Key art for City Transport Simulator 2026 - Bus & Tram

Game review

City Transport Simulator 2026 Review: A Promising Sim Held Back by Its Own Bugs

6.1 / 10

Developer
ViewApp
Publisher
ViewApp - CTS
Released
14 April 2026
Platforms
Windows
Genre
Simulation
Monetisation
$39.99
Players
false

The short version

City Transport Simulator 2026 combines bus and tram driving, route planning, and fleet management in one fictional European city, built on the UE5 engine and offered free to previous CTS owners, and while its core driving feel and ambition draw real praise, a large and detailed share of reviewers report performance problems, broken steering wheel and controller support, and persistent traffic AI bugs that keep it from being a confident recommendation in its current state.

Biggest strengths

  • A satisfying core bus and tram driving feel that several longtime sim fans say comes close to genre benchmark OMSI 2, particularly with force feedback
  • A free upgrade for all previous CTS owners, carrying forward existing DLC at no extra cost, which reviewers widely appreciate
  • New dynamic weather and seasonal systems that add real atmosphere to the fictional city

Biggest weaknesses

  • Widely reported performance problems, including frame rate drops as low as single digits on capable hardware, even at low settings
  • Broken or unreliable steering wheel and controller support, with multiple reviewers reporting force-feedback settings resetting after updates or specific wheels not being recognized at all
  • Persistent traffic AI and routing bugs, including cars driving into trams, badly placed traffic lights, and points/switches defaulting to the wrong direction

Who it's for: A reasonable pick for transit-sim enthusiasts who already own an earlier City Transport Simulator entry and want the free upgrade, or for new players willing to tolerate real technical rough edges for a promising driving loop; a poor fit for players who need reliable force-feedback wheel support or who expect OMSI 2-level polish and modding out of the box.

Our recommendation: Try it on sale

6.1 / 10

Two simulators in one fictional city

City Transport Simulator 2026 is developer ViewApp's newest entry in its ongoing CTS franchise, combining a bus simulator and a tram simulator into a single $39.99 package built on Unreal Engine 5. Set in a fictional, European-inspired city, players drive detailed buses and trams, manage timetables and routes, and build out a public transport network, now with dynamic weather and seasonal changes layered on top of the driving and management loop that longtime CTS players will recognize. Notably, the game is offered free to owners of the previous entry, City Transport Simulator 2025, with existing DLC carrying forward at no extra cost.

A driving feel that earns real respect

Reviewers who stick with City Transport Simulator 2026 consistently praise its core moment-to-moment driving. Several longtime fans of the genre's long-running gold standard, OMSI 2, say the force-feedback wheel support and overall driving feel come impressively close to that benchmark when everything is working correctly, and the bus and tram models themselves are widely described as detailed and well animated. The addition of dynamic weather and seasonal city transformations earns genuine praise too, adding atmosphere that reviewers say makes routes feel less repetitive over a long play session, and the ticketing system and small NPC driver interactions add a layer of roleplay depth several reviewers specifically call out as a highlight.

Performance problems that show up constantly

The single most common complaint in the review base, by a wide margin and across nearly every language represented, is performance. Reviewers report frame rates dropping into the single digits during ordinary play, with one German-language reviewer describing repeated crashes down to 5 FPS, and an English-language reviewer stating flatly that the game "can't get more than 31 FPS no matter what, playing on a high end gaming PC." These aren't isolated reports, they recur across German, English, Russian, Polish, and Brazilian Portuguese reviews alike, suggesting a broad, unresolved optimization problem rather than a handful of unusual hardware configurations.

Steering wheel and controller support that keeps breaking

A close second in frequency is the game's handling of racing wheels and controllers, which matters enormously for a driving simulator's core audience. Multiple reviewers report that force-feedback and steering settings reset after game updates, that specific wheelbases like the Logitech G923, Fanatec CSL DD, and Moza R21 aren't recognized correctly, and that gamepad support in particular feels unfinished. One reviewer summed up a common sentiment bluntly: "No one can build a simulator anymore with controls that work."

