Game review
Marathon
6.5 / 10
- Developer
- Bungie
- Publisher
- Bungie
- Released
- 5 March 2026
- Platforms
- Windows
- Genre
- Extraction shooter
- Monetisation
- One-time purchase ($39.99) plus a premium in-game currency for cosmetics and a seasonal Rewards Pass
- Players
- Online PvP and PvE, primarily trios-focused with an experimental duos queue added post-launch
The short version
Marathon is a strikingly well-crafted extraction shooter, and this review's sample overwhelmingly confirms Bungie's gunplay, art direction, and sound design are firing on all cylinders. That craftsmanship sits inside a genuinely punishing, trios-mandatory PvP design that a large share of reviewers say excludes casual and solo players, alongside a specific, heavily-upvoted complaint that Bungie has not enabled BattlEye's Proton support, shutting out Linux and Steam Deck players entirely — a decision Steam's own event record shows the developers acknowledging but not yet reversing.
Biggest strengths
- Reviewers across this review's sample near-universally praise the gunplay, describing every weapon as feeling distinctly "Bungie" in its weight and feedback
- The art direction, environmental design, and sound design draw consistent, specific praise, with several reviewers calling the atmosphere and audio work some of the best they've experienced in the genre
- Several reviewers who don't normally enjoy PvP or extraction shooters report being unexpectedly hooked once the core loop clicked, describing it as closer to a tense roguelike than a typical shooter
Biggest weaknesses
- A large, heavily-upvoted complaint in this review's sample reports that Bungie has not enabled BattlEye's Proton/Linux support, meaning the game does not run at all on Linux desktops or Steam Deck; this review found no Steam-sourced event announcing a fix, only reviewer testimony of the gap persisting
- The game's mandatory trios design — requiring a full three-player group for full functionality, with solo and duo play treated as secondary — is repeatedly described as alienating for players without a consistent group; Steam's own event record confirms Bungie added an "Experimental Duo Queue" after launch specifically in response to this feedback
- Several reviewers describe the premium in-game currency's bundle sizes as deliberately structured to force overpaying for cosmetics, with one specifically detailing the math behind needing to buy multiple currency packs to afford a single item
Who it's for: Dedicated PvP shooter fans with a consistent group of two or three friends who enjoy high-stakes, high-skill-ceiling extraction gameplay; a poor fit for solo players, casual weekend players, or anyone on Linux or Steam Deck given this review's sample's consistent account of the BattlEye gap.
Our recommendation: Recommended specifically for committed trios who want best-in-class extraction-shooter gunplay and presentation; everyone else should read this review's cons carefully first, particularly the platform-access and monetization complaints, before spending $39.99.
6.5 / 10
Marathon reimagines Bungie's original 1994 franchise as a stylish, high-stakes PvP extraction shooter set on the lost colony of Tau Ceti IV. This review's sample confirms the studio's signature craft is fully intact — and documents a serious, specific audience-access problem sitting alongside it.
Gunplay, art, and sound that reviewers keep singling out
Across this review's sample, the same handful of qualities come up again and again. "Every gun feels like a Bungie gun, you can just tell it's Bungie DNA," one reviewer writes, adding that "the environments look unlike anything else right now and the audio slaps too." Another reviewer describes the full package in more detail: "Striking visuals, incredible gunplay, stunning soundtrack, oppressive and dreadful atmosphere, and it's all tied together with incredible lore." A reviewer who says they don't typically enjoy PvP shooters describes getting pulled in regardless: "It feels more like a action rogue-like than an extraction shooter to me, with how frequent I get loot. Even if I die terribly, I still feel like I earned something." That craftsmanship shows up consistently enough across the sample that it reads as a genuine, broadly shared strength rather than a minority opinion.
A hardcore design that alienates solo and casual players
Set against that praise, a large share of this review's sample describes the core PvP loop as punishingly difficult for anyone without a dedicated three-player group. "Marathon is impressively not accessible to any audience for four core design decisions: Wipes, mandatory trios, economy, and lategame," one reviewer writes, noting the game is explicitly "designed for trios" by the developers' own description. Another reviewer frames the same issue from a different angle: "The biggest reasons are simple, firstly the actual solo part of the game was clearly an afterthought and the game isn't balanced around it at all." Steam's own partner-events feed shows Bungie responding directly to this pressure: a "Duos Update" arrived on 31 March 2026, followed by a "Dev Update on Experimental Duo Queue" — official confirmation that the trios-only complaint reached the developers and prompted a concrete, if still labelled "experimental," response.
A serious, heavily-upvoted platform-access complaint
The single most heavily-upvoted complaint in this review's negative sample is specific and technical rather than a matter of taste. "Bungie could have enabled the proton use in BattlEye but they decided not to which implies a conscious decision against Linux users," one reviewer writes, in a review carrying over 5,500 upvotes. Multiple other reviewers independently make the identical, specific claim: that BattlEye's Proton compatibility toggle exists and works in other games, but Bungie has not enabled it for Marathon, blocking Linux desktop and Steam Deck players entirely. This review found no Steam-sourced event or patch note announcing Linux/Proton support, which means the complaint appears to reflect an ongoing, unresolved decision rather than a problem already fixed.
