The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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ROUTINE

A retrofuturist sci-fi horror game more than a decade in the making, delivering stunning atmosphere and sound design that live up to the wait, wrapped around a short campaign whose keycode-hunting puzzles and thin enemy roster leave a real, vocal share of players wishing there had been more game underneath the presentation.

7 / 10

Reviewed

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Rue Valley

Developer Emotion Spark Studio, published by Owlcat Games, delivers a narrative adventure about a man trapped in a time loop confronting depression, loss and a colourful cast of townsfolk, earning specific praise for its writing, art and unusually serious treatment of mental health from a Mostly Positive review base, tempered by a dominant, heavily repeated complaint that its marketing overpromised meaningful choice and that its structure grows increasingly linear and repetitive in its back half.

6.5 / 10

Reviewed

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Rule or Fall

A budget, narrative choice-based medieval kingdom management game in the Reigns mould, offering over a hundred branching adventures across four gauges of royal image — praised in its small early review sample for genuine choice variety and addictiveness, but held back by real bug reports and a lack of visual feedback tying decisions to a visibly changing kingdom.

5.5 / 10

Reviewed

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Runehaven

A voxel roguelike dungeon crawler built almost entirely by one developer, where players draw runes to build their own spells and blast, burn, and tunnel through fully destructible procedurally generated dungeons.

7.2 / 10

Reviewed

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RuneQuest: Warlords

A battle-scale tactics game that transplants the Warhammer 40,000: Battlesector engine into the Glorantha setting, earning praise from RuneQuest fans for its tactical combat and lore-rich flavour while a real, recurring share of players describe a buggy, sound-broken launch and a linear campaign that struggles to justify a full-price release.

5.5 / 10

Reviewed

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Runerock Arena

A turn-based gladiator-management RPG from the original creator of Finland's cult-classic Areena series, reviving a decades-old formula almost unchanged for a new commercial release — a warm nostalgia trip for longtime fans, but a thinner experience for newcomers once the hire-equip-fight loop's limited depth becomes apparent.

6 / 10

Reviewed

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Runic Curse Remastered

A solo-developed Metroidvania set across a cursed island of ten interconnected locations, where combining weapons with magical runes shapes your playstyle against eleven bosses, praised across a small but genuinely multi-language early review base for its old-school atmosphere and combat feel, tempered by a reported difficulty spike partway through and comparatively limited weapon variety.

7.5 / 10

Reviewed

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Run TavernQuest

A reverse text adventure with fully voiced writing that overwhelming numbers of reviewers call one of the best surprises of the year, held back by a widely acknowledged slow first act, a genuinely thin sense of player agency, and a repeated complaint that its narrator character grates before the story turns serious.

7.5 / 10

Reviewed

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Rutrum

A physics roguelike that fuses Suika-style gem-merging with deckbuilding, earning a unanimous but small early Positive reception for its satisfying merge chains and character variety, while reviewers are candid about confusing early mechanics, short repetitive runs, and difficulty that trivialises once the right item appears.

6.5 / 10

Reviewed

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Sackboy: A Big Adventure

A colorful, chaotic 3D platformer spinoff of LittleBigPlanet that plays like a decent Super Mario Odyssey homage on its own terms, undercut for series fans by the absence of its predecessor's signature level editor and for everyone else by a mandatory Epic Games Store account link that persists even on the Steam release.

6 / 10

Reviewed

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Scale the Depths

A cozy incremental fishing game from Glass Gecko Games, casting players as a fishmonger who catches, cleans, and sells creatures across four themed zones, Very Positive across 1,840 reviews for its satisfying cleaning minigames and charming art — with a widely repeated complaint that upgrades and money reset to zero at every new zone.

6.5 / 10

Reviewed

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Scam Center Simulator: UnderKingdom

A dark-comedy underground scam-empire management sim from Jiao Games, Mostly Positive across 164 reviews in Early Access for its surprisingly well-thought-out launch systems and rapid patch response — held back by real early-game balance issues and a repeated micromanagement complaint.

7 / 10

Reviewed

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Scavland

A hardcore, Stalker-flavoured top-down survival RPG set in a post-Soviet wasteland, earning a Very Positive launch reception for its sound design, combat and atmosphere, tempered by reports of an unreliable save system, a punishing onboarding curve, and its own honest admission that this is Early Access with a long road still ahead.

7 / 10

Reviewed

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Schrödinger's Call

A hand-drawn visual novel from Acrobatic Chirimenjako, published by Shueisha Games, casting players as Mary, an amnesiac who answers phone calls from strangers in the final moments before the Moon destroys the Earth, Very Positive across 1,109 reviews for its stunning art and devastating emotional writing — with a widely repeated complaint that the story recaps itself excessively within each chapter.

8 / 10

Reviewed

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Scrabdackle

A hand-drawn wizard's-eye adventure that wears its years-long Kickstarter journey on its sleeve, drawing near-unanimous praise for its charm, writing and lived-in world, while entering Early Access with only its first of three planned acts and a combat system a detailed minority found undercooked.

7 / 10

Reviewed

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Screaming Head

A screaming, polyamorous head goes looking for his wives "Screaming Head" casts the player as Mr Head, a disembodied head with two legs whose wives have been kidnapped by

6.8 / 10

Reviewed

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Sea Drifter

A pre-alpha top-down pirate survival adventure that starts you with a rowboat, three apples and 25 gold and dares you to earn everything else from four escalating seas — a freshly launched Early Access title with essentially no review base yet, so this account leans on its unusually detailed official mechanics description and early achievement data instead.

5 / 10

Reviewed

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Second Sun

Grey Wolf Entertainment, previously known for 4X strategy titles like Pax Nova, swaps genres entirely for a Diablo-meets-Doom open-world looter shooter, and the review corpus splits genuinely down the middle between players charmed by its nostalgic, unpretentious fun and a large, specific share who found its procedural dungeons, enemy variety and RPG systems too thin to sustain a full playthrough.

5.5 / 10

Reviewed

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Sengodai

A card-battling roguelite deckbuilder about capturing land with teams of elemental "Gokai" monsters, praised for its distinctive Pokemon-and-Yu-Gi-Oh-flavoured card art and surprisingly deep land-control combat, while a real, recurring share of reviewers flag launch bugs, steep gold-grinding requirements and a confusing early tutorial.

6 / 10

Reviewed

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Serra de Deus

Solo Brazilian developer David Pateti delivers Serra de Deus, a retro-styled job-sim horror game about a hot dog vendor uncovering a cult's grip on a Rio de Janeiro favela, earning strong, specific praise for its atmosphere, story and cultural texture from a Very Positive review base, tempered by a small but pointed complaint about an unwieldy third-person control shift late in the game.

7.5 / 10

Reviewed

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Service Area Simulator

A roadside-business management sim from ikika Games where you grow a small stop into a full service hub with a shop, gas station, restaurant, and motel, Mixed across 26 reviews for a promising, engaging core loop — badly undercut by a well-documented cluster of launch bugs that this review confirmed a single patch only partly addressed.

5 / 10

Reviewed

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Service with a Shotgun

A solo developer's chapter-based mashup of visual novel dialogue and chaotic zombie-wave shooting, built around remembering conversation details while fending off the undead, whose witty writing and generous demo win reviewers over even as chapter-to-chapter progress resets and a few underbaked late chapters draw real criticism.

7 / 10

Reviewed

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