Key art for FORECLOSED

Game review

FORECLOSED

5 / 10

Developer
Antab Studio
Publisher
Silver Lining Interactive
Released
12 August 2021
Platforms
Windows
Genre
Cyberpunk Action-Adventure
Monetisation
Paid, one-time purchase. No in-app purchases.
Players
Single-player only.

The short version

FORECLOSED follows a cyberpunk hacker fighting corporate control of personal identity across panelled, comic-book-styled levels, and its Mixed reception across a small sample of Steam reviews reflects genuine appreciation for its distinctive visual presentation set against an extremely consistent complaint about clunky, unadjustable shooting and camera controls. This review checked the developer's own update history directly and found no evidence of a post-launch patch addressing these specific, repeatedly reported issues.

Biggest strengths

  • A genuinely distinctive, comic-book-styled visual presentation with dynamic panel layouts and camera framing that reviewers across this small sample consistently credit as the game's standout feature.
  • Ambitious big-picture narrative themes around corporate control of digital identity that several reviewers praise even while criticising the minute-to-minute writing and voice acting.
  • A distinctive weapon and implant-ability system, including telekinesis and explosive rounds, that shows real design ambition even where reviewers feel its execution falls short.

Biggest weaknesses

  • An extremely consistent complaint describes the core shooting mechanics as poorly implemented, with clunky controls reported on both keyboard-and-mouse and controller, and no in-game option to adjust camera or aim sensitivity.
  • A well-corroborated complaint reports claustrophobic, poorly handled camera movement specifically during chase and action sequences, described by multiple reviewers as disorienting.
  • A consistent complaint describes forced stealth sections as poorly designed, with weak enemy AI that undermines whatever tension the sequences aim for.

Who it's for: Players specifically drawn to its comic-book visual style and ambitious cyberpunk narrative themes who can tolerate genuinely poor third-person shooting mechanics; not recommended for anyone expecting the gameplay to match the strength of its presentation.

Our recommendation: A visually striking, thematically ambitious cyberpunk story let down badly by how it plays; worth a look only on a steep discount, and only for the aesthetic and narrative ideas.

5 / 10

A genuinely distinctive visual presentation

FORECLOSED earns consistent, specific praise across this small review sample for its core visual conceit. "Those really liking the cyberpunk comic aesthetic" are the target audience, reads one review title, capturing a sentiment echoed throughout this sample: the game's dynamic comic-book panel layouts, shifting camera angles during story beats, and overall art direction are executed with real craft. This review credits that achievement as genuine, distinct from the mechanical complaints detailed below; even the most critical reviews in this sample consistently exempt the visual presentation from their broader disappointment.

An extremely consistent complaint about the core shooting mechanics

What dominates the critical portion of this review sample overwhelmingly is a specific complaint about how poorly the actual gunplay functions. "The shootout mechanics need a drastic overhaul. I initially thought that the issue lies with the PC controls which are beyond saving, but it does not get much better with a controller," reads one review. Another elaborates on a specific missing option: "there is no setting to adjust it at all too," referring to aim or camera sensitivity. Checking this review sample broadly, this exact complaint — that shooting and aiming feel fundamentally clunky regardless of input method, with no player-facing options to compensate — recurs with striking consistency across independent reviewers, making it by far the single most repeated and specific theme in this small review base.

A well-corroborated complaint about camera and movement

A closely related complaint concerns camera behaviour specifically during action sequences. "I feel claustrophobic just moving around at times... that first chase sequence just 5-10 minutes into it just tells you" what to expect from the rest of the game, reads one review. This review treats the complaint as fair and specific: several independent reviewers single out chase and combat sequences in particular as where camera and movement problems become most disruptive, distinct from the broader "gunplay feels bad" complaint above.

A consistent complaint about stealth and AI

A further complaint concerns the game's forced stealth sections. "Bad Stealth Simulator," reads one terse review title, and a separate reviewer elaborates: "the ai is almost braindead." This review treats the complaint as fair: a stealth system built around unconvincing enemy behaviour undermines whatever tension those sequences are meant to create, compounding rather than offsetting the shooting mechanics' reported weaknesses.

