Vito's barbershop counter in I Fell for Her

Game review

I Fell for Her Review: A Barbershop Simulator With a Killer Hiding in the Chair

7 / 10

Developer
arydk
Publisher
arydk
Released
30 April 2026
Platforms
Windows
Genre
Horror
Monetisation
$3.99
Players
false

The short version

I Fell for Her is a charming, PS1-flavored slice of retro horror with a genuinely funny-then-unsettling barbershop hook, held back by a slow pace, a confusing multi-ending structure most players solved via YouTube rather than in-game clues, and a barbershop-simulator loop that many reviewers wanted trimmed in favor of more horror.

Biggest strengths

  • A distinctive, well-executed PS1-era visual and sound style that reviewers consistently say suits its slow-burn psychological horror tone
  • A surprisingly funny and engaging barber-shop gameplay loop, with a wide range of haircuts and customer interactions that reviewers enjoyed on its own merits
  • A multi-ending mystery structure that rewards experimentation and repeat playthroughs, with reviewers actively comparing notes on how to unlock each ending

Biggest weaknesses

  • The most repeated criticism is pacing: many reviewers say the barbershop-simulator segments run too long before the horror elements meaningfully kick in, with one reviewer reporting an hour and a half before anything frightening happens
  • Discovering endings beyond the default 'Wrong Ending' is widely described as unintuitive, with the large majority of the sample admitting they had to look up a guide or YouTube video rather than finding the other endings through in-game hints
  • Persistent, repeatedly-reported Korean localization bugs that corrupt on-screen text and break immersion, an issue several Korean-language reviewers ask the developer to fix directly in their reviews

Who it's for: Best for fans of short, retro-styled psychological horror games who enjoy hunting for alternate endings and don't mind consulting a guide; a poor fit for players wanting sustained scares or a barbershop game with minimal horror pacing.

Our recommendation: Buy it

7 / 10

A quiet barbershop, an uneasy town

I Fell for Her puts players behind the chair as Vito, a young barber running a small-town shop, sweeping floors and cutting customers' hair day after peaceful day. He's noticed the girl who works at the laundromat next door, and a gentle romance starts to bloom between them — but rumors of a serial killer stalking the town have begun creeping closer to Vito's own doorstep, and the game's easygoing daily routine gradually curdles into something far more unsettling.

Not another Obsessed game, but from the same horror voice

Several reviewers note that despite strong tonal similarities, I Fell for Her is a standalone story rather than another entry in developer arydk's "Obsessed" series, though it shares the same first-person, PS1-inspired psychological horror sensibility. Returning fans of the developer's earlier work show up repeatedly in the sample, several explicitly saying they'll buy anything arydk releases next, framing this less as a one-off horror game and more as the latest release from a creator whose retro horror style they already trust.

A barbershop sim that's funnier than expected

One of the most consistently praised elements is, unexpectedly, the actual barbering. Reviewers across Japanese, English, Thai, and Portuguese reviews describe the haircut minigame and customer interactions as genuinely entertaining on their own, with a surreal, almost comedic tone that several reviewers say clashes enjoyably with the horror atmosphere building underneath it. The range of haircuts on offer, from mundane to deliberately absurd, gets called out specifically as a highlight worth exploring even outside the main story push.

When the horror actually shows up, it lands

The visual and audio presentation draws steady praise throughout the sample, with reviewers specifically crediting the PS1-style low-poly look and sound design for making the psychological horror stretches land despite fairly light use of jump scares. A Spanish-language reviewer describes the shift from a calm barbershop routine to an increasingly uncomfortable atmosphere as the game's strongest trick, and multiple others single out the retro aesthetic as elevating scenes that might otherwise feel low-budget.

A slow burn that tests some players' patience

The single most repeated structural criticism is pacing. A Turkish reviewer and a German reviewer both suggest the game's day-based structure runs longer than its story needs, with the German review specifically proposing three in-game days would have been tighter than the seven the game actually uses. One English-language reviewer bluntly states it takes roughly ninety minutes before anything genuinely frightening occurs, and multiple negative reviews frame that slow ramp-up as the game's core problem rather than a deliberate stylistic choice.

