Game review
Digimon Story Time Stranger Review
3.5 / 10
- Developer
- Media.Vision Inc.
- Publisher
- Bandai Namco Entertainment Inc.
- Released
- 2 October 2025
- Platforms
- Windows
- Genre
- RPG
- Monetisation
- premium
- Players
- false
The short version
Digimon Story Time Stranger is a turn-based monster-collecting RPG that a massive, Very Positive review sample repeatedly credits as the best Digimon game yet and a genuine answer to recent, lower-effort Pokemon releases, undercut by an equally large and specific backlash against day-one DLC, a season pass excluded from even the Ultimate Edition, and an always-online requirement that locks the game entirely without an internet connection.
Biggest strengths
- An enormous, specifically praised roster of over 450 Digimon, each with unique battle animations and voice lines, that reviewer after reviewer singles out as where the game's budget clearly went
- A massive, Very Positive review sample of 15,778 reviews (14,138 positive, 1,640 negative), with the developer confirming over one million copies sold within roughly ten weeks of launch
- A confirmed, well-documented original October 2025 launch, with Steam's own news history showing a public demo in September, a launch patch and trailer on release day, and a player peak of 84,000 concurrent players within 24 hours
Biggest weaknesses
- An unusually large, specific, and repeated backlash against day-one and post-launch DLC, with reviewer after reviewer independently reporting that even the top-tier Ultimate Edition, at NZ$214.95, does not include all available content -- a specific complaint about a season pass, a BGM pack, and paid 'outer dungeon' grinding areas sold separately on top of it
- A specific and repeated complaint that experience- and money-farming 'outer dungeons' are sold as paid DLC rather than included in the base game, with several reviewers explicitly questioning whether the base game's pacing and difficulty were tuned to push players toward that purchase
- A specific, repeated complaint about an always-online requirement enforced via Denuvo DRM at launch, with multiple reviewers reporting the game became entirely unplayable without an internet connection, including on flights and other offline Steam Deck use -- though Steam's own news history confirms Denuvo was later removed in a mid-2026 update
Who it's for: Digimon fans and turn-based monster-collector RPG players who want a genuinely substantial, well-produced entry in the genre and can stomach a AA-scale premium price stacked with further paid DLC on top.
Our recommendation: A strong recommendation on the strength of its huge roster, smooth combat, and a story reviewers repeatedly rate above recent franchise and genre peers, but wait for a sale or buy the base edition specifically -- the review sample is unusually consistent in warning that the DLC structure, especially around the Ultimate Edition's exclusions, feels deliberately deceptive.
3.5 / 10
The best Digimon game yet, sold in pieces
Digimon Story Time Stranger is Media.Vision and Bandai Namco's follow-up to the well-regarded Cyber Sleuth games, a turn-based monster-collecting RPG that sends a newly recruited digital-world "Agent" through a Tokyo caught in a temporal anomaly and a sprawling digital world on the other side of it. It released on Steam on 2 October 2025, and Steam's own news history leaves the date in no real doubt: a public demo ran through September, a launch patch and trailer landed on release day, and the developer reported a peak of 84,000 concurrent players within the game's first 24 hours -- a genuine, high-profile original launch rather than a relabelled port, later confirmed to have sold over one million copies by mid-December.
The reception has been enormous and, on the game itself specifically, remarkably consistent: 15,778 reviews at the time of writing, 14,138 of them positive, landing at Very Positive. The single most repeated sentiment across the sample is a direct, often pointed comparison to Pokemon: one widely upvoted review states flatly, "It's like if the Pokemon company actually cared about making a good game with a good story," while another calls it "GOATED" and jokes that "it's almost like Digimon spent their time and effort making their games good instead of patenting game mechanics and suing competitors." A third, more measured long-time Pokemon fan writes that the game "brings me great pleasure and pain," pain specifically because "it shows me that for all these years Pokemon could've made a fantastic monster battler game but truly has just fed us the bare minimum." That comparison recurs so often across independent reviewers that it reads less like a running joke and more like the review sample's genuine consensus framing for the game.
Reviewers consistently credit the roster and combat as where the game earns that praise. One detailed review notes the Digimon themselves are "easily the highlight," with over 450 in the roster, each with "voice lines" and "smooth, high quality" battle animations, adding "it feels like most of the budget went into making high fidelity Digimon models, and I am completely okay with that." Several reviewers specifically praise the game as a meaningful evolution from the developer's earlier Cyber Sleuth titles, citing a livelier, more populated digital-world hub city and a battle system with real, if approachable, type-matchup depth -- one reviewer summarising it as "that satisfying rhythm of scanning, evolving, and swapping Digimon around to find what works best." Performance draws unusually consistent praise for a big licensed RPG launch too, with the game confirmed Steam Deck Verified and multiple reviewers specifically noting it runs smoothly without the technical rough edges that plagued other 2025 releases.
Set against that enthusiasm for the game itself, the review sample converges just as strongly, and in far greater volume than is typical even for critical monetisation complaints, on Bandai Namco's DLC structure. The specific, recurring grievance isn't simply that DLC exists, but that the top "Ultimate Edition" -- priced at NZ$214.95 -- doesn't actually include everything: reviewer after reviewer independently reports discovering separately sold "outer dungeon" grinding areas, a music pack, and a season pass not bundled into the edition explicitly marketed as containing "all" content. One reviewer calls the practices "predatory," writing that the game "feels dirty" despite otherwise being "the best digimon ever made." Another, more measured European reviewer does the maths explicitly: a full "Ultimate Edition" purchase "is more than Baldur's Gate 3 and Clair Obscur's day one prices combined." This specific complaint -- Ultimate Edition exclusions, not DLC in general -- recurs with striking consistency across dozens of independently written reviews, several of which explicitly frame it as the sole reason for an otherwise positive review being marked thumbs-down.