Traffic AI and bugs that break immersion

Beyond performance and input issues, reviewers describe a long list of smaller but persistent bugs: traffic lights placed or timed in ways that cause AI cars to drive directly into player-controlled trams, tram switches defaulting to the wrong direction and requiring the player to get out and manually correct them, doors that won't close properly, and at least one detailed report of a cloud-save bug that reset roughly 40 hours of progress and a level-47 tram back down to level one. Several reviewers frame these less as dealbreakers and more as evidence the game launched before it was fully ready.

A pricing structure that frustrates even fans

A separate, recurring thread of criticism concerns monetization. While the free upgrade for previous CTS owners is broadly appreciated, several reviewers, including some who genuinely like the core game, describe the DLC and season pass pricing as excessive, with one noting the season pass alone runs over $80 in their region against a $39.99 base game. Reviewers new to the franchise in particular say the base roster of vehicles feels thin without additional paid content, and the lack of any modding support, unlike community-modded competitors such as OMSI 2, compounds the sense that players are expected to pay repeatedly for content the community might otherwise provide for free.

Should existing CTS owners upgrade right now?

For players who already own City Transport Simulator 2025, the calculus here is unusually simple: the upgrade is free, and existing DLC carries forward without any additional cost. Even reviewers frustrated with 2026's bugs generally agree there's little reason not to install it, since the worst case is simply reverting to the previous version while waiting for fixes. Some reviewers do note the practical downside that the new engine and feature set change enough under the hood that old save data and some vehicle behaviors don't transfer cleanly, and a handful describe the jump as feeling more like a large, still-rough patch to CTS 2025 than a fully new game. That framing matters for expectations: buyers hoping for a dramatically different game from the previous year's entry may be underwhelmed by how much carries over unchanged.

What new buyers should know before paying full price

For players with no history with the franchise, the decision looks different. At $39.99 for a base package that several reviewers describe as light on included vehicles and map variety, with a season pass and additional vehicle DLC priced on top, new buyers are effectively being asked to invest in an ecosystem before knowing whether the frequent performance and input problems will affect their specific setup. Reviewers who came in fresh, without the sunk cost of previous CTS purchases, were noticeably more willing to simply refund and walk away than longtime fans who felt invested in seeing the franchise improve. Waiting for a stability patch, or picking the game up during a deep sale once the performance issues are better understood, is a reasonable way to hedge against that risk.

Verdict: real promise, undercut by real problems

City Transport Simulator 2026 has a genuinely satisfying core driving loop and clear ambition, and the free upgrade path for existing owners is a good-faith gesture that's earned it real goodwill. But the sheer volume and consistency of performance, input, and bug reports across its review base, spanning nearly every language and platform combination, make it hard to recommend without real reservations right now. Existing CTS owners have little to lose by claiming the free upgrade, but new buyers considering the full $39.99 price should wait for a patch cycle or two before committing.

Pros and cons

Pros

  • A satisfying core bus and tram driving feel that several longtime sim fans say comes close to genre benchmark OMSI 2, particularly with force feedback
  • A free upgrade for all previous CTS owners, carrying forward existing DLC at no extra cost, which reviewers widely appreciate
  • New dynamic weather and seasonal systems that add real atmosphere to the fictional city
  • A detailed ticketing system and friendly NPC driver interactions that add welcome roleplay depth to routes

Cons

  • Widely reported performance problems, including frame rate drops as low as single digits on capable hardware, even at low settings
  • Broken or unreliable steering wheel and controller support, with multiple reviewers reporting force-feedback settings resetting after updates or specific wheels not being recognized at all
  • Persistent traffic AI and routing bugs, including cars driving into trams, badly placed traffic lights, and points/switches defaulting to the wrong direction
  • An expensive DLC and season pass structure that a meaningful number of reviewers say makes the overall cost of the franchise feel excessive

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 7 / 10
  • Progression 6 / 10
  • Interface 5.5 / 10
  • Story 6 / 10