Key art for Chicken Fries

Game review

Chicken Fries

4.2 / 10

Developer
Turquoise Games
Publisher
Turquoise Games
Released
20 February 2026
Platforms
PC
Genre
Simulation
Players
false

The short version

Biggest strengths

  • The core frying/marinating loop is genuinely tactile and satisfying, praised even by reviewers who otherwise disliked the game
  • Food textures and cooking visuals are a consistent high point across the review sample
  • Cheap enough that a couple of hours of the loop feels fine at the price of a single fast-food meal

Biggest weaknesses

  • Widely and independently corroborated complaint that this shipped as a full-price release with the feature set of an early access build, and without an Early Access label
  • Settings menu is limited to an audio on/off toggle and screen resolution — no key rebinding, no volume slider, no graphics options
  • Everything worth unlocking is unlocked within the first few hours, with no employees, customization, or long-term goals to work toward

4.2 / 10

A satisfying loop wrapped around very little game

Chicken Fries puts you behind the counter of a first-person fast-food kitchen: bread the chicken, drop the baskets, salt the fries, hand over the tray. Reviewers on both sides of the recommendation line agreed the moment-to-moment cooking feels good. One player who wrote a lengthy, mostly critical review still opened with genuine praise: "Great food texture and visuals that literally will make you feel hungry if you're a fan of fried chicken (coz I am). The physics of marination and gradual chicken frying process will give you that 'oddly satisfied' vibe." Another reviewer who ultimately still recommended the game after finding it hollow put it more bluntly: "this game does the steps of preparing the meal from scratch to customer delivery super well but there isn't really a reason to grind it out beyond just liking the steps." That tension — a well-made cooking loop with almost nothing built around it — runs through nearly every review in the sample, positive and negative alike.

Full price, early access feature set

The single most repeated complaint, showing up independently across both recommending and non-recommending reviews, is that Chicken Fries launched as a finished $17.49 product while feeling like an early build. One negative reviewer opened with exactly that framing: "This should not be released as a full game at all with the price its set as. Best at beta. Not even EA." A different reviewer who still gave the game a thumbs-up echoed the same conclusion after several hours: "And above all the game is not in EA but it should be. I have just started so I AM SORRY if I am wrong in any case. But if I am right -- the I'd request the Dev to immidiately prepare Qol updates to make the game better and more flexible." A third reviewer wrote it as a direct capitalized demand: "NEEDS TO HAVE AN EARLY ACCESS LABEL." A fourth, weighing a refund, connected the missing label directly to their expectations for support: "dev didnt release it as a EA title so I dotn see the dev adding any suggestions since he release it as a complete full game so I am prob going to get a refund."

The settings menu draws the same complaint from multiple independent directions. One recommending reviewer itemized it in detail: "the settings menu is totally empty and looks like prepared in rush. It doesn't offer any single graphics setting... There's no v-sync or frame rate limit settings avaiable... There's not even any audio settings available which is very strange. It's either turn audio on or off... NO KEY-BINDING!!" A negative reviewer described the same gap in a single line: "The settings are so minimal with audio (basically mute the entire game or take extra steps to open up windows settings and lower the audio from there). No keybind changes, no sensitivity changes." A third reviewer, testing on a high-end system, hit the same wall from a performance angle: "Settings in game consist of 'Audio Off/On' or for quality you can just change the resolution... That's it. I experienced Stuttering on a 5090."

There isn't much game once you've seen it

Reviewers who kept playing past the first session consistently ran into a content ceiling. "There’s barely anything to unlock, which makes the gameplay loop get boring and repetitive quite quickly. All you can really sell are chicken, drinks and chips, and make marinade sauce," wrote one negative reviewer, who added: "I also don’t think the price matches what you actually get. There just isn’t enough content there." A positive reviewer who had unlocked everything within a couple of hours reached the identical conclusion from the other side of the recommend button: "there isn't really a reason to grind it out beyond just liking the steps. there's no goal to work towards or things to buy or people to hire or even to customize anything." Several reviewers independently asked for the same missing systems — employees to hire, prices to set, a shop to expand — that the store page's own marketing copy implies are coming, without any of them currently being present. A separate, recurring complaint is that customers simply stop appearing after a certain in-game hour, leaving players standing around: one wrote "after 6pm in-game I don’t seem to get any new ones at all," a second reported the identical cutoff "i dont have any customers after 4pm," and a third described being stuck "standing there for several in-game hours until you can close the restaurant."

Bugs that eat your progress

Beyond the missing features, several reviewers reported bugs serious enough to cost real progress. One wrote plainly: "the next day all things you bought are missing even the trays for the chicken are gone the game crashes when i put the chicken in to marinate." Another reviewer described the same category of loss after an update: "when I leave the game and exit out to desktop, and log back in my save and everything I buy disapears, in the fridge when I keep stuff like batter or prepared fries also disapears." A third reviewer, still recommending the game, listed a grab-bag of item-duplication and disappearance bugs from their own save: "when you stack buffao sauce or ranch and the other sauces it will duplicate the sauce containers... i noticed potatos/potato container disappears when reload game or leave." Repeated crashes around the third in-game day were reported independently by two separate reviewers, one noting bugs "on Day 3" and another simply writing "keeps crashing after day 3."

Verdict

Chicken Fries has one thing going for it that almost every reviewer, positive or negative, agrees on: the physical act of breading and frying chicken feels good. Everything built around that loop is thin, and the reviews converge from every direction on the same three complaints — a settings menu stripped down to an audio toggle and a resolution dropdown, a content ceiling that arrives within a couple of hours with no employees, customization, or long-term goals behind it, and bugs that have repeatedly deleted players' saved equipment and stock. The recurring, independently-voiced demand that this simply should have carried an Early Access label sums up the reception well: reviewers like what's here, but don't think what's here is a finished $17.49 game. Buy it for the cooking loop alone and set expectations low for everything else.

Pros and cons

Pros

  • The core frying/marinating loop is genuinely tactile and satisfying, praised even by reviewers who otherwise disliked the game
  • Food textures and cooking visuals are a consistent high point across the review sample
  • Cheap enough that a couple of hours of the loop feels fine at the price of a single fast-food meal

Cons

  • Widely and independently corroborated complaint that this shipped as a full-price release with the feature set of an early access build, and without an Early Access label
  • Settings menu is limited to an audio on/off toggle and screen resolution — no key rebinding, no volume slider, no graphics options
  • Everything worth unlocking is unlocked within the first few hours, with no employees, customization, or long-term goals to work toward
  • Multiple independent reports of save corruption and bugs that erase purchased equipment, stock, or progress between sessions

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Visuals 7 / 10
  • Sound 5 / 10
  • Progression 2.5 / 10
  • Value 3.5 / 10
  • Originality 4 / 10
  • Accessibility 2 / 10
  • Story 2 / 10