Luna the dachshund running through a forest level in Teckel Adventure

Game review

Teckel Adventure Review: A Dachshund's Ball-Fetching Quest, Fixed Up in Time for Launch

6.8 / 10

Developer
SoulsQuest Games
Publisher
SoulsQuest Games
Released
1 April 2026
Platforms
Windows, Linux
Genre
Platformer
Monetisation
$2.99
Players
false

The short version

A short, sweet retro platformer starring an adorably determined dachshund, whose cute pixel art, generous checkpoints, and genuine post-launch patching win over most reviewers even as broken-then-fixed controls, French-to-English translation slips, and a padded-feeling Supporter Pack DLC hold it back from a stronger recommendation.

Biggest strengths

  • Genuinely cute pixel art, colorful 16-bit-inspired presentation, and a fully voice-acted intro cinematic across 19 languages that reviewers repeatedly call a standout for a $2.99 debut
  • Generous, forgiving checkpoint design with three hearts and no permanent setbacks, making it well suited to young or first-time platformer players specifically
  • A developer who kept patching through the pre-release period and into launch, with one reviewer confirming previously broken controls were fixed in a post-launch update

Biggest weaknesses

  • One detailed reviewer reports the controls became completely broken partway through the pre-release testing period before later updates fixed them, a rocky stretch worth knowing about even though it resolved by launch
  • Humor written into in-level signposts is reported lost in translation from the original French in the English version, undercutting some of the writing's charm for non-French players
  • The paid Supporter Pack DLC is called out directly as not worth it by at least one reviewer, since most of the advertised 17 skins and the extra minigame live behind that separate purchase

Who it's for: A gentle, forgiving platformer well suited to young or beginner players and dog lovers looking for a quick, cute couch session; less compelling for platformer veterans wanting real challenge or a longer campaign outside New Game+ modes.

Our recommendation: Try it

6.8 / 10

A stolen ball and a very determined dachshund

Teckel Adventure's premise couldn't be simpler: Luna, a small dachshund with an outsized heart, has had her favorite ball stolen, and it's up to her (and you) to chase it down through seven handcrafted levels — an enchanted forest, a will-o'-the-wisp swamp, a bat-filled cave, icy mountains, and city streets — before confronting General RonRon, the thief himself, in a final showdown. It's a classic, unpretentious platforming hook, run, double-jump, and ice-slide your way past 12 enemy types toward a goal that's easy to understand at a glance, and reviewers consistently describe the whole package as exactly as charming as that pitch promises.

Cute presentation carries a simple core loop

The strongest, most consistent praise across the review sample centers on presentation. One reviewer calls the pixel art "mignon" (cute) with a genuinely chill atmosphere; a German reviewer specifically highlights how much care clearly went into the minigames and skins despite the short overall length. The intro cinematic's full voice acting across 19 languages draws particular attention as an unusually ambitious feature for a $2.99 debut project, and reviewers repeatedly frame the retro 16-bit-style visuals and music as punching well above the game's price point, even from reviewers who admit platformers generally aren't their preferred genre.

A rocky pre-release stretch, honestly documented by one reviewer

The most detailed review in the sample tracks the game across multiple updates, and it's worth reporting candidly: in an earlier pre-release version, the reviewer notes the game only functioned through the third stage, and a subsequent update actually broke the controls entirely, making the game briefly unplayable before it stabilized. By the time of a later update, that same reviewer confirms the controls were fixed, the game could be completed, and New Game+ unlocked properly — a genuinely rocky development stretch, but one the developer visibly worked through rather than shipped and abandoned. That history is worth knowing for anyone judging the game's current, launched state rather than its earlier rough patches.

Jokes that don't always survive translation

A specific, credible complaint from the same detailed review concerns the in-level signpost humor, described as amusing in concept but largely "lost in translation from French" in the English version — a real loss for a game whose writing otherwise leans on small character moments and jokes to add personality between platforming stretches. Combined with the store page's note that only a subset of the 19 listed languages get full voice acting, it's clear the localization effort is broad but uneven in places, worth factoring in if witty in-level writing matters to your experience.

