Game review
Anxiety Puppy
7.5 / 10
- Developer
- 小狗工作室 (Xiaogou Studio)
- Publisher
- Erabit
- Released
- 9 December 2025
- Platforms
- Windows
- Genre
- Narrative Adventure / Visual Novel
- Monetisation
- Premium, one-time purchase, no in-app purchases
- Players
- Single-player only
The short version
Anxiety Puppy is a roughly hour-long interactive story that turns the sensation of anxiety into a small, loyal, black puppy who follows the game's unnamed protagonist through childhood doodles, career pressure, and sleepless nights. Developed by the small Chinese studio 小狗工作室 and published by Erabit, it released as a full, non-Early-Access title on 9 December 2025 for $4.99, and has earned an overwhelming Very Positive response from 63 reviewers, many of whom describe it as one of the most personally affecting games they've played this year. Its hand-drawn art and emotional honesty are the clear draw; its main weaknesses are a very short runtime that leaves some players wanting a fuller game, minimal interactivity beyond clicking through dialogue, and English localisation that multiple reviewers call rough or distracting.
Biggest strengths
- The hand-drawn, storybook-style art direction draws overwhelming, specific praise across nearly every review in the sample, especially the character design of the anxiety puppy itself
- The writing's decision to personify anxiety as a companion to understand rather than an enemy to defeat is repeatedly singled out as thoughtful, with several reviewers explicitly connecting it to real cognitive behavioural therapy techniques
- A large number of reviewers who identify as living with anxiety describe the game as unusually accurate and personally moving, several say it brought them to tears
Biggest weaknesses
- The runtime is very short, around one hour for most players, and a recurring complaint is wanting more content or a longer story for the price
- Interactivity is minimal, mostly clicking through dialogue and a handful of small minigames, with one reviewer arguing the experience "could've been a short story as opposed to a game"
- English localisation is repeatedly flagged as rough, with grammatical errors and awkward phrasing that several reviewers found distracting even when they otherwise loved the game
Who it's for: Anyone who wants a short, gentle, emotionally sincere game about anxiety and self-acceptance, especially players who have their own experience with anxiety and want to see it reflected with care rather than played for drama. A poor fit for players who want substantial mechanical gameplay for their money, or who find themes of anxiety and panic difficult to sit with.
Our recommendation: A small, inexpensive, beautifully illustrated story worth an hour of anyone's time, best approached as a short story you experience rather than a game you play.
7.5 / 10
Anxiety Puppy is a short, hand-drawn interactive story about a young woman navigating the ordinary pressures of studying, working, and growing up, while a small black puppy, a stand-in for her anxiety, follows her everywhere she goes. Developed by the small studio 小狗工作室 and published by Erabit, it released as a full, non-Early-Access title on 9 December 2025 for Windows, priced at $4.99 for a story most reviewers finish in about an hour.
Anxiety, drawn as something you can love instead of fight
The game's core conceit, giving anxiety the shape of a loyal puppy rather than a monster to defeat, draws by far the strongest and most consistent praise across the review sample. One reviewer calls the reframing "creative," describing how the concept "felt so strange at first, and then it all clicked together and made perfect sense," while another explicitly credits the game for nodding to "CBT (cognitive behavioral therapy) thought-reframing principles" in how it guides the player through an old childhood doodle book to work through specific memories. Many reviewers who identify as living with anxiety describe the writing as unusually accurate: one writes simply "No words, just tears," while another says the game "did an incredible job" of representing what the disorder feels like, and several separately connect the story's themes of family expectation and career pressure to their own lives, particularly reviewers who describe themselves as Asian or Asian-American and recognise the specific weight of parental expectations the story explores.
The hand-drawn, storybook art style earns near-universal praise as well, described across the sample as "beautiful," "gorgeous," and "healing." Multiple reviewers specifically call out the puppy's character design and the game's relaxing soundtrack as reasons the emotional material never feels overwhelming, even when the subject matter gets heavy.
