Key art for Arabian Gulf

Game review

Arabian Gulf

2 / 10

Developer
IVDev
Publisher
IVDev
Released
30 May 2025
Platforms
Windows
Genre
Action, Adventure
Monetisation
Premium, one-time purchase, budget-priced. No microtransactions.
Players
Single-player only.

The short version

Arabian Gulf is a budget-priced, single-player desert survival-action game from IVDev that promises a harsh world of relentless enemies and dangerous terrain but delivers, according to an overwhelming majority of its review sample, only three short, disconnected levels most players finish in well under twenty minutes. A Mixed score conceals a genuinely damning consensus: reviewers repeatedly describe frozen, unreactive enemy AI, a suspiciously bloated multi-gigabyte install for its amount of content, and, separately, a heated dispute over the game's title itself drawing additional, politically charged criticism on top of an already thin, unfinished-feeling release.

Biggest strengths

  • A small handful of reviewers describe finding brief, novelty amusement in the game's short runtime, with one calling it "the best game oat" while identifying as the game's speedrun world record holder, treating it as a joke curiosity rather than a genuine recommendation.
  • The asking price is unusually low even by budget-shovelware standards, at under two New Zealand dollars, which several reviewers explicitly credit as the only reason they can tolerate having spent money on it at all.

Biggest weaknesses

  • An overwhelming, heavily corroborated complaint holds that the entire game can be completed in minutes, with one reviewer reporting finishing "in literally 5 mins" across "three very short levels," and another separately clocking "17 minutes" including time spent "waiting for my screen to unfreeze."
  • A heavily corroborated complaint concerns broken, lifeless enemy behaviour, with one reviewer describing enemies that "behave like lifeless statues T-posing" and "don't patrol or react unless you approach them directly," and another separately confirming enemies simply "stand still or don't shoot until you get close," calling the game "unfinished."
  • A widely corroborated complaint concerns a suspiciously bloated install size relative to content, with one reviewer noting the game is "somehow... 3GB+" despite containing almost nothing, and separately, a heated, unrelated controversy over the game's title, which several reviewers argue should correctly be "Persian Gulf," drawing accusations the naming choice was made in bad faith.

Who it's for: Only for players specifically curious about extreme budget shovelware as a curiosity, or completionists chasing an easy, minutes-long platinum; anyone looking for an actual survival-action game, even a short or rough one, should look elsewhere.

Our recommendation: An unfinished-feeling, minutes-long release padded to look bigger than it is — avoid, even at its very low asking price.

2 / 10

A survival game with almost nothing to survive

Arabian Gulf, released 30 May 2025 by developer and publisher IVDev, pitches itself on its store page as a single-player survival action game set in "a harsh desert," promising relentless enemies, tough conditions, dangerous terrain, and a journey toward a distant castle guarding hidden treasure. Priced at well under two New Zealand dollars, it reads on paper like exactly the kind of low-stakes budget curiosity worth a punt for genre fans killing an idle afternoon. What the review sample overwhelmingly reports finding instead is not a short, rough survival game but something closer to a barely-functional tech demo, padded out with an install size wildly disproportionate to the amount of actual content inside it.

The numbers alone tell part of the story: at Mixed overall, split almost evenly between positive and negative across nearly a thousand combined reviews, Arabian Gulf might look like a genuinely divisive release at a glance. It is not. Reading the actual text of that review sample reveals something closer to a lopsided consensus about a specific, narrow set of failures, with the positive half consisting overwhelmingly of jokes, irony, and reviews from players who explicitly note they did not pay for the game.

Three levels, minutes long, and enemies that do not move

The single most consistent, most damning complaint in the review sample concerns sheer lack of content. Reviewer after reviewer reports finishing the entire game, all three of its levels, in a span of minutes rather than hours. One reviewer reports finishing "in literally 5 mins," describing three "very short levels" populated by enemies that "behave like lifeless statues T-posing" and fail to patrol or react unless directly approached. Another reviewer's account independently corroborates both claims, clocking a full clear in "17 minutes" of which several minutes were spent "waiting for my screen to unfreeze," and separately confirming that "you cannot win a melee fight" but that finding a gun renders the player "basically invincible" against enemies with no meaningful defensive behaviour to speak of. A third reviewer summarises the design bluntly: "There is no game. There are a bunch of assets on a map and you can walk on it and shoot, but you don't have to."

