Key art for Cleared Hot

Game review

Cleared Hot

7 / 10

Developer
Not Knowing Corporation
Publisher
MicroProse Software
Released
20 November 2025
Platforms
Windows, Linux
Genre
Action / Shooter
Monetisation
One-time purchase, Early Access, no add-on content
Players
Single-player

The short version

Cleared Hot is developer Not Knowing Corporation's nostalgic, physics-based helicopter shooter, published by MicroProse Software and entering Early Access on 20 November 2025 for Windows and Linux. Players pilot one of eight helicopters across a single-player campaign spanning desert, jungle and arctic biomes, shooting, dodging and hauling almost anything with a rope and magnet, ragdolling enemies through the air, redirecting heat-seeking missiles, and deploying a squad to take or defend territory, all built on a fully physics-based foundation that invites emergent, improvised play. Reviewers respond with intense, deeply personal nostalgia for the game's evocation of the classic Strike series, Desert Strike, Jungle Strike, Urban Strike and their Sega Genesis-era peers, repeatedly describing the game as a direct, faithful throwback that recaptures a specific childhood feeling, with multiple detailed reviews describing playing alongside parents or children as part of what makes the experience land.

A dominant, heavily repeated complaint concerns the amount of content currently on offer for the price. Multiple detailed reviews describe the campaign as short, some completable in roughly an hour, calling the current Early Access build "an expensive demo" for a game they otherwise enjoy, with several explicitly recommending waiting for further content before buying at full price. A further, independently repeated complaint concerns technical performance, with reviewers describing framerates dropping below 50 FPS on capable hardware and considerably worse on Steam Deck specifically, alongside a smaller but specific complaint about the absence of mid-mission checkpoints turning failure late in a ten-minute level into a full restart.

Biggest strengths

  • The game's nostalgic evocation of the classic Strike series draws the most consistent, emotionally specific praise in the review corpus, with multiple reviewers describing genuinely moving personal memories the game's presentation and gameplay bring back
  • The physics-based rope and magnet system earns specific, repeated credit, with reviewers describing genuine delight discovering emergent, improvised solutions like hauling vehicles or redirecting missiles rather than following a single prescribed approach
  • Moment-to-moment flight and combat mechanics draw praise from multiple detailed reviewers, who describe the core feel of flying and shooting as fluid, satisfying, and a successful modern take on the classic formula

Biggest weaknesses

  • A dominant, heavily repeated complaint describes the current campaign as short, with multiple reviewers citing completion times of roughly one to two hours and describing the current build as feeling like an expensive demo relative to its asking price
  • A further, independently repeated complaint concerns technical performance, with reviewers describing framerates dropping below 50 FPS on capable desktop hardware and considerably worse performance specifically on Steam Deck
  • A specific complaint concerns the absence of mid-mission checkpoints, with at least one detailed review describing dying late in a ten-minute mission as forcing a full restart from the beginning

Who it's for: Fans of classic 90s helicopter shooters like Desert Strike and Jungle Strike looking for a faithful, physics-enhanced modern throwback, and players comfortable supporting an Early Access release with a currently thin campaign and real performance issues still being addressed.

Our recommendation: A lovingly crafted, deeply nostalgic throwback to the Strike series that lands hard with players who remember the originals, worth watching closely for fans of the genre, but held back at this Early Access stage by a heavily repeated complaint about thin campaign content and a specific complaint about inconsistent performance.

7 / 10

A helicopter, a rope, and thirty years of memory

Cleared Hot is developer Not Knowing Corporation's nostalgic, physics-based helicopter shooter, published by MicroProse Software and entering Early Access on 20 November 2025 for Windows and Linux. Players take command of one of eight playable helicopters across a single-player campaign spanning desert, jungle and arctic biomes, shooting enemy vehicles, dodging heat-seeking missiles, and deploying a squad to capture or defend territory. The game's defining hook is a fully physics-based rope and magnet system that lets players pick up almost anything that isn't tied down, hauling tanks into position, redirecting incoming missiles, or sending enemies ragdolling through the air, turning the classic top-down helicopter-shooter formula into a playground for improvised, emergent solutions rather than a single scripted approach to each mission.

A throwback reviewers describe in deeply personal terms

The single most consistent thread running through Cleared Hot's review corpus is genuine, often deeply personal nostalgia for the classic Strike series that clearly inspired it. One of the corpus's most heavily upvoted reviews states the connection immediately: "10 minutes was all I needed to know this game is exactly like the Urban/Desert/Jungle/Nuclear/Soviet Strike games of the past and that's exactly what I wanted." That recognition recurs constantly across the corpus, but what distinguishes Cleared Hot's reception is how often reviewers frame it through specific personal memory rather than simple genre comparison: one detailed review describes watching a helicopter game through a Chinese computer shop window as a child three decades ago and finally getting to "relive this childhood dream," while another describes buying the game for their father, who has been "reliving his teen days" playing it, closing with the hope of seeing him "happy more often." A further reviewer, writing at almost 40 years old, describes finding "the same energy I felt long ago" as a 12-year-old renting Jungle Strike from a video store, crediting the game's soundtrack and gameplay specifically for triggering that recall.

