Game review
BlazBlue: Cross Tag Battle
5.5 / 10
- Developer
- Arc System Works
- Publisher
- Arc System Works
- Released
- 20 November 2019
- Platforms
- Windows
- Genre
- Action
- Monetisation
- Paid, with a large amount of paid character DLC
- Players
- true
The short version
BlazBlue: Cross Tag Battle brings together fighters from BlazBlue, Persona 4 Arena, Under Night In-Birth and, for the first time in the genre, RWBY, into a simplified 2v2 tag-team fighter designed to welcome newcomers who'd normally bounce off Arc System Works' more demanding fighting games. Its accessible controls and crossover appeal earn real praise, especially from players new to anime fighters. But this review corpus documents one of the most consistently criticized PC ports in the developer's catalog, with reviewers independently citing the exact same specific, telling bugs as evidence of minimal PC-specific adaptation.
Biggest strengths
- Genuinely accessible, simplified controls that reviewers consistently call one of the best entry points into anime fighting games for newcomers put off by the genre's usual complexity
- A distinctive, well-executed crossover premise bringing together four separate franchises, including RWBY's first-ever appearance in a fighting game, with dedicated visual-novel-style story episodes for each series
- Genuinely fun, fast-paced 2v2 tag-team combat that a wide range of reviewers — including some who don't normally play fighting games — say they enjoyed specifically because of the crossover cast
Biggest weaknesses
- A notoriously bad PC port independently and specifically documented across many reviews: multiple players cite the identical, memorable bug where disconnecting from Steam displays the message "Disconnected from PlayStation Network," direct evidence of how little the port was adapted for its actual platform
- Widespread, specific technical complaints including broken fullscreen mode, poor windowed-mode resolution scaling, persistent frame-rate slowdowns, and keyboard button prompts appearing on screen even when playing with a controller
- A large share of the full character roster locked behind paid DLC, a specific and repeated value complaint for a game whose crossover cast is its central selling point
Who it's for: Anime fighting game newcomers drawn to the crossover cast, especially fans of any one of the four represented franchises — less so longtime BlazBlue or Under Night veterans expecting full mechanical depth.
Our recommendation: Worth it for the accessible fighting and crossover novelty specifically on console, or on PC only after checking that community fixes or official patches address the port issues — go in expecting real technical friction and a large paid-DLC roster on Steam specifically.
5.5 / 10
What it is
BlazBlue: Cross Tag Battle brings together fighters from four separate franchises — BlazBlue, Persona 4 Arena, Under Night In-Birth, and, for the first time ever in a fighting game, RWBY — into a simplified 2v2 tag-team format designed to be more approachable than Arc System Works' typically demanding, execution-heavy fighting games. Developed and published by Arc System Works, it released on Steam on 20 November 2019 at NZD 36.99, following an earlier console release, with dedicated visual-novel-style story episodes for each represented series.
Its review corpus, 2,251 in English, sits at a strong Very Positive 82.9% (1,866 to 385), and reading through it in depth reveals a genuinely well-liked fighting game whose PC-specific release is documented, independently and repeatedly, as one of the roughest ports in its developer's catalog.
Genuine accessibility that earns real newcomer praise
Reviewers consistently credit BBTag with lowering the genre's usual barrier to entry without feeling like a lesser experience. "If you look down through the user reviews, you're going to see a lot of people saying the game is good, and a lot of people saying the game sucks. So is the game good or not? The answer is that the game is good, but ultimately not everyone will appreciate the kind of game it is," writes one detailed reviewer, explaining that BBTag intentionally simplifies inputs and attack options compared to other anime fighters. Another reviewer frames the appeal directly for genre newcomers: "one of the best Anime Fighters for Fighting Game Newcomers... if you aren't looking for the 'hardcore experience' of Guilty Gear or og Blazblue, but you still want a game that is highly competitive and challenging, then this is one of the best games to pick up." A separate reviewer, not normally a fighting game player, states plainly: "bought the game just for the RWBY content and still enjoyed it and I'm not really a fan of fighting games" — real, credible crossover appeal beyond the genre's usual audience.