No evidence of post-launch fixes

This review checked Antab Studio and Silver Lining Interactive's own update history directly and found a single "Player Feedback" post shortly after launch acknowledging community reaction, but no subsequent patch notes describing fixes to the specific control, camera, or aiming complaints raised consistently in this review sample. Given how central these complaints are to the game's overall reception, the apparent absence of any follow-up mechanical patch is a meaningful, verifiable point against the game as it currently stands.

A note on sample size

This review's negative-review sample for FORECLOSED is small, reflecting the game's modest overall Steam review count. The shooting-mechanics and camera complaints above are specific and consistent enough across that smaller sample that this review treats them as genuine rather than noise, but prospective buyers should weigh that smaller data set accordingly.

Genuine ambition in its underlying ideas

It's worth crediting, separate from execution, what several reviewers recognise as real ambition in the game's themes. "There's a thing I really admire about Foreclosed, and that's its story. Not so much the minute to minute writing... but the big picture. Most modern cyberpunk" stories retread familiar ground, and this reviewer credits FORECLOSED for attempting something more specific around digital identity and corporate control. This review agrees that ambition is real, even though the game's mechanical execution consistently fails to support it according to the bulk of this review sample.

Weak voice acting compounding the writing gap

A further, more specific complaint concerns the game's voice performances. "I couldn't even find the story interesting, especially when the voic[e acting is weak]," reads one review, and a separate reviewer confirms the same impression: "the story is interesting. but the voice acting is bad." This review treats the complaint as fair and distinct from the broader "big picture ideas, weak minute-to-minute execution" pattern noted above: flat delivery undercuts dialogue-driven scenes specifically, regardless of how strong the underlying narrative concept is, and it's raised independently and consistently enough across this small sample to be a genuine, separate weakness rather than a restatement of the writing complaint.

A specific accessibility concern

A smaller but pointed complaint, consistent with issues reported for other titles built around dynamic, panel-shifting camera presentation, concerns motion sickness. One review states simply: "gave me motion sickness." This review flags the complaint directly given how the game's core visual gimmick — frequent camera and panel-angle shifts during traversal and combat — is exactly the kind of design choice known to affect sensitive players, and worth a direct warning for anyone prone to it before purchasing.

Final verdict

FORECLOSED pursues a genuinely distinctive visual identity and ambitious cyberpunk themes that this review credits honestly. What brings the score down is an extremely consistent complaint about clunky, unadjustable shooting and camera controls, compounded by poorly implemented stealth and weak enemy AI, with no evidence this review could find of the developer addressing these specific issues after launch. This is worth a look only at a steep discount, and only for players specifically drawn to its art style and narrative ambition who can tolerate genuinely poor third-person shooting mechanics throughout.

Pros and cons

Pros

  • A genuinely distinctive, comic-book-styled visual presentation with dynamic panel layouts and camera framing that reviewers across this small sample consistently credit as the game's standout feature.
  • Ambitious big-picture narrative themes around corporate control of digital identity that several reviewers praise even while criticising the minute-to-minute writing and voice acting.
  • A distinctive weapon and implant-ability system, including telekinesis and explosive rounds, that shows real design ambition even where reviewers feel its execution falls short.

Cons

  • An extremely consistent complaint describes the core shooting mechanics as poorly implemented, with clunky controls reported on both keyboard-and-mouse and controller, and no in-game option to adjust camera or aim sensitivity.
  • A well-corroborated complaint reports claustrophobic, poorly handled camera movement specifically during chase and action sequences, described by multiple reviewers as disorienting.
  • A consistent complaint describes forced stealth sections as poorly designed, with weak enemy AI that undermines whatever tension the sequences aim for.
  • This review checked the developer's own update history and found no evidence of a patch addressing these specific, repeatedly reported control and camera issues after launch.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 3.5 / 10
  • Progression 4.5 / 10
  • Performance 5 / 10
  • Value 4.5 / 10
  • Originality 7 / 10
  • Replayability 3.5 / 10