Key art for You Know The Drill

Game review

You Know The Drill

7 / 10

Developer
ludokai
Publisher
Catoptric Games
Released
4 June 2026
Platforms
Windows, Linux
Genre
Casual, Simulation, Strategy, Indie
Monetisation
One-time premium purchase; no ads or in-game purchases found
Players
None

The short version

You Know The Drill, from solo developer ludokai, released 4 June 2026 at US $4.99. It sits at Very Positive across roughly 1,041 Steam reviews, offering a simple, relaxing loop of drilling underground, harvesting ores, and upgrading a drill to dig ever deeper. Reviewers consistently praise it as a charming, affordable, well-scoped debut, set against a specific and repeated complaint that the campaign is very short — most reviewers finish full completion in two to four hours — and a smaller but real technical complaint about a system slowdown bug some players say went unaddressed for weeks.

The core loop of drilling, selling, and upgrading draws consistent praise for its addictive simplicity, with several reviewers specifically calling out the solo developer for delivering a polished, low-friction experience on a first attempt. Set against that, the most common criticism across both positive and negative reviews is length: several reviewers who bought the game without reading reviews first describe being surprised by how quickly it ends, and one especially blunt negative review frames the original pre-launch Rush Mode as padding rather than a genuine alternative way to play — a complaint the developer has since directly responded to.

Biggest strengths

  • A simple, addictive core loop of drilling, selling, and upgrading that reviewers consistently describe as satisfying and low-friction
  • A genuinely impressive solo debut, with reviewers repeatedly singling out the developer by name for polish and responsiveness unusual for a first game
  • A very low price point reviewers broadly agree matches the amount of content on offer, even those who found the campaign shorter than expected

Biggest weaknesses

  • A specific, widely repeated complaint that the campaign is very short — most reviewers report full completion in two to four hours — with several saying they wish they'd checked playtime estimates before buying
  • A smaller but real and specific technical complaint: at least two independent reviewers report a system-wide slowdown requiring a full reboot, with one describing it as unaddressed for a month at the time of their review
  • Several reviewers describe the upgrade tree as fairly shallow, with late-game progression reduced to straightforward numeric grinding rather than meaningful choice

Who it's for: Fans of short, low-pressure incremental and idle games looking for a relaxing, well-priced few hours rather than a long-tail progression system. Less suited to players seeking build depth or meaningful late-game specialization, since several reviewers describe the upgrade tree as fairly shallow by the campaign's end.

Our recommendation: A charming, well-priced solo debut that delivers exactly what it promises in a short window — worth its low asking price for a relaxing afternoon, best approached knowing upfront how short the campaign actually is.

7 / 10

You Know The Drill, from solo developer ludokai, released 4 June 2026 at US $4.99. It sits at Very Positive across roughly 1,041 Steam reviews at the time of writing, offering a simple, relaxing loop of drilling underground, harvesting ores, and upgrading a drill to dig ever deeper. Reviewers consistently praise it as a charming, affordable, well- scoped debut, set against a specific and repeated complaint about a very short campaign and a smaller but real technical complaint about an unresolved slowdown bug.

A satisfying, low-friction core loop

The premise is straightforward: mine ores, sell them, and reinvest in a drill that digs deeper and faster, with occasional detours into blowing things up along the way. One reviewer sums it up plainly: "You're a drill that converts ores into more drills so you can drill more ores until you drill so much you finish the game!" Reviewers consistently describe the loop as addictive despite its simplicity, with several praising the solo-developer polish specifically — one review addresses the developer directly: "Dear solo developer ludokai, your dream didn't come true. You made your dream reality all by yourself. And it's really nice."

A specific, repeated length complaint

Set against that praise, the single most common criticism across the review base is length. Multiple reviewers report finishing full completion — including all achievements — in two to four hours, with several explicitly saying they wish they had checked playtime estimates before purchasing. One reviewer writes: "I was able to reach the end of progression in less than 3 hours... I guess I should have read the reviews before blindly buying a game so that's on me." A separate, more pointed criticism targeted the game's original Rush Mode specifically, with one negative review describing it as an attempt to "push the playtime a bit further" without adding meaningful new content — a complaint distinct from the base campaign's length that the developer has since directly acted on, revamping the mode in a September update based on player feedback.

