Game review
Get Rid Of Those Corners
6 / 10
- Developer
- Physical Salad Studios
- Publisher
- Physical Salad Studios
- Released
- 7 May 2026
- Platforms
- Windows
- Genre
- Casual, Indie
- Monetisation
- Paid, one-time purchase.
- Players
- Single-player only.
The short version
Get Rid Of Those Corners is a geometric incremental from solo studio Physical Salad Studios, tasking players with stripping corners off shapes to trigger physics-driven chain reactions across a 130-upgrade skill tree. Its Mostly Positive rating across a small English review sample reflects genuine praise for its original concept and satisfying upgrade loop, but this review found fair, repeatedly corroborated complaints about a severe performance drop on one specific level and a punishing outlier grind achievement.
Biggest strengths
- Praised repeatedly and specifically for its original concept, with reviewers crediting the corner-removal chain-reaction hook as a genuinely fresh twist on the incremental genre.
- Praised for its upgrade loop and minimalist art style, with more than one reviewer specifically describing a "just one more run" pull despite the genre not usually being their preference.
- Praised as fair value at its low price point for a short, completable one-to-two-hour session.
Biggest weaknesses
- A fair, repeatedly corroborated complaint reports the game suffers a severe, near-unplayable performance drop specifically from the Triangle level onward, described independently by multiple reviewers as dropping to a near-crawl or literal single-digit framerates.
- A fair, repeated complaint reports a skill tree interface bug where the view fails to stay centred between rounds, forcing players to manually recentre it each time.
- A fair, specific complaint reports upgrades become increasingly railroaded and lose meaningful impact in the back half of a run, undermining the incremental genre's core sense of escalating progression.
Who it's for: Incremental and idle game fans looking for a genuinely original hook and a short, satisfying one-to-two-hour session; players who value smooth performance throughout or want to chase 100% achievements without a major time investment should temper expectations given the issues below.
Our recommendation: A genuinely original, satisfying short incremental, let down by a specific performance bug and one outlier grind achievement worth knowing about before buying.
6 / 10
Stripping corners to trigger chaos
Get Rid Of Those Corners asks players to clear every side off geometric shapes, triggering unpredictable physics chain reactions across an escalating skill tree of over 130 upgrades. This review found that central hook praised repeatedly as genuinely original. "Genuinely addictive incremental with a unique twist, you're literally removing corners from shapes to trigger chain reactions and chaos. Sounds simple, gets surprisingly deep fast. Super original concept, satisfying mechanics, and a lot of heart for a solo dev project," reads one review. This review treats that praise as fair: the incremental genre is crowded with familiar number-go-up loops, and reviewers independently crediting this specific mechanical hook as fresh is a meaningful signal of real design originality.
Praised for an addictive upgrade loop, even among skeptics
This review also found reviewers, including some who explicitly state the genre isn't usually their taste, praising the upgrade system specifically. "Ngl, this really isn't my usual type of game, but it has me completely hooked. The upgrade system is addicting as hell. It's not just boring stats going up; you actually feel yourself making real progress and getting stronger every time you get a new upgrade. It totally gives you that 'just one more run' feeling," reads one detailed review, which also credits the "minimalist art style" as "super fresh." This review treats that praise as fair and notable: a reviewer explicitly disclaiming genre fondness upfront, then describing a genuine hook, is a more credible endorsement than praise from an already-converted incremental fan.
A fair, dominant complaint about a severe performance drop
Set against that praise, this review found the sample's clearest, most repeated technical complaint concerns performance at a specific point in the game. "Performance issues start on the triangle stage and bring the game to a near crawl making it unplayable," reads one review. A separate reviewer corroborates in more specific terms: "From the Triangle level (phase four) onwards, the game becomes completely unplayable, running at 2fps (literally), with constant bugs in the skill tree." A third reviewer independently notes the same stage: "Triangle level also chugged sometimes, maybe needs optimization?" This review treats that complaint as fair and serious: three independent reviewers converging on the exact same specific level as the point of severe performance breakdown is strong, credible corroboration of a real, reproducible technical problem rather than an isolated hardware issue.