Physics, rope-hauling, and mechanics reviewers call genuinely emergent

Beyond its nostalgic pull, Cleared Hot's physics-driven mechanics draw their own specific, repeated praise. One detailed review, written by a player who identifies as having helped test and advise on development, describes running the game's town-defense mission "probably a dozen times" and discovering it could be "sequence broken" by directly choplifting convoy trucks to the exit rather than following the mission's intended path, closing with "fun to move and shoot" and specific praise for the game's underlying design space. A separate detailed review independently credits the "flight mechanics" as "fluid, satisfying, and a successful modern take on the classic Strike formula," even while going on to raise concerns elsewhere in the same review about how much of that mechanical potential the current campaign actually puts to use. That combination, mechanics reviewers consistently praise paired with content some feel doesn't yet showcase them fully, recurs across much of the corpus's more detailed, considered feedback.

An expensive demo, reviewers say, until more content arrives

Set against that enthusiasm, the single most dominant and heavily repeated complaint across Cleared Hot's negative reviews concerns how much content the current Early Access build actually offers. One detailed review states the frustration directly, describing the current release as "an expensive demo, for just an (as yet) incomplete game," and recommending other players "stay away until it's finished or if it's on sale." A separate reviewer echoes the same concern about value for money even more bluntly, noting the campaign is "10 levels you'll finish in an hour" and arguing "paying them up front doesn't give them any incentive to finish," while a third detailed review describes completing "almost the entire campaign in 1.4 hours on max difficulty," specifically questioning why the developers didn't continue building out a single larger campaign rather than splitting content across many smaller, similarly structured missions.

Framerate drops, missing checkpoints, and other Early Access rough edges

A further, independently repeated complaint concerns technical performance. One detailed review describes a framerate that "generally tanks under 50 FPS most of the time" on hardware capable of running considerably more demanding titles smoothly, calling the issue "unforgivable for such a graphically basic game" and specifically requesting optimization work. A separate reviewer flags the same concern specifically for Steam Deck owners, describing performance "between 15 and 45" frames per second on a platform where "even AAA games are capable of 60FPS." A smaller, more specific complaint concerns the absence of mid-mission checkpoints, with one reviewer describing an otherwise positive impression soured by dying late into a ten-minute mission and being forced to restart entirely from the beginning, a frustration compounded, in their account, by a difficulty curve that "ramp[s] up so abruptly towards the later part of the mission."

Value

At NZ$27.99, Cleared Hot asks a moderate Early Access price for a nostalgic, physics-enhanced helicopter shooter that has already generated real emotional resonance with players who grew up on the classic Strike series, and its Overwhelmingly Positive score, 3818 positive against 149 negative across 3967 reviews, reflects genuine, often deeply personal enthusiasm for what the game gets right. That reception comes with the caveat of a dominant, heavily repeated complaint about thin current content relative to price, and an independently repeated concern about inconsistent performance, particularly on Steam Deck. For fans of the classic Strike series willing to support an Early Access release and watch it grow, Cleared Hot already delivers a genuinely moving throwback experience; for players wanting a complete, technically polished campaign on day one, the current review corpus suggests waiting for further content and optimization updates first.

Pros and cons

Pros

  • The game's nostalgic evocation of the classic Strike series draws the most consistent, emotionally specific praise in the review corpus, with multiple reviewers describing genuinely moving personal memories the game's presentation and gameplay bring back
  • The physics-based rope and magnet system earns specific, repeated credit, with reviewers describing genuine delight discovering emergent, improvised solutions like hauling vehicles or redirecting missiles rather than following a single prescribed approach
  • Moment-to-moment flight and combat mechanics draw praise from multiple detailed reviewers, who describe the core feel of flying and shooting as fluid, satisfying, and a successful modern take on the classic formula
  • Visual presentation and sound design earn specific credit, with reviewers repeatedly describing polished artwork, evocative music, and an overall audiovisual package well above what the asking price might suggest for an Early Access title
  • The developer's transparency and active post-launch support draw goodwill from reviewers who describe confidence the game's current shortcomings will be addressed as Early Access development continues

Cons

  • A dominant, heavily repeated complaint describes the current campaign as short, with multiple reviewers citing completion times of roughly one to two hours and describing the current build as feeling like an expensive demo relative to its asking price
  • A further, independently repeated complaint concerns technical performance, with reviewers describing framerates dropping below 50 FPS on capable desktop hardware and considerably worse performance specifically on Steam Deck
  • A specific complaint concerns the absence of mid-mission checkpoints, with at least one detailed review describing dying late in a ten-minute mission as forcing a full restart from the beginning
  • A related complaint concerns mission design and structure, with reviewers describing missions as heavily scripted and confined to small sections of an otherwise sizeable map, limiting the experimentation the game's physics systems otherwise encourage
  • A smaller, more specific complaint concerns control scheme choices, with at least one detailed review arguing the game's twin-stick-style controls depart unnecessarily from the classic Strike series' original control layout that many longtime fans specifically wanted replicated

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Visuals 7.5 / 10
  • Progression 5.5 / 10
  • Performance 5.5 / 10
  • Value 6.5 / 10
  • Originality 6.5 / 10