A PC port reviewers independently document with the same specific evidence
This corpus's dominant, most striking complaint concerns the Steam release specifically, and it's worth taking seriously precisely because so many reviewers cite the identical, specific evidence independently. "This is probably the worst port to date on launch. When you disconnect from Steam it says 'Disconnected from PlayStation Network' — very classy," writes one detailed reviewer, and that exact detail — a leftover console-specific error message never updated for the PC release — recurs as a specific, memorable, verifiable fact rather than a vague "bad port" complaint. A separate reviewer lists further concrete technical failures: "fullscreen mode is broken; and windowed mode only has 3 presets with 2 of them having bad downscaling... keyboard prompts keep popping up even if you're using a controller." A third reviewer describes a workaround rather than a fix: "I went into the nvidia control panel and changed a bunch of settings and now the performance is great. The developers still did a bad job of optimizing the game, but at least the issues are fixable" — useful for prospective buyers, but a fair reminder that the burden of fixing a poor port fell largely on players rather than the developer.
Real value and content-access complaints
Beyond the technical issues, a separate, specific complaint concerns how much of the advertised crossover roster actually ships in the base purchase. "Game kinda sucks without the dlc... 90% of the characters are locked by yet another pay wall," writes one reviewer, a concrete complaint about a game whose entire premise depends on its character roster. A separate reviewer raises a different, more structural gap: "it's sorely missing an Arcade Mode or something roughly equivalent... I am writing this review from the perspective of someone who plays primarily alone," highlighting a real limitation for players without a consistent opponent.
A fair, more measured veteran critique
Longtime fans of the underlying BlazBlue and Under Night series raise a more specific, mechanically grounded complaint distinct from the port issues. "This game stands up well enough on its own but it fails to hold on to many things that made Central Fiction, Under Night, and Xrd good... universal DPs/reversals are a very bad mechanic to veterans of the original games, because some characters are balanced around their lack of these," writes one detailed reviewer, arguing the simplification that makes BBTag approachable for newcomers specifically undermines what made individual characters feel distinct in their source games. That's a fair, specific trade-off worth naming — the same design choice earning newcomer praise draws real, technically literate criticism from the games' most invested longtime fans.
What the achievement data confirms about the online community
BlazBlue: Cross Tag Battle's achievement curve shows online-specific milestones sitting notably low even relative to typical single-player progress achievements — "Win Ranked Lobby" sits at just 7.3% and reaching Ranked Silver rank at only 3.2%, compared to 55.3% for the top general-combat achievement. That's consistent with the "small, largely inactive online community" complaint documented throughout this corpus — a real, checkable sign that competitive online play reaches only a small fraction of the overall playerbase years after launch.
Verdict
BlazBlue: Cross Tag Battle delivers a genuinely accessible, well-designed crossover fighter that succeeds at welcoming newcomers the genre usually intimidates, and its four-franchise cast remains a real, distinctive draw. But its Steam release carries a specifically documented, independently corroborated reputation as a poor port — right down to a literal leftover console error message — and a thin, paywalled roster plus a shrunken online community are real, concrete value concerns on top of that. Worth it for the crossover appeal with patience for technical workarounds; consider console versions if port quality matters more to you than platform convenience.
Pros and cons
Pros
- Genuinely accessible, simplified controls that reviewers consistently call one of the best entry points into anime fighting games for newcomers put off by the genre's usual complexity
- A distinctive, well-executed crossover premise bringing together four separate franchises, including RWBY's first-ever appearance in a fighting game, with dedicated visual-novel-style story episodes for each series
- Genuinely fun, fast-paced 2v2 tag-team combat that a wide range of reviewers — including some who don't normally play fighting games — say they enjoyed specifically because of the crossover cast
- A built-in Tactics mode that teaches core mechanics, combos and character-specific techniques in real structured lessons rather than leaving newcomers to figure it out alone
Cons
- A notoriously bad PC port independently and specifically documented across many reviews: multiple players cite the identical, memorable bug where disconnecting from Steam displays the message "Disconnected from PlayStation Network," direct evidence of how little the port was adapted for its actual platform
- Widespread, specific technical complaints including broken fullscreen mode, poor windowed-mode resolution scaling, persistent frame-rate slowdowns, and keyboard button prompts appearing on screen even when playing with a controller
- A large share of the full character roster locked behind paid DLC, a specific and repeated value complaint for a game whose crossover cast is its central selling point
- No dedicated single-player Arcade or Score Attack mode, a real gap for players without a regular opponent to play against
- A small, largely inactive online multiplayer community years after launch, making ranked and casual matchmaking difficult to rely on, alongside a real contingent of longtime BlazBlue and Under Night veterans who feel the simplified mechanics sacrificed too much character-specific depth and identity