A DLC that reviewers say isn't worth the extra spend

Of the 17 total Luna skins advertised, only 3 unlock in the base game, with the remaining 14 (plus an extra minigame and an illustration gallery) locked behind a separate Supporter Pack purchase. At least one reviewer explicitly calls the DLC "not worth it," and given the base game's short runtime and modest price, that's a fair characterization: the core $2.99 purchase covers the actual game convincingly, while the optional pack reads more as a way to support the developer directly than as content worth buying for its own sake.

Tested and approved by an actual five-year-old

One of the sample's more entertaining reviews is refreshingly honest about its own bias: an adult reviewer who doesn't typically enjoy platformers disclosed receiving a free key from the developer, admitted the game "wasn't really my thing" on a first playthrough, then handed the controller to their five-year-old nephew for round two. The verdict from that intended audience was enthusiastic — about an hour to ninety minutes of genuine fun, with the only real friction being a handful of precision jumps (specifically calling out a cloud-themed level) that proved tough enough to require adult help. That's a useful, concrete data point for anyone weighing this specifically as a game for a young or beginner player, which the design clearly aims to serve.

Free review keys, disclosed rather than hidden

Several reviewers in the sample explicitly note they received free keys directly from the developer, and to their credit, every one of those disclosures comes attached to genuinely mixed or measured feedback rather than uncritical praise — one reviewer flatly states the platforming genre "isn't my thing" despite recommending the game overall, while another frames their five-star-adjacent review around a specific young playtester rather than personal enjoyment. That pattern reads as a small developer doing normal, disclosed community outreach rather than review manipulation, and it's worth taking the resulting reviews at face value given how consistently they include real, specific criticism alongside the praise.

Three ways to replay a one-hour game

Beyond the base Normal mode's forgiving three-hearts-and-checkpoints structure, Teckel Adventure offers New Game+ (every level timed, two lives) and an NG+ Hardcore mode (one life, zero checkpoints, a tight timer) for players who finish the story and want a genuine skill test on the same seven levels. Steam achievements track both collectors chasing hidden Dog Tokens and secret bonus areas and speedrunners chasing clean times, and per-level best-time and score tracking gives the Hardcore mode a concrete reason to keep coming back beyond simple completion. For a game whose base campaign runs about an hour, that layered structure is a sensible way to stretch replay value without padding the core story levels themselves, and it's a design choice reviewers don't dwell on much in their reviews but that meaningfully changes how much game is actually here for players willing to dig past a single playthrough.

Verdict

Teckel Adventure is a short, charming, and genuinely improving debut platformer that wears its retro inspirations proudly and its limited budget honestly. A rocky pre-release patch history, some lost-in-translation humor, and a Supporter Pack that doesn't earn its keep hold it back from a stronger score, but for $2.99, a cute dachshund heroine, generous difficulty design, and a developer who visibly kept fixing things through launch make it an easy, low-stakes recommendation, especially for younger or first-time platformer players.

Pros and cons

Pros

  • Genuinely cute pixel art, colorful 16-bit-inspired presentation, and a fully voice-acted intro cinematic across 19 languages that reviewers repeatedly call a standout for a $2.99 debut
  • Generous, forgiving checkpoint design with three hearts and no permanent setbacks, making it well suited to young or first-time platformer players specifically
  • A developer who kept patching through the pre-release period and into launch, with one reviewer confirming previously broken controls were fixed in a post-launch update
  • Three distinct game modes (Normal, New Game+, NG+ Hardcore) plus minigames and unlockable skins give a roughly one-hour campaign real reasons to replay

Cons

  • One detailed reviewer reports the controls became completely broken partway through the pre-release testing period before later updates fixed them, a rocky stretch worth knowing about even though it resolved by launch
  • Humor written into in-level signposts is reported lost in translation from the original French in the English version, undercutting some of the writing's charm for non-French players
  • The paid Supporter Pack DLC is called out directly as not worth it by at least one reviewer, since most of the advertised 17 skins and the extra minigame live behind that separate purchase
  • A short overall campaign, around one to one-and-a-half hours for a first playthrough, with at least one reviewer noting some jumps are precise enough to frustrate the young players the game seems designed for

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 7.5 / 10
  • Progression 7 / 10
  • Interface 6.5 / 10
  • Story 6 / 10