Game review
LOVE ETERNAL
7.5 / 10
- Developer
- brlka
- Publisher
- brlka
- Released
- 19 February 2026
- Platforms
- PC
- Genre
- Platformer
- Players
- false
The short version
Biggest strengths
- Tightly designed, momentum-based gravity-flip platforming that rewards mastery
- A genuinely strange, unnerving, David Lynch-influenced story reviewers keep coming back to
- Strong pixel art, atmosphere, and voice acting for a short, focused runtime
Biggest weaknesses
- Punishingly precise platforming with almost no room for error, especially in the late game
- A short campaign that several reviewers say ends just as it finds its footing
- Narrative interludes some reviewers found tedious compared to the platforming
7.5 / 10
VVVVVV directed by David Lynch
LOVE ETERNAL is a precision platformer built around flipping gravity to navigate spike-filled rooms, wrapped in a narrative that reviewers describe as deliberately strange and unsettling. The comparison that comes up more than any other is a mashup of a beloved indie classic with an art-house sensibility: "For those of us that thought VVVVVV could only be improved if it was directed by David Lynch," one reviewer wrote, a shorthand that recurs across the review base in slightly different phrasings. Another reviewer put a harder edge on the same comparison: "with respect and affection: like if Celeste hated you personally," describing the platforming's late-game difficulty spike in the same breath as praising the tightness of the design.
That praise for the moment-to-moment platforming, even from players who found it brutal, is consistent. "The platforming is exquisite. Tightly designed and brutal in places, it never overstays its welcome and I never once felt I was facing an insurmountable challenge," one reviewer wrote, adding that one particular screen alone "took me 20 minutes to get through." Another reviewer who spent the final stretch of the game repeatedly dying joked about wanting a feature the developers didn't include: "my only desire is for a death counter so i can see how many times i perished in the hour and a half i spent throwing myself at the very last platforming screen."
Floaty momentum, exacting timing
Several reviewers land on the same specific description of the core movement: precise, but not weightless. "I would say it's responsive, but it's floaty. Momentum matters. Timing is tricky. It's mechanically simple, but not easy to execute," one reviewer wrote, capturing why the game reads as approachable in concept but demanding in execution. Another reviewer's shorter breakdown covers the same ground from a more critical angle, still landing on recommendation: "Good platformer for a decent price. But it's very short though. A handful of hours, depending on skill level. The platforming difficulty ramps up rather quickly. You're gonna die a lot. So many spikes! Movement is very nice and fluid. Some nice pixel art style, especially the backgrounds."
Not every reviewer came away convinced the difficulty curve was well judged. "There were many areas with spikes on walls that you can't land on, and on the sides of walls, which just minimize the room for error. This in turn requires you to have very precise timing and become an expert at a system that is not fun to master," one of the more critical reviews argues, and a similar complaint appears from a player who otherwise enjoyed most of the campaign: "I enjoyed the first two thirds or so of this game, but a series of irritatingly precise button presses with absolutely zero decision-making required is not my idea of a compelling final challenge, and only draws attention to the fact that once you're in the air, flips do feel floaty." The pattern across the negative reviews is specific and consistent: it isn't that the platforming is bad, it's that the margin for error narrows sharply by the end, and not every player who liked the first two-thirds of the game liked what it turned into.
A story some found essential, others found a chore
LOVE ETERNAL's narrative sections are the most polarizing element in the review base. Where the positive reviews treat the story as inseparable from the appeal — citing its weirdness, its voice acting, and its unpredictability as reasons to finish the game — a subset of critical reviews describe the same sections as a drag on the pacing. "Puzzles were entertaining but then the game turns from a puzzle platformer to a Powerpoint slideshow 1980's style text adventure game that forces some horrible boring story i couldn't care about for 1 second," one reviewer wrote bluntly, while another reviewer reached a similar conclusion in calmer terms: "A passable anti gravity platformer, doesn't bring anything new to the genre but it does it fairly well. The story was by far the worst part of the game, it is all over the place and makes no sense." Whether the story lands appears to hinge heavily on individual taste for the deliberately obscure, Lynch-adjacent style the game is going for — reviewers who bought into the tone found it memorable, and reviewers who didn't found it an obstacle between platforming segments.
Accessibility is close to nonexistent for precision-averse players
The clearest, most repeated warning in the negative reviews is aimed at players without prior precision-platformer experience. "Its the platforming. That is my biggest grope. Everything else is fine. The art is great, the music is good, the story is fine, but the platforming KICKED MY ASS!" one reviewer wrote, adding a credential that makes the complaint land harder: "I beat Hollow knight, Silk song, Celest and consider myself somewhat competent in platforming, but this game really tested my patience." Another reviewer, despite finishing the game, never felt at ease with the demands the game placed on them: "I honestly think it would be better to watch a playthrough of the game on youtube rather than playing this yourself," they wrote, adding that a lot of sections required "extremely precision usage" of the core gravity-flip mechanic. A third reviewer summed up an incomplete experience with regret rather than anger: "I finished it and came out dissappinted. This could have been horror Celeste, but instead it misses the landing in both respects."
The verdict
LOVE ETERNAL is a short, tightly-focused precision platformer that earns its Very Positive standing through a genuinely distinctive combination of gravity-flip platforming and a deliberately weird, unsettling narrative that most reviewers describe as memorable even when they can't fully explain it. It isn't a game for players who bounce off exacting execution demands — the same review base that praises the design for never overstaying its welcome also documents a real difficulty spike late in the campaign and narrative interludes that some players found tedious rather than atmospheric. For fans of precision platformers willing to accept a story that prioritizes mood over clarity, it's a strong, compact recommendation; for anyone allergic to trial-and-error platforming, the reviewers who "beat Hollow Knight and Silksong" but still got wrecked by the final stretch are a fair warning.
Pros and cons
Pros
- Tightly designed, momentum-based gravity-flip platforming that rewards mastery
- A genuinely strange, unnerving, David Lynch-influenced story reviewers keep coming back to
- Strong pixel art, atmosphere, and voice acting for a short, focused runtime
Cons
- Punishingly precise platforming with almost no room for error, especially in the late game
- A short campaign that several reviewers say ends just as it finds its footing
- Narrative interludes some reviewers found tedious compared to the platforming
- Very little accessibility accommodation for players who struggle with precision timing