A recurring, partially unaddressed technical complaint

Distinct from the length criticism, at least two independent negative reviews describe a specific technical problem: the game causing a system-wide slowdown that persists even after closing it, requiring a full computer restart to resolve. One reviewer states the issue "has been there for a month without word from the dev" at the time of their review. This review's check of the developer's own patch notes found responsive fixes for other reported technical issues — black screen problems on high-end PCs, ultrawide resolution support, and Xbox controller prompts were all addressed in an early hotfix — but found no patch note explicitly naming or addressing the memory-leak-style slowdown these two reviewers describe, leaving it an open question whether the issue has been resolved for all affected players.

A transparent, responsive solo developer

This review pulled the developer's own launch-week and post-launch notes directly. The day-one patch opens candidly: "As someone just starting out as a game developer, it's incredibly rewarding to see people enjoying something I created," and goes on to list specific fixes tied directly to community-reported issues, including a save-deletion confirmation step added "Sorry about that, and thank you for your patience!" A later update introduces a new "Zen Mode" explicitly framed as a response to player feedback about wanting an infinite, timer-free way to play, alongside a teased "Hardcore Mode" still in development — signalling ongoing investment in the game well past its short initial campaign.

Fourteen achievements and a clean origin

The game ships with 14 Steam achievements, an appropriately modest list for its short runtime. This review's check of the game's own Steam partner-events feed found a clean origin: a February 2026 Next Fest demo preceded the 4 June 2026 full release, with no earlier sellable version and no delisting found — consistent with a genuinely new release from a first-time solo developer rather than a later listing for prior available content.

A late-game slowdown some reviewers describe differently than a bug

Separate from the outright technical slowdown bug, several reviewers describe a design- level pacing problem specific to the late campaign: upgrades become progressively more expensive without feeling meaningfully more powerful, turning the final stretch into what one reviewer calls "a +damage grind" rather than a continuation of the earlier loop's satisfying momentum. Another reviewer frames it more directly: "Nothing interesting happens during the runs, no bosses, no special encounters," pointing to a structural rather than technical limitation — the game's simplicity, which works in its favor for the first couple of hours, becomes a liability by the point most reviewers report finishing. That's a distinct complaint from either the length issue or the slowdown bug, and worth naming on its own terms: it's less about how much game there is and more about how the existing content is paced across that runtime.

A first-time developer building toward something larger

The developer's own "Hardcore Mode" teaser, described only briefly in the September patch notes as introducing "new mechanics, improved levels, and an entirely new type of progression loop," suggests ambitions beyond simply patching the existing campaign. Combined with the earlier addition of Zen Mode and a full Rush Mode revamp, the pattern across three major post-launch updates points to a developer treating the base game as a foundation to build on rather than a finished, static product — a meaningfully different trajectory than a one-and-done budget release, even if the base campaign itself remains short by design.

Where it lands

You Know The Drill earns its Very Positive standing through real strengths: a simple, addictive core loop, an unusually polished solo debut, and a developer who has directly and visibly responded to launch-week feedback with substantive updates. But a specific, widely repeated complaint about a very short campaign, paired with a smaller but real and still partially unaddressed slowdown bug, are genuine patterns worth naming clearly for prospective buyers. A 7 reflects a charming, well-priced short experience that delivers exactly what it promises, best bought with realistic expectations about how much game is actually on offer.

Pros and cons

Pros

  • A simple, addictive core loop of drilling, selling, and upgrading that reviewers consistently describe as satisfying and low-friction
  • A genuinely impressive solo debut, with reviewers repeatedly singling out the developer by name for polish and responsiveness unusual for a first game
  • A very low price point reviewers broadly agree matches the amount of content on offer, even those who found the campaign shorter than expected
  • A demonstrated pattern of responsive post-launch patches directly addressing community feedback, including a full revamp of a criticized game mode

Cons

  • A specific, widely repeated complaint that the campaign is very short — most reviewers report full completion in two to four hours — with several saying they wish they'd checked playtime estimates before buying
  • A smaller but real and specific technical complaint: at least two independent reviewers report a system-wide slowdown requiring a full reboot, with one describing it as unaddressed for a month at the time of their review
  • Several reviewers describe the upgrade tree as fairly shallow, with late-game progression reduced to straightforward numeric grinding rather than meaningful choice
  • No bosses, special encounters, or run-to-run variety according to multiple reviewers, a structural limitation for anyone hoping for roguelike-style replay value

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Progression 6 / 10
  • Performance 6 / 10
  • Value 7.5 / 10
  • Originality 6.5 / 10