Game review
Arcane Tower Survivors Review
3 / 10
- Developer
- Red Horde Games
- Publisher
- Red Horde Games
- Released
- 23 October 2025
- Platforms
- Windows
- Genre
- Roguelite
- Monetisation
- premium
- Players
- false
The short version
Arcane Tower Survivors has the bones of a genuinely distinctive horde-survivor -- handmade animation, unusually deep spell synergies, and a rare demo-carries-over-to-release structure that rewarded early adopters -- but it launched with achievements for content that wasn't actually in the game and performance that dropped to single-digit frame rates during boss fights, and while the developer has kept patching and expanding it since, this is a game whose 1.0 label arrived well ahead of its actual readiness.
Biggest strengths
- Handmade spell and enemy animations that multiple reviewers specifically praised as distinctive and un-AI-generated, with the developer's yearlong public development process cited as evidence
- Deep, genuinely unique spell synergies that longtime survivors-like veterans singled out as among the best they'd seen in the genre
- A free demo whose progression carries over into the full game, letting early buyers skip the usual cold start
Biggest weaknesses
- Launched with Steam Achievements tied to difficulty tiers and content that the developer's own hotfix notes admitted weren't in the game yet
- Severe, widely-reported performance drops during boss encounters, with multiple reviewers citing single-digit frame rates regardless of hardware
- Launch-window bugs included a run-breaking glitch where bosses vanished after a portal was entered, freezes serious enough to force quitting mid-run, and non-functional item effects
Who it's for: Vampire Survivors-style horde-survival fans who enjoy build-crafting and don't mind rough technical edges in a young, actively-patched indie.
Our recommendation: Worth the low asking price for genre fans, especially now that a year of patches has addressed several launch complaints -- but go in expecting an ambitious game still finding its footing rather than a fully polished release.
3 / 10
A wizard's tower worth rebuilding, eventually
Arcane Tower Survivors is a solo-developer entry into the crowded Vampire Survivors-style horde-survival genre, built around rebuilding an abandoned wizard's tower between runs while surviving twenty-minute waves of monsters below. Developed and published by Red Horde Games, it released on Steam on 23 October 2025 for a modest NZ$5.99, following what several reviewers describe as over a year of the developer publicly sharing hand-drawn animation work on Reddit ahead of launch -- a detail multiple reviewers specifically cite as reassurance that the game's distinctive art is genuinely handmade rather than AI-generated.
The pitch centres on a horde-survival loop familiar to anyone who has played the genre's touchstones: pick a character and starting weapon, survive escalating waves of enemies for roughly twenty minutes, and build out a snowballing kit from over 100 available skills as you go. What earns Arcane Tower Survivors real, specific praise from its reviewers is the quality of that build-crafting. Several reviewers who describe themselves as genre veterans -- one claiming to have played "over 90% of the Steam and mobile survivorlikes" -- singled out the spell synergies as unusually thoughtful and distinct from anything they'd encountered elsewhere in the genre, and the meta-progression system, which lets players unlock permanent armor, characters, and tower upgrades between runs, was consistently described as well-paced rather than grindy. A demo released ahead of launch also let progression carry directly over into the paid release, a generous and unusually player-friendly structural choice that more than one reviewer flagged as a reason to try before buying with nothing to lose.
That said, the gap between what the game promised at launch and what it actually delivered was significant enough to generate a real, substantive wave of criticism in its first week. The most serious complaint, raised independently by multiple reviewers, is that Arcane Tower Survivors shipped with Steam Achievements tied to difficulty tiers -- Torment 1 through 3 -- that weren't actually playable at launch, something the developer's own first hotfix notes openly acknowledged: "We know the launch had critical issues, and we're committed to making the game stable, fun, and worth your time." One detailed reviewer catalogued further launch-day problems: items whose stated effects simply didn't function when tested (a damage-boosting heart charm that "does... nothing" across repeated tests), a skill tree whose upgrade costs were substantially rebalanced mid-week in a way that effectively reset days of progress, and enemy damage that was, in the reviewer's words, "inconsistent," with attacks that had previously done minimal damage suddenly landing one-shot kills.