A closely related complaint targets the paid "outer dungeons" specifically, with more than one reviewer explicitly questioning whether the base game's difficulty and grind pacing were tuned with that purchase in mind, rather than the areas being a purely optional convenience. A separate, sharper complaint concerns an always-online requirement enforced via Denuvo DRM at launch: multiple reviewers, including Steam Deck users specifically, report the game became entirely unplayable without an internet connection, one describing being unable to play during a flight despite the game supposedly supporting offline Deck play. Steam's own news history confirms this was a genuine, acknowledged issue -- Denuvo was ultimately removed in a mid-2026 update, well after most of this review sample was written, though that fix doesn't retroactively address the launch-period frustration recorded here. Save-data corruption is a smaller but real, independently reported issue too, particularly for players transferring saves from the pre-launch demo, an issue Steam's own patch notes confirm the developer addressed within the game's first week.
A final cluster of complaints rounds out the criticism. Several detailed reviews describe the story's back half and especially its ending as noticeably rushed, with side content clustered awkwardly close to a late-game point of no return. A smaller but specific complaint argues promotional trailers oversold how open the digital world's exploration would feel, with more than one reviewer describing the actual level design as comparatively linear paths dressed up with large, impressive background vistas rather than genuinely open spaces.
Steam's own achievement data offers a rough picture of how far players push into the game: the earliest story and system-introduction milestones sit in the 90-97% range, dropping through the 50-70% band for what appear to be mid-game content and character-collection milestones, and falling to single digits for the small handful of full-completion achievements -- a gradual, steepening attrition curve broadly consistent with a game the large majority of buyers substantially engage with, even if relatively few chase full completion.
Set against the wider field of licensed monster-collector RPGs this coverage tracks, Digimon Story Time Stranger's clearest strength is a genuinely well-made, well-performing RPG that an unusually large and specific review sample credits as surpassing its most obvious genre rival. Its clearest weakness is a DLC and edition structure that a comparably large and specific slice of that same review sample describes, independently and repeatedly, as deceptive enough to override an otherwise enthusiastic recommendation.
Verdict
Digimon Story Time Stranger delivers a genuinely excellent turn-based Digimon RPG that its massive, Very Positive review sample repeatedly and specifically rates above recent entries in rival franchises, built on a huge roster, smooth combat, and real production polish. An unusually large, specific, and consistent backlash against its DLC structure -- particularly a top-tier Ultimate Edition that still excludes real content -- and a launch-period always-online requirement are worth knowing going in, but neither erases what is, by its own review sample's repeated account, the best Digimon game made to date.
Pros and cons
Pros
- An enormous, specifically praised roster of over 450 Digimon, each with unique battle animations and voice lines, that reviewer after reviewer singles out as where the game's budget clearly went
- A massive, Very Positive review sample of 15,778 reviews (14,138 positive, 1,640 negative), with the developer confirming over one million copies sold within roughly ten weeks of launch
- A confirmed, well-documented original October 2025 launch, with Steam's own news history showing a public demo in September, a launch patch and trailer on release day, and a player peak of 84,000 concurrent players within 24 hours
- Widely and repeatedly praised as a meaningful step up from the developer's own prior Cyber Sleuth games, with several detailed reviews specifically praising an expanded, more lively digital-world city hub and a genuinely deep, satisfying type-matchup battle system
- Repeatedly and specifically compared favourably to recent Pokemon releases, with multiple reviewers independently describing it as the monster-collector game they wished a bigger franchise had made
- Confirmed Steam Deck Verified status and multiple reviewers reporting smooth, stable performance at launch, a genuine rarity for a big licensed RPG launch of this scale
Cons
- An unusually large, specific, and repeated backlash against day-one and post-launch DLC, with reviewer after reviewer independently reporting that even the top-tier Ultimate Edition, at NZ$214.95, does not include all available content -- a specific complaint about a season pass, a BGM pack, and paid 'outer dungeon' grinding areas sold separately on top of it
- A specific and repeated complaint that experience- and money-farming 'outer dungeons' are sold as paid DLC rather than included in the base game, with several reviewers explicitly questioning whether the base game's pacing and difficulty were tuned to push players toward that purchase
- A specific, repeated complaint about an always-online requirement enforced via Denuvo DRM at launch, with multiple reviewers reporting the game became entirely unplayable without an internet connection, including on flights and other offline Steam Deck use -- though Steam's own news history confirms Denuvo was later removed in a mid-2026 update
- Several specific, reproducible reports of corrupted save data, including from players transferring saves from the pre-launch demo, though Steam's own news history shows the developer acknowledging and patching the demo-transfer issue within the game's first week
- A recurring complaint about story pacing, with multiple detailed reviews describing the back half of the story as noticeably rushed and side content clustered awkwardly close to a point of no return late in the game
- A smaller but specific complaint that promotional trailers implied a more open, explorable world than what shipped, with more than one reviewer describing the actual level design as comparatively linear corridors dressed up with large background vistas
Screenshots
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Digimon Story Time StrangerImage: Bandai Namco Entertainment Inc. via Steam -
Digimon Story Time StrangerImage: Bandai Namco Entertainment Inc. via Steam -
Digimon Story Time StrangerImage: Bandai Namco Entertainment Inc. via Steam -
How the review scores each part of the gameWanderer Editorial -
The short versionWanderer Editorial