That characterisation, repeated with only minor variation across dozens of reviews, is compounded by a detail several reviewers single out as especially baffling: the install size. Multiple reviewers independently report the game occupies more than three gigabytes of disk space despite containing, by their own accounts, three brief levels with minimal assets and no meaningful systems, a mismatch one reviewer sums up sarcastically by suggesting "the Dev needs to practice waxing on and off," a reference to padding effort without substance. Combined with reports of the game freezing entirely on launch for some players, the overall picture painted by the review sample is of a release that shipped in a state closer to an unfinished prototype than a purchasable product, regardless of its low asking price.

One reviewer's account is worth dwelling on specifically because it illustrates just how little friction the game offers once its one meaningful mechanic, finding a gun, is discovered: they describe completing all three levels "so nicely like a childsplay," testing "all the possible weaps" along the way, and concluding the entire experience amounts to walking toward a marker while optionally shooting anything in the way, since nothing meaningfully obstructs progress once a firearm is in hand. That account lines up closely with a separate reviewer's blunter framing that the correct strategy is simply to "run past" enemies entirely, since nothing in the game meaningfully punishes ignoring combat altogether, a detail that undercuts the store page's promised "relentless enemies" and "dangerous terrain" almost entirely.

A separate, unrelated controversy compounds an already thin release

Layered on top of the purely technical complaints is a second, entirely distinct source of criticism: the game's title itself. Several reviewers raise objections to the name "Arabian Gulf," arguing the internationally recognised name for the body of water in question is the Persian Gulf, and treating the developer's choice of title as, at best, a factual error and, at worst, a deliberately provocative one. One reviewer frames the objection formally, writing "I would like to respectfully raise a concern about the name used in your game," while others express the same underlying complaint far more bluntly and dismissively. This naming dispute is genuinely separate from the game's technical and content failings, but its presence in the review sample means Arabian Gulf carries two independent, compounding sources of review-bombing pressure rather than one, making its already Mixed score an even less reliable signal of underlying quality than the number alone suggests.

Verdict

Arabian Gulf presents a rare case where a Mixed aggregate score actively understates how poor the underlying consensus really is. Strip away the ironic, joke-driven positive reviews and the reviews focused specifically on the unrelated naming controversy, and what remains is an overwhelming, highly specific, and consistently corroborated account of a barely-there survival game: three short levels beatable in minutes, enemies that do not meaningfully react or fight back, and an install footprint that makes little sense for the amount of actual content on offer. Even at its rock-bottom asking price, there is very little here to recommend to genre fans looking for even a short, scrappy survival experience, let alone the "harsh desert" adventure its store page describes. This is a release worth flagging specifically as a cautionary example of budget shovelware rather than as a game worth anyone's time or money, regardless of how little of either it asks for.

Pros and cons

Pros

  • A small handful of reviewers describe finding brief, novelty amusement in the game's short runtime, with one calling it "the best game oat" while identifying as the game's speedrun world record holder, treating it as a joke curiosity rather than a genuine recommendation.
  • The asking price is unusually low even by budget-shovelware standards, at under two New Zealand dollars, which several reviewers explicitly credit as the only reason they can tolerate having spent money on it at all.

Cons

  • An overwhelming, heavily corroborated complaint holds that the entire game can be completed in minutes, with one reviewer reporting finishing "in literally 5 mins" across "three very short levels," and another separately clocking "17 minutes" including time spent "waiting for my screen to unfreeze."
  • A heavily corroborated complaint concerns broken, lifeless enemy behaviour, with one reviewer describing enemies that "behave like lifeless statues T-posing" and "don't patrol or react unless you approach them directly," and another separately confirming enemies simply "stand still or don't shoot until you get close," calling the game "unfinished."
  • A widely corroborated complaint concerns a suspiciously bloated install size relative to content, with one reviewer noting the game is "somehow... 3GB+" despite containing almost nothing, and separately, a heated, unrelated controversy over the game's title, which several reviewers argue should correctly be "Persian Gulf," drawing accusations the naming choice was made in bad faith.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 1.5 / 10
  • Performance 2.5 / 10
  • Originality 1.5 / 10
  • Replayability 1 / 10
  • Multiplayer 1 / 10
  • Monetisation 2.5 / 10