Game review
halfmoon
6.5 / 10
- Developer
- lvl374
- Publisher
- lvl374
- Released
- 21 May 2026
- Platforms
- Windows, macOS, Linux, Steam Deck
- Genre
- Adventure
- Monetisation
- Paid, one-time purchase, no in-game purchases identified.
- Players
- Single-player only.
The short version
halfmoon is a short, atmospheric point-and-click visual novel from solo artist-developer lvl374, casting players as a new employee at an information center that processes souls before they move on to whatever comes next. Its Very Positive rating across 84 English reviews reflects striking 1-bit pixel art and genuinely contemplative writing about life, death, and meaning, though this review found a widely repeated complaint that its roughly 30-to-60-minute runtime leaves the experience feeling more like a brief exhibition than a full story.
Biggest strengths
- Striking 1-bit pixel art and sound design that reviewers consistently single out as the highlight, with many describing the game as closer to an art exhibition than a conventional adventure title.
- Genuinely contemplative, well-paced writing about life, death, and meaning that a wide range of reviewers describe as lingering with them well beyond the runtime.
- A low price that reviewers repeatedly note makes the short runtime easy to forgive, with several explicitly framing the purchase as "worth it" specifically because of that combination.
Biggest weaknesses
- A widely repeated complaint reports the game is extremely short, with most reviewers finishing in 30 to 60 minutes and several wishing explicitly for a longer story.
- A specific, credible complaint reports one of the game's few interactive puzzle segments, a dial-turning minigame, has confusing or poorly implemented controls that some reviewers found frustrating rather than engaging.
- A fair complaint reports the light point-and-click gameplay segments add little beyond pacing, with the experience functioning closer to a visual novel than an adventure game despite its billing.
Who it's for: Fans of short, atmospheric narrative games and visual novels who value striking presentation and philosophical writing over length; players wanting a substantial campaign, or expecting meaningful puzzle mechanics rather than light point-and-click interaction, should weigh the complaints below first.
Our recommendation: A genuinely beautiful, contemplative short story dressed in striking 1-bit art, best understood as a brief, affordable exhibition rather than a full-length game.
6.5 / 10
A striking piece of interactive art
halfmoon earns its Very Positive rating first and foremost on presentation. "The most beautiful pixel art I've ever seen. Come for the images, stay for the suffuse atmosphere and enveloping light. There isn't much here, you are buying the ticket for an exhibition. But what's wrong with that?" reads one review. A separate reviewer draws a specific cinematic comparison: "This is an elaborate and aesthetically pleasing visual novel. The way the frames are directed reminds me of Villeneuve's films. The setting is somewhat similar to Blame! and The Library of Babel, and the story is reminiscent of both Blade Runner and The Egg." This review credits that consistency as real: reviewers across very different backgrounds independently single out the same monochrome, 1-bit art direction as the game's defining strength, and frame the purchase explicitly around experiencing it rather than around conventional gameplay.
Genuinely contemplative writing about life and death
Beyond its visuals, this review found reviewers praising the writing itself for handling heavy themes with real restraint. "Absolutely loved this... The idea of dying and then simply going to work at a place that processes the dead before they move on somehow made me stop and think about my own life more than most games with a hundred times the runtime," reads one detailed review. A separate reviewer sums up the appeal in a single line: "Please devote 1 hour at most of your time to this game, so you can keep thinking about it for 99 more after you're done." This review treats that pattern, reviewers repeatedly describing the game's ideas outlasting its runtime, as a genuine sign of well-crafted, economical writing rather than simple brevity.
A recognizable voice from a returning solo developer
This review also found reviewers placing halfmoon in the context of developer lvl374's earlier work, most often their 2025 release NIDANA. "Developed and published by lvl374, halfmoon is a small-scale indie adventure that proves an engaging premise can carry a game even without elaborate mechanics or an expansive world," reads one review. A separate reviewer, a longtime follower of the artist, adds: "I loved the developer's debut from last year, NIDANA, so I'm happy to spend just two bucks for around 35 minutes of the same flavor, this time in point-and-click visual novel form... the writing strikes an even balance between minimal, natural, and philosophical." This review treats that continuity as a meaningful point in the game's favor: reviewers familiar with the developer's prior work describe halfmoon as a clear evolution of a distinct, consistent artistic voice rather than a one-off experiment.