An hour long, and it knows it
The most common practical complaint is length. Most reviewers report finishing the story in around an hour, and several say directly that they wished for more: one review simply lists "Wish it was longer" as its only real con, while another argues the game is "most of it... dialogue" with "only one choice per page," suggesting it "could've been a short story as opposed to a game" rather than something built around meaningful interactivity. Most reviewers who raise this still recommend the game at its $4.99 price, treating the shortness as a fair trade for the cost rather than a dealbreaker, and a few specifically suggest picking it up during a sale as the more sensible way to buy it.
English localisation is the second recurring complaint. Several reviewers, including some who otherwise rate the game highly, call the translation "rough," "janky," or in need of "a little work," with one flagging "clear grammatical errors" and another describing the phrasing as "distracting but not game breaking." None of the reviews in the sample treat this as disqualifying, but it comes up often enough, across a genuinely international review base, that it's clearly a polish gap the small team hasn't fully closed yet. A piano-based minigame is also singled out more than once as surprisingly difficult for how gentle the rest of the game is, one reviewer jokes that its difficulty must be intentional, "is it difficult because you're meant to fail...?"
A small game with a healthy afterlife in achievements
Steam's achievement data suggests a decent share of players go back for more once the main story ends. The most common achievement, ACH_PLANT, sits at 65.2%, roughly matching the number of players who simply finish the story, while progressively rarer achievements drop steadily down to ACH_MY_BLACK_DOG at 28%, the game's lowest completion rate. Several reviewers mention returning to replay individual chapters specifically to pick up achievements they missed on a first pass, a small but telling sign that the story rewards more than a single playthrough despite its short overall length.
A studio's first outing, and it shows in good and bad ways
Anxiety Puppy comes from 小狗工作室, a small studio whose first Steam release this appears to be, and reviewers repeatedly frame both their praise and their criticism against that scale. One reviewer who received the game from a friend opens their review by naming the developer and publisher outright before diving in, treating the credits almost like a discovery worth flagging for others. Several reviewers explicitly connect the personal, specific feel of the writing to a small team working close to the material rather than a large studio chasing a broad audience, one calls it "made with so much love and by someone who has obviously experienced anxiety themselves." That intimacy is the game's biggest asset, but it also explains the rough edges: the localisation issues, the odd difficulty spike in the piano sequence, and small interaction quirks that a couple of reviewers mention, like dialogue occasionally skipping ahead when they only meant to click elsewhere on screen, all read as the kind of gaps a bigger QA budget would likely have caught. None of the reviewers in the sample treat these as reasons to skip the game; if anything, knowing it comes from a small, sincere team makes the rough patches easier to forgive.
The game's Steam Deck support gets a specific mention from at least one reviewer, who confirms it works well overall aside from the piano minigame section, useful context for anyone considering picking it up for handheld play given how short and low-intensity the rest of the experience is.
Final verdict
Anxiety Puppy is a small, inexpensive game that does one thing, personify anxiety with warmth and specificity, and does it well enough that dozens of reviewers describe it as personally moving rather than just well made. Its localisation needs another pass, its runtime will leave some players wanting more, and it doesn't offer much in the way of traditional gameplay. But for the price of a coffee and about an hour of your time, it delivers a genuinely affecting story that a large majority of the people who tried it say they're glad they did.
Pros and cons
Pros
- The hand-drawn, storybook-style art direction draws overwhelming, specific praise across nearly every review in the sample, especially the character design of the anxiety puppy itself
- The writing's decision to personify anxiety as a companion to understand rather than an enemy to defeat is repeatedly singled out as thoughtful, with several reviewers explicitly connecting it to real cognitive behavioural therapy techniques
- A large number of reviewers who identify as living with anxiety describe the game as unusually accurate and personally moving, several say it brought them to tears
- Priced at $4.99 for roughly an hour, most reviewers who mention price call it fair or generous for what the game delivers
Cons
- The runtime is very short, around one hour for most players, and a recurring complaint is wanting more content or a longer story for the price
- Interactivity is minimal, mostly clicking through dialogue and a handful of small minigames, with one reviewer arguing the experience "could've been a short story as opposed to a game"
- English localisation is repeatedly flagged as rough, with grammatical errors and awkward phrasing that several reviewers found distracting even when they otherwise loved the game
- A piano-based minigame is singled out by multiple reviewers as unexpectedly difficult relative to the otherwise gentle pace of the rest of the game