Performance was the other major sticking point, and it's corroborated across enough independent reviews to treat as a real, systemic issue rather than isolated hardware trouble. Multiple reviewers -- including one running a Ryzen 5 5600 paired with an RTX 4070, a mid-to-high-end setup by any standard -- reported frame rates collapsing to single digits specifically during boss encounters, when enemy and projectile density on screen peaks. That's a serious problem for a genre built entirely around precise, readable dodging under screen-filling chaos, and it shows up alongside other rough edges: no proper windowed display mode (only a forced fullscreen-windowed workaround via Alt+Enter), clunky controller support routed through Steam Input rather than native implementation, and at least one report of a run-breaking bug where bosses would vanish entirely from the map if a player entered a portal during the boss phase, forcing the run to end in an uncountable defeat. To the developer's credit, that specific portal bug was later confirmed fixed by the same reviewer who reported it.
What separates this from a simple "buggy launch, forget it" story is the pattern of what's happened since. Red Horde Games shipped four hotfixes in the two weeks immediately after launch, followed by a substantial "Spider Caverns" content update at the end of December 2025 adding new maps, armor sets, and difficulties, a public roadmap post in January 2026, and a second major "Fiery Expanse" update in April 2026 with a further hotfix following it. Reviewers who returned to the game months after their initial, more critical write-ups generally describe meaningful improvement -- one reviewer's review history shows an explicit edit trail moving from a frustrated "atrociously short pickup range makes playing very tedious" note to a more measured mid-2026 assessment crediting new item systems and armor progression, while still flagging that balance and quality-of-life issues (repetitive elemental relic drops, a thin three-speed enemy roster, an underused two-move boss design) remain genuine weaknesses worth addressing.
Audio remains a clear, unaddressed weak point even in the more recent reviews: one detailed 2026 review describes the entire soundtrack as amounting to roughly 90 seconds of looping music, with a separate 60-second loop for boss encounters, and no reviewer in the sample describes meaningful improvement to sound design across any of the updates. Content breadth is a similar ongoing complaint -- as of the most recent reviews in the sample, the game still ships with only two selectable maps, which is a thin offering for a genre where map variety does much of the work in keeping runs feeling fresh over dozens of attempts.
Verdict
Arcane Tower Survivors is a real case of a talented solo developer's ambition outrunning their launch readiness: the spell synergies, handmade animation, and demo-to-release progression carryover are the kind of thoughtful touches that could carry a genuinely excellent survivors-like, but achievements for content that wasn't in the game, boss-fight frame rates that collapsed to single digits, and a string of launch-week bugs made the 1.0 label feel premature. A year of steady patches and two real content updates have visibly narrowed that gap without fully closing it, which makes this a reasonable, low-risk pickup for patient genre fans rather than a confident recommendation for anyone expecting a finished product on day one.
Pros and cons
Pros
- Handmade spell and enemy animations that multiple reviewers specifically praised as distinctive and un-AI-generated, with the developer's yearlong public development process cited as evidence
- Deep, genuinely unique spell synergies that longtime survivors-like veterans singled out as among the best they'd seen in the genre
- A free demo whose progression carries over into the full game, letting early buyers skip the usual cold start
- A well-paced meta-progression loop that reviewers across launch and later updates consistently called satisfying
- Two substantial free content updates (Spider Caverns, Fiery Expanse) and multiple hotfixes since launch show real ongoing investment
Cons
- Launched with Steam Achievements tied to difficulty tiers and content that the developer's own hotfix notes admitted weren't in the game yet
- Severe, widely-reported performance drops during boss encounters, with multiple reviewers citing single-digit frame rates regardless of hardware
- Launch-window bugs included a run-breaking glitch where bosses vanished after a portal was entered, freezes serious enough to force quitting mid-run, and non-functional item effects
- Thin audio design, with one detailed reviewer describing the entire soundtrack as roughly 90 seconds on loop
- No proper windowed mode and clunky controller support (via Steam Input rather than native support) at launch