The ending puzzle almost nobody solved alone

I Fell for Her ships with multiple endings, but reaching anything beyond the default "Wrong Ending" requires specific, unsignposted actions during a late-game confrontation. Across the sample, this is treated less as a satisfying puzzle and more as an obstacle: reviewer after reviewer, in English, Korean, Japanese, and Simplified Chinese alike, describes resorting to community posts or YouTube walkthroughs to find the other endings, with several explicitly saying they enjoyed the story enough to want more endings but couldn't work out how to reach them through normal play.

Persistent Korean localization complaints

A specific and recurring technical issue in the sample is broken Korean-language text rendering, with multiple Korean reviewers independently reporting corrupted or garbled on-screen fonts that break immersion and directly appealing to the developer for a fix. It's a narrow but consistent complaint that shows up across several unrelated reviews rather than as an isolated report, suggesting a genuine, unresolved localization bug rather than a one-off display issue.

Short, cheap, and easy to finish

Reviewers consistently describe I Fell for Her as a one-to-two-hour experience, with one Turkish reviewer noting all achievements can be earned in about ninety minutes. At its normal $3.99 price (regularly discounted further), that brevity is treated by most of the sample as appropriate rather than stingy, especially set against a vocal minority who found even that runtime padded by repetitive haircut-and-cleaning loops that don't meaningfully advance the plot.

A developer players trust to show up

A quieter but recurring thread in the sample is direct praise for the developer's responsiveness and track record. One reviewer specifically notes the developer was "immediately available to help with any problems," and several others frame their purchase less as a one-off gamble and more as continued support for a creator whose previous horror releases they'd already enjoyed. That accumulated goodwill shows up in how forgivingly the sample treats the game's rougher edges — reviewers who flag pacing or ending-discovery complaints frequently soften the criticism by adding they'll buy whatever arydk makes next regardless.

A vocal fanbase already asking for more

Beyond the mechanical feedback, a striking number of reviews read less like critique and more like fan mail, with players asking directly for a sequel, joking about wanting to see Vito and Nayla's relationship continue, and requesting features like added voice acting for future entries. That level of direct, informal engagement in the review section itself, spanning English, Indonesian, and Korean reviews alike, points to a small but genuinely attached community around the developer's catalog rather than a one-and-done audience reacting only to this specific release.

Verdict

I Fell for Her is a small, confidently stylized horror game that gets real mileage out of a strange premise — a barber falling in love while a killer closes in — and its PS1-inspired presentation does a lot of heavy lifting when the horror finally arrives. Reviewers consistently enjoyed the ride even while flagging real pacing problems and an ending system that seems designed to be solved by the community rather than the player, making it an easy, low-cost pick for retro horror fans willing to look up a guide.

Pros and cons

Pros

  • A distinctive, well-executed PS1-era visual and sound style that reviewers consistently say suits its slow-burn psychological horror tone
  • A surprisingly funny and engaging barber-shop gameplay loop, with a wide range of haircuts and customer interactions that reviewers enjoyed on its own merits
  • A multi-ending mystery structure that rewards experimentation and repeat playthroughs, with reviewers actively comparing notes on how to unlock each ending
  • A well-regarded solo developer with a returning fanbase, several reviewers explicitly citing this as their latest of multiple purchases from the same creator

Cons

  • The most repeated criticism is pacing: many reviewers say the barbershop-simulator segments run too long before the horror elements meaningfully kick in, with one reviewer reporting an hour and a half before anything frightening happens
  • Discovering endings beyond the default 'Wrong Ending' is widely described as unintuitive, with the large majority of the sample admitting they had to look up a guide or YouTube video rather than finding the other endings through in-game hints
  • Persistent, repeatedly-reported Korean localization bugs that corrupt on-screen text and break immersion, an issue several Korean-language reviewers ask the developer to fix directly in their reviews
  • A vocal minority describe the core loop as repetitive filler around a thin horror payload, with cutting hair and cleaning making up the bulk of playtime relative to the scares

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 8 / 10
  • Progression 6.5 / 10
  • Interface 6 / 10
  • Story 7.5 / 10