The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Pieced Together

Pieced Together is a cozy scrapbooking narrative game from two-person studio Glowfrog Games about a fading childhood friendship, and this review's sample finds a short, gently interactive story that lands as a genuine emotional gut-punch for many players even as its predictable plot and thin replay value leave others cold.

7.5 / 10

Reviewed

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Pronoun Palace

A word-spelling roguelike about reclaiming stolen pronouns from a dystopian regime, blending Bookworm Adventures-style spelling combat with Slay the Spire-style run structure, overwhelmingly praised for its inventive mechanics and satirical tone but flagged by a smaller, substantive thread of reviewers for repetitive runs and inconsistent word recognition.

7.5 / 10

Reviewed

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Puddle Knights

A quietly brilliant, cape-based Sokoban-style puzzler about escorting mud-averse nobles across the map, praised almost unanimously by reviewers for its clever, unique mechanics and witty level design, held back only by a genuine early difficulty spike and a surprising performance inefficiency for such a small-looking game.

7.5 / 10

Reviewed

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Purgatory Survivors

A solo-developed, demon-hunting bullet-heaven shooter with roguelike upgrade systems that earns a clean, unanimous Positive reception on tight pacing and responsive post-launch support, even though the achievement data confirms very few players make it to its toughest late stages.

7.2 / 10

Reviewed

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Push Push

A Chinese-language desktop-companion idle game about cats pumping balloons for gold, earning a unanimous Positive reception for its cat animation work and healing, low-stakes atmosphere, with reviewers' only real caveats being a screen-edge misclick quirk and a wish for more content down the line.

7.5 / 10

Reviewed

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Puzzle Depot

Laughing Manatee Games, a husband-and-wife studio, spent over a decade building a sprawling, post-apocalyptic sokoban adventure with a level editor and hundreds of meticulously designed rooms, earning a uniformly enthusiastic reception from a review base that consistently calls it one of the genre's best entries in years, with even its harshest fans naming specific, narrow friction points rather than any fundamental flaw.

8 / 10

Reviewed

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Q-UP

Everybody House Games, the studio co-founded by Frank Lantz of Universal Paperclips fame alongside James Lantz of Babble Royale, delivers a coin-flip eSports satire that turns a literal 50/50 chance into a surprisingly deep build-crafting incremental game, earning enthusiastic, specific praise for its writing and mechanical depth from a Very Positive review base, tempered by a smaller, detailed minority who found the joke wears thin once its optimal builds are solved.

7.5 / 10

Reviewed

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Raccoons to Riches

Secret Scroll Software flips the roguelike deckbuilder on its head by putting players behind the counter of a raccoon-run item shop, trading combat for haggling — a genuinely fresh mechanical hook, well-liked by the small but enthusiastic audience who've reviewed it, that trades some long-term replay hooks for a tight, well-tuned single-run experience.

7.5 / 10

Reviewed

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Railway Empire 2

A bigger, better-automated sequel to Kalypso's railroad tycoon sim that streamlines track and signal building, but draws a real, sustained split among returning fans over whether that automation is a genuine improvement or a simplification of what made the original work.

7 / 10

Reviewed

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Regions of Ruin: Runegate

A five-years-in-the-making sequel to the dwarven action-RPG Regions of Ruin, praised for genuinely improved combat and base building, but weighed down by a sharp, recurring complaint that the campaign ends abruptly and its economy runs out of purpose long before the credits roll.

7.3 / 10

Reviewed

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RentPoly

A "Balatro meets Monopoly" roguelike from Sunpeak Games that turns rent-collecting into a build-crafting engine, landing "Positive" on a small but enthusiastic launch-week sample split between genuine delight and real complaints about unclear rules text.

7 / 10

Reviewed

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Replicube

Code golf, but you can see exactly what you're building Replicube hands players a reference 3D voxel image and a Lua code editor, then asks them to write the shortest, most eff

7.5 / 10

Reviewed

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Retail Hell

A psychological horror job simulator from LEAP Game Studios, Overwhelmingly Positive across 520 reviews for its distinctive premise, atmosphere, and addictive shift-management loop — undercut by a common complaint that it's over in a few hours, a gap this review confirmed the developer has since closed by shipping a full Endless Mode.

7.5 / 10

Reviewed

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Ribbit Rogue

A dice-building roguelike about frog adventurers fighting through a corrupted swamp, praised for genuinely deep dice-and-item synergy and excellent Steam Deck support, but marked down by specific quality-of-life gaps and at least one reviewer who found its systems opaque.

7.5 / 10

Reviewed

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Ritualis: Summoner Simulator

A charming shop-management sim from Noxtell Games where you draw rituals to summon bizarre items and creatures for a town of odd customers, Positive across 26 reviews for its dark-comedy writing and genuinely replayable branching endings — held back by a confusing reputation system that this review found no patch has directly addressed.

7 / 10

Reviewed

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ROUTINE

A retrofuturist sci-fi horror game more than a decade in the making, delivering stunning atmosphere and sound design that live up to the wait, wrapped around a short campaign whose keycode-hunting puzzles and thin enemy roster leave a real, vocal share of players wishing there had been more game underneath the presentation.

7 / 10

Reviewed

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Runehaven

A voxel roguelike dungeon crawler built almost entirely by one developer, where players draw runes to build their own spells and blast, burn, and tunnel through fully destructible procedurally generated dungeons.

7.2 / 10

Reviewed

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Runic Curse Remastered

A solo-developed Metroidvania set across a cursed island of ten interconnected locations, where combining weapons with magical runes shapes your playstyle against eleven bosses, praised across a small but genuinely multi-language early review base for its old-school atmosphere and combat feel, tempered by a reported difficulty spike partway through and comparatively limited weapon variety.

7.5 / 10

Reviewed

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Run TavernQuest

A reverse text adventure with fully voiced writing that overwhelming numbers of reviewers call one of the best surprises of the year, held back by a widely acknowledged slow first act, a genuinely thin sense of player agency, and a repeated complaint that its narrator character grates before the story turns serious.

7.5 / 10

Reviewed

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Scam Center Simulator: UnderKingdom

A dark-comedy underground scam-empire management sim from Jiao Games, Mostly Positive across 164 reviews in Early Access for its surprisingly well-thought-out launch systems and rapid patch response — held back by real early-game balance issues and a repeated micromanagement complaint.

7 / 10

Reviewed

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Scavland

A hardcore, Stalker-flavoured top-down survival RPG set in a post-Soviet wasteland, earning a Very Positive launch reception for its sound design, combat and atmosphere, tempered by reports of an unreliable save system, a punishing onboarding curve, and its own honest admission that this is Early Access with a long road still ahead.

7 / 10

Reviewed

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Schrödinger's Call

A hand-drawn visual novel from Acrobatic Chirimenjako, published by Shueisha Games, casting players as Mary, an amnesiac who answers phone calls from strangers in the final moments before the Moon destroys the Earth, Very Positive across 1,109 reviews for its stunning art and devastating emotional writing — with a widely repeated complaint that the story recaps itself excessively within each chapter.

8 / 10

Reviewed

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