Game review
FLAM EVAW Review
3 / 10
- Developer
- Beijing Wanhe Ruisheng Cultural Media Co., Ltd.
- Publisher
- Beijing Wanhe Ruisheng Cultural Media Co., Ltd., Xirui Interactive Studio
- Released
- 17 October 2025
- Platforms
- Windows
- Genre
- Adventure
- Monetisation
- premium
- Players
- false
The short version
FLAM EVAW moves its live-action detective thriller and romance sim onto a luxury cruise ship as a direct sequel to Detective Please Keep My Secret, and its large, Overwhelmingly Positive review sample rewards its cinematic production and returning cast with real enthusiasm, while sharing consistent, specific complaints -- clue-flooded deduction puzzles, static dialogue-heavy pacing, a rough English translation, and real bugs -- that a substantial and detailed critical minority argues represent a step down from the original.
Biggest strengths
- Widely and repeatedly praised cinematic production values, with multiple reviewers specifically calling it one of the better-looking FMV games available and crediting the luxury cruise ship setting for a high-budget feel
- A large, Overwhelmingly Positive review sample of 1,384 reviews (1,318 positive, 66 negative), an unusually strong and fast reception for a sequel releasing roughly six months after its predecessor
- A direct, well-received continuation of Detective Please Keep My Secret, with several reviewers specifically praising the return of familiar cast members and detective Kurosawa's storyline, and the addition of full English support this time around, where the original was only partially translated
Biggest weaknesses
- A widespread, repeatedly and independently reported complaint from Chinese-language reviewers that the deduction system is flooded with clues -- reviewers describe accumulating over a hundred, and in one case around two hundred, clues per playthrough, with only a small handful actually relevant to solving each puzzle, several describing the resulting deduction minigames as forcing trial-and-error 'exhaustive method' guessing rather than genuine reasoning
- A specific, repeated pacing complaint that large stretches of the game consist of static, minimally cut dialogue scenes -- described by multiple reviewers using the same Chinese phrase roughly translating to 'standing and delivering lines' -- that several reviewers say persists well beyond the game's opening chapter
- A rough English translation flagged independently by multiple English-language reviewers as leading to confusing directions and hard-to-follow story beats, with one Traditional Chinese-language review separately citing a specific mistranslated character in a key plot-relevant line
Who it's for: FMV and interactive-movie fans who enjoyed the original Detective Please Keep My Secret, and romance-sim players who don't mind wading through hundreds of mostly irrelevant clues to reach a deduction sequence, provided they can tolerate a genuinely rough English localisation.
Our recommendation: A reasonable pickup for existing fans of the first game and FMV romance-sim players specifically drawn to its cinematic cruise-ship setting and returning cast, but go in aware of a wide, detailed range of complaints from Chinese-language reviewers -- clue-flooded puzzles, real bugs, and a translation several English-speaking reviewers separately call rough -- that a meaningful critical minority argues make it a weaker game than its predecessor.
3 / 10
The detective returns, this time by sea
FLAM EVAW is a live-action FMV detective thriller crossed with a romance sim, a direct sequel to Detective Please Keep My Secret that moves its returning protagonist, community detective Kurosawa, from that game's setting onto a luxury cruise ship for a new investigation into a criminal organisation known as the Rainbow Crime Organization. Developed and published by Beijing Wanhe Ruisheng Cultural Media Co., Ltd. in collaboration with Xirui Interactive Studio, it released on Steam on 17 October 2025 at NZ$17.00, and Steam's own news history confirms the date without ambiguity: a release-day announcement addressing an in-game numeric-value issue was followed within two days by version 1.1 and 1.2 update notices, a pattern consistent with a genuine new launch actively being patched rather than a relabelled rerelease.
The reception has been strong and fast: 1,384 reviews at the time of writing, 1,318 of them positive, an Overwhelmingly Positive rating that one English-language reviewer calls "pure fantasy" for the genre, noting that "sequels are incredibly rare in the FMV romance genre but a sequel releasing six months after the first is pure fantasy." That reviewer and several others specifically credit the game's cinematic presentation -- one calling it "one of the better-looking FMV games out there," crediting the cruise ship setting for "a high-budget, cinematic feel" -- alongside the addition of full English support this time, addressing a specific complaint about the first game only being partially translated. Several returning-fan reviewers describe the game building meaningfully on its predecessor, with one detailed English-language review noting it "builds noticeably on the previous title," expanding both the detective mechanics and the scale of the setting, while multiple reviewers highlight branching character-specific storylines and endings, particularly for the game's cast of female assistant characters, as a genuine strength encouraging replays.
Set against that enthusiasm, a large and detailed body of Chinese-language reviews -- the game's primary review-writing audience, given its developer and setting -- converges on a specific, widely shared structural complaint: the deduction system is flooded with far more clues than any single puzzle actually needs. One detailed review reports accumulating "at least a hundred clues" across the playthrough with only a handful relevant to any given deduction sequence, while a separate reviewer puts the number even higher, describing roughly two hundred clues gathered by the third chapter with just eight actually useful. Multiple reviewers independently describe the practical result as forcing players into what one calls an "exhaustive method" -- clicking through irrelevant options by trial and error rather than reasoning toward a solution -- a complaint that recurs often enough across independent reviews to read as a genuine design weakness rather than isolated frustration.
A second, closely related pacing complaint appears just as consistently: long stretches of static, minimally cut dialogue between characters, described by more than one Chinese-language reviewer using the same colloquial phrase that translates roughly to "standing and delivering lines," evoking a sense of characters simply talking at length without meaningful cinematic variation. Several reviewers specifically note this problem persists well past the opening chapters that a demo build let players preview, with one writing that they expected the pacing to improve once the story proper began, only to find "these two points still hadn't improved" in the full release.
