The Last Salvage Squad
A short, sharp 2.5D arena shooter pairing War of the Worlds-inspired alien invaders with cute mech-girl protagonists, built around punchy weapons and a build system that rewards replaying on higher difficulty.
7.5 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A short, sharp 2.5D arena shooter pairing War of the Worlds-inspired alien invaders with cute mech-girl protagonists, built around punchy weapons and a build system that rewards replaying on higher difficulty.
7.5 / 10
A brutally, intentionally punishing old-school turn-based RPG whose puzzles and combat reward real patience, undercut by RNG-driven unfairness and sparse in-game guidance.
7 / 10
SFB Games' third Detective Grimoire mystery sends its beloved duo to solve a locked-room murder aboard a submarine, landing "Overwhelmingly Positive" on the strength of its writing, voice acting and art, with a save-reliability bug and a repetitive interrogation loop as its only real blemishes.
8.5 / 10
A hard-sci-fi puzzle game about decoding an alien transmission using math, science, and eventually language, praised almost universally for its opening hours but repeatedly described by its own reviewers as losing momentum once the linguistic puzzles take over from the mathematical ones.
7 / 10
Obsidian's Fallout: New Vegas team builds a corporate-satire space RPG that's sharp, funny and warmly reviewed on Steam years later — but its own top-voted reviews keep landing on the same word, "average," and the base game they're rating has since been pulled from sale.
7 / 10
A budget yandere-themed visual novel about seven days spent locked in a room with an obsessive girl, praised for its adorable art, effective atmosphere, and voice acting, but repeatedly criticised by its own reviewers as too short and padded out by a redundant second playthrough.
7 / 10
A short, atmospheric first-person psychological horror debut with unusually strong sound design and well-timed scares, held back for some reviewers by its brief length, a handful of progression-blocking bugs, and a divided reaction to its AI-generated photo evidence.
7.5 / 10
A drone pilot's simulator, built by a drone pilot The Zone is an Early Access FPV freestyle and racing simulator built by Nils Vollenbruch, a real-world FPV pilot and YouTuber,
7 / 10
Thimbleweed Park is Ron Gilbert and Gary Winnick's deliberate throwback to classic LucasArts point-and-click adventures, following FBI agents investigating a murder in a fading, secret-filled small town. Reviewers overwhelmingly praise its craft and nostalgia, but a divisive fourth-wall-breaking twist ending and a demanding five-character puzzle structure split the sample sharply on the back half.
7.5 / 10
Timber Rush is a fast-paced incremental roguelite about chopping wood for ever-larger numbers, and this review's sample confirms a genuinely addictive short-form loop undercut by a real, quantifiable "too short" complaint — one the solo developer has directly answered with a prestige-system update released just two days before this review.
7 / 10
A lovingly built remaster of the original PlayStation-era Tomb Raider trilogy that this review's sample overwhelmingly praises for its dual classic/modern presentation and faithful level design, later undercut by a controversial 30th-anniversary content update that a large, vocal share of reviewers say shipped buggy under a different, cheaper development outfit.
7 / 10
Read review of Tomb Raider I-III Remastered Starring Lara Croft
A dark, hand-drawn point-and-click sequel eleven years in the making that trades its predecessor's simple hidden-object structure for a deeper, visual-novel-heavy branching story, landing "Very Positive" with fans of the original split mainly on whether that trade was worth it.
7.5 / 10
A toy-chest-themed backpack battler in the mould of Backpack Battles, praised for its polished art, generous item roster and asynchronous PvP structure, while a real, recurring share of reviewers flag inconsistent item wording, steep RNG swings and balance issues around which starting classes are viable.
7 / 10
Trailmarks is a turn-based trivia-and-travel strategy game from small studio Trailmarks HQ, dropping players as a broke fact-checker into a random city and challenging them to circumnavigate a 1,200-city globe by answering true/false questions, and this review's sample finds a genuinely addictive, actively-updated hybrid undercut by a rocky initial onboarding and an AI-content disclosure worth reporting plainly.
7 / 10
A constellation-themed bullet-heaven roguelite that layers a genuinely distinctive build system onto the Vampire Survivors formula, arriving in Early Access with real polish and a live weekly-update cadence, but thinned out by late-game repetition and a slow meta-progression grind.
7 / 10
A branching, text-only dark fantasy novel from Choice of Games that blends European and Korean-inspired fantasy, punishing wrong choices with permanent consequences and no in-game save system to soften the blow.
7.5 / 10
A gorgeous, movement-first PS1-throwback open-world platformer whose crystal-based traversal system draws rapturous comparisons to Pseudoregalia, undercut by real performance jank and a handful of clumsy interface decisions.
7.5 / 10
Polish studio Kasur Games, published by CobraTekku Games, delivers a PS1-styled, first-person King's Field-like dungeon crawler set in a world where showing one's face means instant death, earning enthusiastic, specific praise for its atmosphere, exploration and build variety from a large Very Positive review base, tempered by a detailed and genuinely split minority raising pointed complaints about boss design, technical jank and a punishing final stretch.
7.5 / 10
Nippon Ichi Software's farming sim from the team behind Yomawari blends Stardew Valley- style rural life with unsettling Japanese folk horror, earning a perfect "Positive" score for its atmosphere and story, tempered at launch by a missing English localization and rough keyboard/mouse controls.
8 / 10
A TTRPG-inspired Early Access roguelike where dice casts decide movement, combat and events across a haunted occult forest, praised by its tiny early review base for a grim hand-drawn aesthetic and genuinely branching character-specific story paths, tempered by a steep late-game difficulty curve and a heavy reliance on RNG.
7 / 10
A PS1-and-Armored-Core-flavoured mech survivors-like with an outstanding jungle and drum-and-bass soundtrack, let down only by how quickly its five stages run out of new things to show.
8 / 10
Void of Lilly is a free pixel-art JRPG with bullet-hell combat from solo developer Innocent Soul, sending a young woman named Ann through a near-future disease-ravaged city to find her missing sister — and this review's sample finds an unusually polished, generous free release let down by a short, repetitive structure and a genuine early lag problem the developer moved quickly to address.
7.5 / 10
VÖLUND is a blacksmithing-themed deckbuilder roguelike from a solo Canadian developer, casting players as a captive smith mining ore, forging weapons and armor, and selling into a shifting market to survive a king's trials, and this review's sample is unanimous, addictive, and openly delighted by the developer's own self-deprecating, joke-filled marketing voice.
8 / 10
ITAMAE STUDIO's pet-raiser-meets-horse-racing sim asks you to train living pieces of sushi and race them to glory, and lands its central joke — equal parts adorable and absurd — with real mechanical depth for its price, even as a handful of late-game races lean on luck hard enough to sour an otherwise charming few hours.
7 / 10