A fair, repeated complaint about a skill tree interface bug
This review also found a fair, repeated complaint about the skill tree's usability between runs. "Skill tree doesn't stay where you left it between rounds instead it moves out of view and needs to be re-centred," reads one review. A separate reviewer corroborates the same specific friction: "Skill tree doesn't center properly and you have to scroll every time you want to buy something." This review treats that complaint as fair: a repeated, independently-reported interface bug that adds friction to the core upgrade loop every single run is a legitimate, specific usability problem distinct from the performance issue above.
A fair complaint about diminishing upgrade impact
This review also found a fair, detailed complaint about the incremental loop's back-half design. "All the upgrades were way too railroaded, there is no reason to save up for a later upgrade because they do the exact same thing... towards the end-game you could only buy one upgrade per run and it would have way less impact, like a shape giving 8 coins instead of 7," reads one detailed critical review. This review treats that complaint as fair: a specific, mechanically-argued critique that the game's late-game upgrades lose meaningful weight cuts directly against the genre's core promise of escalating, satisfying progression.
A fair, corroborated complaint about a punishing outlier achievement
This review also found a fair and specifically corroborated complaint about one particular achievement's grind. "If you are an achievement hunter, I will warn you that one of the achievements will probably take a lot longer to beat than the actual game did," reads one review. A separate reviewer describes the same achievement in detail: "I have spent over 2 hours AFTER finishing the game just restarting over and over and over. 4.2 million coins earned, and so many runs," before noting the developer updated the game in response to their feedback. This review treats that complaint as fair, though it's worth noting the second reviewer specifically credits the developer for responding to community discussion and revised their review to positive afterward, a meaningfully mitigating detail.
Achievement data corroborates both the short campaign and the grind outlier
This review's own check of Steam's global achievement data supports both sides of this review's findings: the ACH_COMPLETE_GAME achievement sits at a strong 78.7%, corroborating reviewer accounts of a short, genuinely completable main campaign, while the 10,000-shapes-captured achievement specifically named in reviewer complaints, ACH_ATRAPA_10000, sits at just 26.7%, a steep drop-off consistent with reviewers describing it as a disproportionate post-game grind relative to the rest of the experience.
Final verdict
Get Rid Of Those Corners is a genuinely original, satisfying short incremental that earns real, specific praise for its corner-stripping chain-reaction hook and addictive upgrade loop, even from reviewers who don't normally seek out the genre. But this review found its Mostly Positive rating fairly earned rather than inflated: a severe, repeatedly-corroborated performance drop from a specific level onward, a persistent skill tree interface bug, and a punishing outlier grind achievement are real, substantive problems, tempered somewhat by evidence of an actively responsive developer. At its low price, it's worth a look for incremental fans who can tolerate some jank; players chasing full completion or expecting consistent performance throughout should weigh the specific issues above first.
Pros and cons
Pros
- Praised repeatedly and specifically for its original concept, with reviewers crediting the corner-removal chain-reaction hook as a genuinely fresh twist on the incremental genre.
- Praised for its upgrade loop and minimalist art style, with more than one reviewer specifically describing a "just one more run" pull despite the genre not usually being their preference.
- Praised as fair value at its low price point for a short, completable one-to-two-hour session.
- This review's own check of achievement data shows a strong 78.7% main-game completion rate, corroborating reviewer accounts of a short, genuinely finishable core loop.
Cons
- A fair, repeatedly corroborated complaint reports the game suffers a severe, near-unplayable performance drop specifically from the Triangle level onward, described independently by multiple reviewers as dropping to a near-crawl or literal single-digit framerates.
- A fair, repeated complaint reports a skill tree interface bug where the view fails to stay centred between rounds, forcing players to manually recentre it each time.
- A fair, specific complaint reports upgrades become increasingly railroaded and lose meaningful impact in the back half of a run, undermining the incremental genre's core sense of escalating progression.
- A fair, corroborated complaint reports one specific achievement requiring 10,000 captured shapes takes dramatically longer to earn than completing the entire main game, with reviewers independently reporting hours of repetitive post-game grinding for it.
Screenshots
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Get Rid Of Those CornersImage: Physical Salad Studios via Steam -
Get Rid Of Those CornersImage: Physical Salad Studios via Steam -
Get Rid Of Those CornersImage: Physical Salad Studios via Steam -
How the review scores each part of the gameWanderer Editorial -
The specs at a glanceWanderer Editorial -
The short versionWanderer Editorial