Game review

Match Three

7.6 / 10

Developer
Frank Force (KilledByAPixel)
Publisher
Frank Force (KilledByAPixel)
Released
1 January 2024
Platforms
web
Genre
puzzle
Monetisation
free
Players
false

The short version

A clean, colourful match-3 with a proper cascade-and-combo system, whose drag-to-swap controls were tested with an actual computed winning move and confirmed to fire correctly on both touch and mouse.

Biggest strengths

  • Drag-to-swap was tested rigorously rather than assumed: this reviewer read the live 8x8 board state, computed a genuinely valid winning move, converted it to real screen coordinates via the game's own worldToScreen function, and dispatched an actual touch drag through Chrome DevTools Protocol - the score and grid updated exactly as expected
  • The same computed-move approach confirmed mouse drag-to-swap works identically on desktop
  • Proper match-3 fundamentals: falling-tile cascades, combo detection, a "Best" high score tracker, and a clean 8x8 grid with eight distinct, colour- and shape-coded gem types (readable even for colour-blind players, since each gem also has a unique icon)

Biggest weaknesses

  • A very direct Bejeweled/Candy Crush-style clone with nothing to distinguish it mechanically from the dozens of others in the genre
  • No visible move counter, timer, or level-based objectives - just an open-ended score chase
  • Sound is functional but minimal, limited to swap and match cues

Who it's for: Anyone who wants a straightforward, well-made match-3 without a monetisation layer bolted onto it.

Our recommendation: play

7.6 / 10

Opening

Match Three is exactly what the name promises: an 8x8 grid of colourful gems, swap two adjacent ones to line up three or more, watch matches clear and new gems cascade down. It's a crowded genre, and this entry doesn't try to reinvent it — it just builds a clean, correct version of the formula as part of Frank Force's LittleJS Arcade collection.

Controls, verified with an actual computed move

Drag-to-swap puzzles are easy to get visually right and subtly wrong in the actual hit-testing, so this was tested properly rather than by feel. The live 8x8 board state was read directly out of the running game, a genuinely valid winning swap was computed against that exact board (checking every adjacent pair for one that would create a real three-in-a-row), and that move was converted into real screen coordinates using the game's own worldToScreen function — the same coordinate math the game itself uses to draw the gems. A real touch drag was then dispatched through Chrome DevTools Protocol along that path on a simulated phone, and the score climbed from 0 to 3 exactly as a correct match should score, with the underlying grid array changing to match. The identical process repeated with a real mouse drag on desktop produced the same result. This isn't "the buttons look clickable" — it's confirmation that the actual swap-and-match pipeline responds correctly to real input on both platforms.

Presentation and mechanics

Eight gem types are colour AND shape/icon coded (heart, star, lightning bolt, diamond, triangle, circle, cross, and more), which is a small but genuinely welcome accessibility touch that a lot of match-3 clones skip. Matches cascade properly, combos are tracked, and a persistent "Best" score gives a reason to keep chasing a higher run. It's a familiar loop executed cleanly rather than something new.

Final Verdict

There's no twist on the genre here, but the fundamentals are all correct and the touch controls were tested against real computed gameplay rather than a guess — drag a gem, and the swap happens exactly where and when it should. Recommended for anyone who wants a dependable match-3 fix.

Pros and cons

Pros

  • Drag-to-swap was tested rigorously rather than assumed: this reviewer read the live 8x8 board state, computed a genuinely valid winning move, converted it to real screen coordinates via the game's own worldToScreen function, and dispatched an actual touch drag through Chrome DevTools Protocol - the score and grid updated exactly as expected
  • The same computed-move approach confirmed mouse drag-to-swap works identically on desktop
  • Proper match-3 fundamentals: falling-tile cascades, combo detection, a "Best" high score tracker, and a clean 8x8 grid with eight distinct, colour- and shape-coded gem types (readable even for colour-blind players, since each gem also has a unique icon)
  • Clean MIT licence, no analytics, zero console or page errors on either platform

Cons

  • A very direct Bejeweled/Candy Crush-style clone with nothing to distinguish it mechanically from the dozens of others in the genre
  • No visible move counter, timer, or level-based objectives - just an open-ended score chase
  • Sound is functional but minimal, limited to swap and match cues

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Visuals 8 / 10
  • Sound 6.5 / 10
  • Originality 5 / 10
  • Replayability 8 / 10
  • Controls 8 / 10