Key art for Myth Survivors

Game review

Myth Survivors Review

3.5 / 10

Developer
Haiden Seymour
Publisher
Seymour Games
Released
28 October 2025
Platforms
Windows
Genre
Action RPG
Monetisation
premium
Players
false

The short version

Myth Survivors is a clean, well-produced Vampire Survivors-style roguelike wrapped in Greek mythology, executed competently enough that its small early audience is uniformly positive about it -- but with so few reviews to draw on, some of its bigger promises, like sixteen playable gods and four full biomes, remain more aspiration than proven track record.

Biggest strengths

  • Sharp, appealing art direction with characters that reviewers say look and play distinctly from one another
  • Runs cleanly with no reported bugs or performance issues in the early review sample
  • No microtransactions, and a single flat purchase price for the full package

Biggest weaknesses

  • Extremely small review base (two public reviews at time of writing) means claims about long-term balance and replayability can't yet be independently verified
  • Only one of four advertised biomes/maps is available at the start, with the rest gated behind unlocks not yet described in detail by any reviewer
  • No Steam Achievements, which will disappoint completionists who use them to gauge how a survivors-like's difficulty curve actually plays out

Who it's for: Survivors-like fans looking for a solo, mythology-themed take on the genre, especially those who want a clean, microtransaction-free package.

Our recommendation: A reasonable, low-risk pickup for genre fans, particularly on sale -- just recognise you're buying largely on the strength of a young game's small, positive-but-thin review base.

3.5 / 10

Olympus, but make it a bullet heaven

The "survivors-like" genre that Vampire Survivors popularised is now crowded enough that a new entrant needs either a distinctive hook or genuinely excellent execution to stand out. Myth Survivors, a solo effort from developer Haiden Seymour under the label Seymour Games, goes with the former: Greek mythology, full of gods, monsters, and the sort of over-the-top divine carnage that fits the genre's power-fantasy structure naturally. It released on Steam on 28 October 2025 for NZ$7.39, framing its pitch simply -- "the gates of Olympus have shattered," and it's up to you, playing as one of a growing roster of gods, to survive waves of mythological creatures while your build snowballs into something absurd.

Mechanically, this is familiar territory for anyone who has played Vampire Survivors, Halls of Torment, or any of the genre's other imitators: you move, your character's abilities fire automatically, enemies swarm in increasing numbers, and you level up mid-run to pick from a pool of upgrades that reshape your build on the fly. What Myth Survivors adds is theming rather than mechanical novelty -- harpies, hydras, and other mythological beasts stand in for the genre's usual undead hordes, and the playable roster leans into divine identity rather than generic classes. The store page lists 16 unique mythological foes, 16 elite variants, and 16 named bosses, alongside four starting characters with twelve more unlockable, giving the impression of a substantial content base for a solo-developer release at this price.

The two public reviews currently on record are unreservedly positive, and specific enough to take seriously despite the small sample. One reviewer, with over four hours logged, praised the art direction directly, saying characters "look and play uniquely," alongside smooth performance with no encountered bugs, strong replay value from the character and power-up variety, and a difficulty curve they found "challenging but fun." A second reviewer, with close to eight hours played, called it simply "a good casual game without micro-transactions" and recommended it without reservation. Both reviews line up with what the store page promises: a clean, bug-free, single-purchase package free of the free-to-play monetisation tricks that plague a lot of the genre's mobile-adjacent competition.

That said, honesty about the limits of this review's evidence matters more here than usual. Two reviews is not a meaningful sample to draw firm conclusions about long-term balance, whether the later unlockable gods and biomes hold up to the strength of the starting roster, or whether the genre's usual late-game power-creep problems show up here as the run count climbs. The store page's own feature list hints at a structure still being filled in -- only one of four promised biomes is available from the start, survival mode is explicitly listed as something to be "unlocked" rather than present at launch, and the twelve permanent upgrades on offer are a modest number next to genre heavyweights that offer dozens of stacking meta-progression systems built up over years of updates. None of that is a knock against what's here today, but it does mean buyers are, to some degree, betting on a young game's trajectory rather than judging a fully mature product.

The absence of Steam Achievements is a minor but real omission for a genre where completionist tracking -- unlocking every character, clearing every biome, surviving every boss -- is often half the appeal, and it also means there's no public achievement-percentage data to independently gauge how the wider (if still small) playerbase is actually progressing through the content, the way there is for many of its competitors. Similarly, no news posts have gone out since launch, which isn't unusual for a small solo release but does leave the question of ongoing support -- new biomes, balance passes, additional gods -- genuinely open rather than answered.

It's worth putting the pricing and packaging in context against the genre's biggest names, since that's ultimately the shelf Myth Survivors sits on. Vampire Survivors itself launched for a few dollars and grew its content library enormously over years of free and paid updates; imitators that have carved out a lasting audience -- Halls of Torment, Deep Rock Galactic: Survivor, 20 Minutes Till Dawn -- generally did so by either nailing a distinctive mechanical twist or committing to a long post-launch content cadence. Myth Survivors, at least as it stands today, hasn't done either yet: the mythological theming is a reasonable hook but not a mechanical innovation, and there's no visible commitment from its solo developer to the kind of sustained support that turned other genre entries from decent launches into genre staples. That's not a criticism unique to this game -- most survivors-likes start exactly here -- but it's the honest framing for what a buyer is actually getting for their NZ$7.39 today versus what the store page's roster numbers might suggest about the game's eventual scope.

None of this is meant to talk anyone out of a purchase that two independent, detailed reviewers were happy to recommend. A well-art-directed, bug-free, fairly priced survivors-like with a mythological hook is a perfectly reasonable way to spend an evening, and the fundamentals -- input support, visual clarity, absence of monetisation nonsense -- are all in the right place. The caveat is simply that this review, like the game's own review count, is working with less evidence than most of the reviews on this site, and that's worth stating plainly rather than papering over with confidence the data doesn't yet support.

Verdict

Myth Survivors is a clean, competently made entry in an extremely crowded genre, and the small handful of players who've reviewed it so far are enthusiastic about what it delivers: sharp art, smooth performance, and a fair, microtransaction-free price. Its ambitions -- sixteen gods, four biomes, dozens of enemy types -- sound generous on paper, but with only two public reviews and no post-launch update history to lean on, this is a cautiously optimistic recommendation for genre fans willing to buy in early, rather than a settled verdict on a fully proven game.

Pros and cons

Pros

  • Sharp, appealing art direction with characters that reviewers say look and play distinctly from one another
  • Runs cleanly with no reported bugs or performance issues in the early review sample
  • No microtransactions, and a single flat purchase price for the full package
  • A generous-sounding content list on paper: 16 playable gods, 16 regular foes, 16 elite foes, and 16 named bosses
  • Controller, keyboard, and mouse all natively supported

Cons

  • Extremely small review base (two public reviews at time of writing) means claims about long-term balance and replayability can't yet be independently verified
  • Only one of four advertised biomes/maps is available at the start, with the rest gated behind unlocks not yet described in detail by any reviewer
  • No Steam Achievements, which will disappoint completionists who use them to gauge how a survivors-like's difficulty curve actually plays out
  • The developer has posted no news updates since launch, leaving post-launch support unconfirmed
  • As a solo-developer release competing against a genre stacked with long-established, deeply content-rich competitors, its 12-upgrade permanent progression system is modest by comparison

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 3.5 / 10
  • Visuals 4 / 10
  • Sound 3 / 10
  • Progression 3.5 / 10
  • Performance 4 / 10
  • Value 3.5 / 10
  • Originality 3 / 10
  • Replayability 3 / 10