Monetization draws pointed criticism
Several reviewers single out the game's premium currency structure as deliberately unfriendly. "The cosmetics all cost 1500 premium currency. You can only buy 1000+100 bonus and another pack of 500 to get enough to buy it, or over pay for the 2200 currency pack," one reviewer writes, framing the bundle sizing as a calculated way to push players toward spending more than an item's stated price. That's a specific, checkable claim about currency-pack math rather than a general complaint about monetization existing at all, and it's worth taking seriously as this review's sample raises it independently more than once.
A regional matchmaking complaint that hasn't gone away
Several reviewers report a persistent problem with matchmaking quality that goes beyond simple queue times. "If you speak English and live in Asia, do not buy this game. The matchmaking is terrible. you're constantly placed in teams with players who don't speak English or communicate at all," one reviewer writes in a review updated after more than 100 hours of play, adding that they would stop playing without a region-selection option. This review found no Steam-sourced patch note specifically addressing regional matchmaking or language pairing in the events feed, despite the general update cadence described below, suggesting it remains an open issue for at least some players rather than one already resolved.
Built-in accessibility options sit alongside the platform gap
Marathon's own Steam listing advertises a genuinely substantial accessibility feature set: adjustable text size, camera comfort options, colour alternatives, subtitle options, and support for keyboard-only, mouse-only, or touch-only play. None of this review's sample raised complaints about these specific features, which suggests Bungie's accessibility work for players who can run the game is solid. That makes the BattlEye/Linux exclusion described above a stranger omission by comparison — a platform-level access barrier sitting next to an otherwise well-considered accessibility feature set aimed at players who already have a supported way in.
Reviewers acknowledge a genuinely troubled reputation
Several reviewers reference Marathon's difficult public history explicitly, without this review being able to verify the specifics through Steam-sourced material alone. "Marathon has been a PR nightmare and quite a rollercoaster," one reviewer writes, while another pushes back on comparisons to a notoriously failed rival launch: "Don't know why people are saying it's Concord 3." This review reports these as reviewer perceptions of a rocky pre-launch period rather than confirmed specifics, since no Steam-sourced material in this review's research directly documents what that history involved.
Achievement data and ongoing support
This review's own check of Steam's achievement data shows a steep drop-off across the game's 14 tracked achievements, from 71.9% for the most common down to 5.6% for the least common — consistent with reviewer reports that the steep skill and coordination requirements push away less committed players before they progress far. Set against that, Steam's own partner-events feed documents genuinely sustained post-launch support: a "Cheater Update," a "Networking and Security" post explicitly describing "the forever war against cheaters," two full content seasons, and a near-weekly patch cadence running from launch through September 2026 — evidence against the "the game is dying" framing some reviewers raise, even if it doesn't resolve the platform-access or design-accessibility complaints above.
Final verdict
Marathon succeeds completely at the thing Bungie is best known for: this review's sample confirms exceptional gunplay, art direction, and sound design that reviewers across the spectrum single out for praise. But a genuinely hardcore, trios-mandatory design, a specific and unresolved Linux/Steam Deck platform exclusion, and pointed monetization criticism combine into a real, well-corroborated set of barriers. This is a strong extraction shooter for the specific audience it's built for, and a hard sell for everyone else.
Pros and cons
Pros
- Reviewers across this review's sample near-universally praise the gunplay, describing every weapon as feeling distinctly "Bungie" in its weight and feedback
- The art direction, environmental design, and sound design draw consistent, specific praise, with several reviewers calling the atmosphere and audio work some of the best they've experienced in the genre
- Several reviewers who don't normally enjoy PvP or extraction shooters report being unexpectedly hooked once the core loop clicked, describing it as closer to a tense roguelike than a typical shooter
- Steam's own partner-events feed shows a sustained, active post-launch update cadence — including numbered patches roughly weekly, two full seasons, and personal dev-team notes from the game director addressing specific balance and feature complaints directly
- This review's own check of Steam's install-size and performance-related reviewer comments found the game runs well by comparison to genre peers, a point several reviewers raise favourably against recent extraction-shooter competitors
Cons
- A large, heavily-upvoted complaint in this review's sample reports that Bungie has not enabled BattlEye's Proton/Linux support, meaning the game does not run at all on Linux desktops or Steam Deck; this review found no Steam-sourced event announcing a fix, only reviewer testimony of the gap persisting
- The game's mandatory trios design — requiring a full three-player group for full functionality, with solo and duo play treated as secondary — is repeatedly described as alienating for players without a consistent group; Steam's own event record confirms Bungie added an "Experimental Duo Queue" after launch specifically in response to this feedback
- Several reviewers describe the premium in-game currency's bundle sizes as deliberately structured to force overpaying for cosmetics, with one specifically detailing the math behind needing to buy multiple currency packs to afford a single item
- A recurring complaint describes matchmaking and regional/language pairing problems, alongside reports of a shrinking player base and long queue times months after launch; Steam's own event record shows continued seasonal content and update commitment through September 2026, which complicates but doesn't fully refute this account
- Multiple reviewers describe cheating as an ongoing problem within the extraction-shooter genre broadly and this game specifically; Steam's own event record directly corroborates this with a "Cheater Update" post and a separate "Networking and Security" post explicitly describing "the forever war against cheaters"
- This review's own achievement-data check shows a steep decline from the most common achievement (71.9%) to the least common (5.6%) across only 14 tracked achievements, consistent with reviewer reports of a steep difficulty curve that discourages continued play for less committed players