Game review
Spirit of the North 2
6 / 10
- Developer
- Infuse Studio
- Publisher
- Silver Lining Interactive
- Released
- 8 May 2025
- Platforms
- Windows
- Genre
- Adventure, Casual, Indie
- Monetisation
- Premium, one-time purchase. No microtransactions or DLC.
- Players
- Single-player only.
The short version
Spirit of the North 2 is Infuse Studio's open-world follow-up to its acclaimed fox-adventure debut, expanding a chapter-based original into a sprawling explorable world built around mythic Nordic lore, fox customisation, and wordless environmental storytelling. Its Very Positive review sample praises the game's atmosphere, music, and genuine collaboration with a real-world fox rescue charity, but an overwhelming, near-universal complaint holds that the game is severely, unusually poorly optimised, with reviewers testing high-end hardware, including RTX 4090 and 5090 cards, still reporting frame rates and stutter well below what the visuals appear to justify.
Biggest strengths
- Widely praised for its atmosphere, lore, and wordless storytelling, with one reviewer noting the game says so much "without any dialogue, only by environmental clues and little pieces of runescript," and another separately calling the music "calm and peaceful" and crediting it for carrying the visuals throughout exploration.
- Praised for a meaningful real-world collaboration, with reviewers noting the fox vocalisations were recorded from real rescued foxes at Save a Fox Rescue, several specifically encouraging others to support the charity in their reviews.
- Praised as a genuine improvement over the original in scope and systems, with one reviewer calling picking it up "a no-brainer" for fans of the first game, and another separately crediting expanded fox customisation, a go-at-your-own-pace open world, and richer lore as real steps forward.
Biggest weaknesses
- An overwhelming, near-universal complaint concerns severe performance problems regardless of hardware, with one reviewer testing across a wide range of GPUs reporting the issue is "valid" and systemic, and another separately reporting under 60 FPS on a 9800X3D and RTX 5090, concluding "it seems the 4090 and 5090 are the only 2 cards getting >60."
- A heavily corroborated complaint concerns forced upscaling as the only path to playable framerates, with one reviewer stating flatly "no PC can run it without upscaling," and adding that the resulting image quality suffers from "a LOT of shimmering everywhere" as a direct consequence.
- A fair, corroborated complaint concerns bugs and an emptier open world than the original's chapter structure, with one reviewer describing getting stuck in terrain and losing collected currency permanently after being "flung off the map," and another separately arguing the new open-world format means "95% of it is just empty," making traversal between points of interest tedious.
Who it's for: Fans of atmospheric, low-combat exploration games and animal-protagonist adventures, especially players of the original Spirit of the North willing to tolerate serious technical rough edges on release; players without high-end hardware, or those sensitive to stutter-induced motion sickness, should wait for optimisation patches before buying.
Our recommendation: A genuinely beautiful, lore-rich exploration game crippled at launch by performance problems severe enough to affect even top-tier PCs — worth it for patient fans, risky for anyone else right now.
6 / 10
A cult favourite goes open world
Spirit of the North 2, released 8 May 2025, follows up Infuse Studio's 2019 original, a small, atmospheric adventure that built a loyal following through wordless storytelling, mythic Nordic imagery, and the simple, effective hook of exploring a beautiful, empty world as a fox. The sequel keeps the core identity intact, players once again control an isolated fox, now accompanied by a raven companion, on a quest to restore fallen guardians and find a way home, but restructures the format entirely. Where the original was organised into discrete, linear chapters, the sequel opens up into a full explorable world, adds meaningful fox customisation options, both cosmetic and ability-based, and leans further into puzzle design and lore-gathering as the primary activities layered over its exploration.
That expansion in scope earns real, specific praise from longtime fans of the original, who consistently describe the sequel as a genuine step up rather than a retread. One reviewer states it plainly: for anyone who played the first game, "picking this one up is a no-brainer," arguing that "for everything the first game had, this sequel simply does it better." Another reviewer, evidently deeply invested in the franchise's mythology and pacing, goes further, comparing the sense of wonder it evokes to Shadow of the Colossus, a genuinely high bar for atmospheric, exploration-driven design, and states unreservedly that the game is "already one of my go to games."
Atmosphere, lore, and a real fox rescue behind it
What consistently earns the strongest praise across the review sample is the game's atmosphere and the way it tells its story without dialogue. Reviewers repeatedly credit the environmental storytelling and worldbuilding as genuinely sophisticated, with one writing that "the lore and worldbuilding is perfect," specifically noting how much the game communicates "without any dialogue, only by environmental clues and little pieces of runescript." That same sense of care extends to the game's music, described by multiple reviewers as calm, peaceful, and essential to carrying the visuals during long stretches of quiet exploration, a combination the review sample treats as the game's clearest and most consistent strength regardless of how reviewers otherwise felt about its performance.