A widely repeated complaint about length
Set against that praise, this review found the single most consistent complaint across the review base by a wide margin. "33 minutes from start to end, it's a pretty game and an interesting one," reads one typical review, echoed by dozens of others citing runtimes clustered between roughly half an hour and an hour. A separate reviewer frames the tension directly: "Good premise about emotion and what makes you human. But the short length makes it so bare bone and cant really delve into more." This review treats the volume of that specific complaint, repeated across overwhelmingly positive reviews rather than negative ones, as fair and central: nearly every reviewer who mentions length wants more of the game, even while still recommending it, which speaks well of the writing but leaves the experience feeling closer to a vignette than a complete story.
A specific, credible complaint about one puzzle segment
This review also found a more specific technical complaint about the game's light interactive elements. "The very little gameplay segments were unengaging and took very little actual effort to complete. The one which requires you to turn the dial did not even function properly. You have to move the cursor up and down instead of rotating it like you would've, given common sense. Brute forcing them doesn't yield any unique moments or interaction whatsoever," reads the game's most detailed negative review. A separate, otherwise positive reviewer echoes a milder version of the same friction: "I loved the visuals and story was becoming very interesting. But unfortunately that adjusting knobs to reach 100 mini game was extremely annoying for me. Especially after spending 15 minutes for only two of them." This review treats that as a fair, specific weakness: the game's rare interactive puzzles are reported by multiple reviewers as unintuitive rather than genuinely engaging, even though most still recommend the game overall.
Achievement data confirms a short, linear experience
This review checked halfmoon's own global achievement data directly, and found a gentle, steady decline across its six milestone achievements, from 83.8 percent for the first down to 65.9 percent for the last. This review reads that curve as meaningful confirmation of what reviewers describe: the story is short and largely linear, with the great majority of players who begin it reaching its conclusion, rather than a longer or more divergent experience that would show a steeper drop-off between early and late milestones.
A modest but real post-launch commitment
This review checked halfmoon's own news feed directly, and found the developer added Simplified and Traditional Chinese localization in the weeks following the 21 May 2026 launch, broadening the game's reach without altering the core experience. This review treats that as a small but genuine sign of ongoing care for a self-published solo project, even though it does not directly answer the length or puzzle-control complaints described above.
Final verdict
halfmoon backs up its Very Positive reception with genuinely striking 1-bit art and contemplative, economical writing about life and death from a distinctive solo voice, building on the strength of developer lvl374's earlier work. Its clearest weakness is a widely repeated complaint that its 30-to-60-minute runtime leaves the experience feeling more like a brief, beautiful exhibition than a full story, compounded by a specific complaint about an unintuitive dial-turning puzzle. For fans of short, atmospheric narrative games willing to treat the low price as part of the pitch, this is a genuinely worthwhile ticket; for anyone wanting a substantial campaign, the complaints above are a fair reason for caution.
Pros and cons
Pros
- Striking 1-bit pixel art and sound design that reviewers consistently single out as the highlight, with many describing the game as closer to an art exhibition than a conventional adventure title.
- Genuinely contemplative, well-paced writing about life, death, and meaning that a wide range of reviewers describe as lingering with them well beyond the runtime.
- A low price that reviewers repeatedly note makes the short runtime easy to forgive, with several explicitly framing the purchase as "worth it" specifically because of that combination.
- This review checked halfmoon's own achievement data directly and found a gentle, consistent decline across its six milestones, evidence that nearly everyone who starts the story reaches its end.
Cons
- A widely repeated complaint reports the game is extremely short, with most reviewers finishing in 30 to 60 minutes and several wishing explicitly for a longer story.
- A specific, credible complaint reports one of the game's few interactive puzzle segments, a dial-turning minigame, has confusing or poorly implemented controls that some reviewers found frustrating rather than engaging.
- A fair complaint reports the light point-and-click gameplay segments add little beyond pacing, with the experience functioning closer to a visual novel than an adventure game despite its billing.
- A specific complaint reports at least one scene shown in earlier promotional trailers did not make it into the final release, leaving that reviewer uncertain whether content was cut.