Translation quality is a separate, specific complaint independently raised on both sides of the language divide. Multiple English-language reviewers describe the localisation as leading to "confusing directions and hard-to-follow storylines," while a Traditional Chinese-language reviewer flags a specific mistranslation in a plot-relevant line describing a character's death, and a Korean-language reviewer expresses regret at buying the game at launch rather than waiting for a sale specifically because of translation quality. Several specific, reproducible bugs also surface across the review sample: one reviewer describes a QTE sequence that can softlock into a repeating final frame if a results popup is clicked before the sequence properly ends; another reports a character's affection meter remaining stuck at zero for an entire playthrough despite repeatedly choosing dialogue options intended to raise it; and a third describes an exploration area becoming permanently unresponsive after leaving and re-entering it, forcing a restart to recover lost progress. A specific minigame -- a ball-dodging, laser-avoidance sequence during a late-game infiltration scene -- draws pointed, repeated criticism by name from multiple reviewers as a frustrating, poor-fit departure from the point-and-click detective gameplay the rest of the game is built around.
Beyond individual bugs and mechanics, a substantial and detailed critical minority argues the story itself represents a genuine step down from the original. Reviewers in this camp describe a weaker antagonist, a noticeably rushed ending, and a protagonist several find less likeable than in the predecessor, with more than one explicitly contrasting this game's resolution unfavourably against the first game's more considered plotting. One reviewer goes further, openly questioning how the game maintains such a high review score given how many detailed, specific negative reviews echo the same core complaints -- a fair point given how consistently independent reviewers converge on the same clue-overload and pacing issues described above, even as the overall numbers remain solidly positive.
Set against the wider field of FMV and interactive-movie releases this coverage tracks, FLAM EVAW's clearest strength is cinematic production quality and a returning cast that fans of the original clearly wanted more of. Its clearest weakness is a deduction system that several detailed, independent reviews describe as overloaded to the point of undermining its own puzzle-solving premise, paired with real, reproducible bugs and a translation quality both English- and Chinese-speaking reviewers separately find lacking.
Verdict
FLAM EVAW delivers a cinematic, well-produced sequel to Detective Please Keep My Secret that its large, Overwhelmingly Positive review sample clearly enjoyed, particularly for its returning cast and cruise-ship setting. A wide, detailed, and consistent body of criticism -- clue-flooded deduction puzzles, static dialogue pacing, real bugs, and a translation several reviewers on both sides of the language barrier call rough -- means this is a solid pickup for existing fans specifically, rather than an easy universal recommendation.
Pros and cons
Pros
- Widely and repeatedly praised cinematic production values, with multiple reviewers specifically calling it one of the better-looking FMV games available and crediting the luxury cruise ship setting for a high-budget feel
- A large, Overwhelmingly Positive review sample of 1,384 reviews (1,318 positive, 66 negative), an unusually strong and fast reception for a sequel releasing roughly six months after its predecessor
- A direct, well-received continuation of Detective Please Keep My Secret, with several reviewers specifically praising the return of familiar cast members and detective Kurosawa's storyline, and the addition of full English support this time around, where the original was only partially translated
- A confirmed, well-documented original October 2025 launch, with Steam's own news history showing a release-day balance/value announcement followed by version 1.1 and 1.2 update notices within two days, consistent with a genuine new launch rather than a relabelled one
- Praised branching paths and multiple character-specific endings, with reviewers specifically highlighting distinct storylines for different female assistant characters, giving the game real reason to replay
- A specific structural improvement several returning-fan reviewers credit relative to the first game -- one detailed English-language review notes the game 'builds noticeably on the previous title' with expanded detective mechanics and a larger, more dynamic setting
Cons
- A widespread, repeatedly and independently reported complaint from Chinese-language reviewers that the deduction system is flooded with clues -- reviewers describe accumulating over a hundred, and in one case around two hundred, clues per playthrough, with only a small handful actually relevant to solving each puzzle, several describing the resulting deduction minigames as forcing trial-and-error 'exhaustive method' guessing rather than genuine reasoning
- A specific, repeated pacing complaint that large stretches of the game consist of static, minimally cut dialogue scenes -- described by multiple reviewers using the same Chinese phrase roughly translating to 'standing and delivering lines' -- that several reviewers say persists well beyond the game's opening chapter
- A rough English translation flagged independently by multiple English-language reviewers as leading to confusing directions and hard-to-follow story beats, with one Traditional Chinese-language review separately citing a specific mistranslated character in a key plot-relevant line
- Several specific, reproducible bugs reported across different reviews: a QTE sequence that can softlock if a results popup is clicked at the wrong moment, a character's affection meter that one reviewer reports stayed stuck at zero across an entire playthrough despite repeatedly choosing options meant to raise it, and an exploration state that can become permanently unresponsive after leaving and re-entering a scene
- A specific, widely disliked minigame -- a ball-dodging, laser-avoidance sequence during an infiltration scene -- that multiple reviewers single out by name as a frustrating, poor-fit departure from the game's usual point-and-click detective gameplay
- A detailed and substantial critical minority among Chinese-language reviewers argues the story is a genuine step down from the original, describing a weaker antagonist, a rushed ending, and a less likeable protagonist than the predecessor, with one reviewer specifically questioning whether the game's high positive-review percentage reflects genuine consensus given how many detailed negative reviews raise the same specific complaints