A detail reviewers return to with unusual warmth is the game's real-world collaboration with Save a Fox Rescue, a genuine animal sanctuary, from which the developers recorded authentic fox vocalisations used throughout the game. Several reviewers use their review specifically as a platform to encourage others to support the charity, a detail that speaks to how personally invested a meaningful slice of the playerbase has become in the project beyond the game itself. That goodwill compounds with praise for the expanded fox customisation system, which reviewers describe as a genuinely welcome, low-stakes addition that adds a personal, cosmetic layer to a game otherwise built around quiet observation and puzzle-solving.
Performance problems overwhelming enough to define the launch
Set against all of that is a complaint so widespread, so specific, and so consistently corroborated by reviewers testing a genuinely broad range of hardware that it functions as the defining story of this launch rather than a secondary annoyance. One reviewer who identifies as a playtester focused specifically on performance benchmarking during the game's development reports testing across more than a dozen distinct GPU and CPU combinations, spanning from mid-range cards to flagship hardware, and concludes plainly that "the main issue everyone has with this game is the performance, and they are valid." That is not an isolated technical outlier's complaint, it is echoed by reviewers running some of the most powerful consumer hardware available: one reviewer running a 9800X3D processor paired with an RTX 5090, currently among the fastest gaming CPU and GPU combinations on the market, reports frequent drops below 60 frames per second at 1080p, and concludes from cross-referencing other players' benchmarks that "the 4090 and 5090 are the only 2 cards getting >60," a startling admission for a game whose visual fidelity multiple reviewers separately describe as good but not exceptional relative to that cost.
The knock-on effects of that core performance problem recur across the negative review sample with striking consistency. Multiple reviewers report that upscaling technology is not optional but mandatory just to reach a playable framerate, with one stating bluntly "no PC can run it without upscaling," and noting the resulting image suffers from "a LOT of shimmering everywhere" as a direct visual cost of relying on that technology so heavily. For at least one reviewer, the consequences go beyond simple frustration: they report the game is "the only game that makes me motion sick," even after a brief 30-second session, attributing the reaction directly to the game's reliance on frame generation and upscaling to reach playable speeds. A separate, corroborating complaint concerns bugs layered on top of the performance issues, including terrain collision problems that trap the player character and, in one detailed account, a fall through the map that permanently destroyed collected in-game currency with no way to recover it.
Verdict
Spirit of the North 2 is a case where the review sample's Very Positive score and its most detailed, most upvoted complaints are not really in tension with each other, they are describing two genuinely separate aspects of the same release. The design work, the lore, the atmosphere, the music, the meaningful real-world charity partnership, is consistently and specifically praised by reviewers who clearly loved the original and see real growth here. But the technical execution at launch is described in terms unusually severe even by the standards of poorly optimised indie releases, with reviewers running some of the most capable gaming hardware currently available still failing to hold a stable framerate. A patient player on a genuinely high-end system, or one willing to wait for optimisation patches, will likely find the beautiful, contemplative game so many reviewers describe underneath the frame drops. Anyone without flagship hardware, or without the patience to wait for it to run properly, should treat this launch's performance reports as a serious warning rather than a minor caveat.
Pros and cons
Pros
- Widely praised for its atmosphere, lore, and wordless storytelling, with one reviewer noting the game says so much "without any dialogue, only by environmental clues and little pieces of runescript," and another separately calling the music "calm and peaceful" and crediting it for carrying the visuals throughout exploration.
- Praised for a meaningful real-world collaboration, with reviewers noting the fox vocalisations were recorded from real rescued foxes at Save a Fox Rescue, several specifically encouraging others to support the charity in their reviews.
- Praised as a genuine improvement over the original in scope and systems, with one reviewer calling picking it up "a no-brainer" for fans of the first game, and another separately crediting expanded fox customisation, a go-at-your-own-pace open world, and richer lore as real steps forward.
Cons
- An overwhelming, near-universal complaint concerns severe performance problems regardless of hardware, with one reviewer testing across a wide range of GPUs reporting the issue is "valid" and systemic, and another separately reporting under 60 FPS on a 9800X3D and RTX 5090, concluding "it seems the 4090 and 5090 are the only 2 cards getting >60."
- A heavily corroborated complaint concerns forced upscaling as the only path to playable framerates, with one reviewer stating flatly "no PC can run it without upscaling," and adding that the resulting image quality suffers from "a LOT of shimmering everywhere" as a direct consequence.
- A fair, corroborated complaint concerns bugs and an emptier open world than the original's chapter structure, with one reviewer describing getting stuck in terrain and losing collected currency permanently after being "flung off the map," and another separately arguing the new open-world format means "95% of it is just empty," making traversal between points of interest tedious.
Screenshots
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Spirit of the North 2Image: Silver Lining Interactive via Steam -
Spirit of the North 2Image: Silver Lining Interactive via Steam -
Spirit of the North 2Image: Silver Lining Interactive via Steam -
How the review scores each part of the gameWanderer Editorial -
Key facts at a glanceWanderer Editorial -
The short versionWanderer Editorial