget to match its evident ambition — is a recurring thread worth noting for exactly the kind of player this review is aimed at: those willing to seek out a genre they might not otherwise browse to.

Value

At NZ$28.99, Puzzle Depot asks a fair price for a game its own reviewers routinely describe as delivering 40, 100, even 270 hours of engagement once optional challenges, secrets and the level editor are factored in. The Very Positive score — 75 positive against zero negative reviews at the time of writing — reflects a genuinely rare degree of consensus, and the specific criticisms that do exist are narrow enough that they read more as constructive notes for a sequel than reasons to hesitate on this one. For fans of sokoban and box-pushing puzzle games looking for a substantially longer, more narratively ambitious take on the formula, Puzzle Depot is an easy, confident recommendation; for players newer to the genre, the free demo remains the best way to confirm the core loop clicks before committing to its considerable length. </content>

Pros and cons

Pros

  • The sokoban-adventure hybrid design draws overwhelming, specific praise for making levels feel like coherent, internally consistent places rather than simple puzzle-delivery vehicles, a structural choice reviewers repeatedly credit as elevating it above typical genre entries
  • A dense layering of optional goals, secrets and alternate solutions per room draws consistent praise for rewarding both casual completion and deep, obsessive optimisation, giving the roughly 20-30 hour main story significant additional length for completionist-minded players
  • The soundtrack earns specific, repeated superlative praise across nearly the entire review corpus, with multiple reviewers naming it among the best they've heard in a puzzle game
  • A comedic, character-driven post-apocalyptic story with a memorable cast draws real, specific credit for giving the puzzle-solving genuine narrative context and personality rather than existing as an afterthought
  • A full-featured level editor with Steam Workshop support draws specific praise for extending the game's life well beyond its main story, letting dedicated players create and share their own puzzle rooms

Cons

  • The absence of a built-in hint system draws a specific, repeated complaint from reviewers who got stuck on a puzzle, with several describing extended periods of trial-and-error wandering before finding a solution
  • A small number of recurring enemy types and mechanics, particularly a metal-eating centipede creature, draw a specific complaint for feeling overused across the game's considerable length, especially in its later, longer levels
  • The optional "Auditor" challenge, which asks players to solve rooms in a minimum number of moves, draws a specific complaint as disproportionately frustrating compared to the game's other optional goals, with more than one reviewer suggesting it's the one challenge casual players can safely skip
  • A specific, if isolated, complaint describes some later levels as introducing only small, iterative mechanical additions relative to their length, with one detailed review reporting they stopped playing before the main story's end despite an otherwise positive experience
  • Its niche, non-mainstream genre and relatively low review count at the time of writing draw specific comment from multiple reviewers who explicitly worry the game isn't getting the audience its quality deserves

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8.5 / 10
  • Visuals 7.5 / 10
  • Sound 8.5 / 10
  • Progression 7.5 / 10
  • Value 8.5 / 10
  • Originality 8 / 10
  • Replayability 8 / 10