Game review
A Better World
5.5 / 10
- Developer
- Ludogram
- Publisher
- ARTE France
- Released
- 17 November 2025
- Platforms
- Windows, macOS
- Genre
- Adventure / Narrative
- Monetisation
- One-time purchase, no add-on content
- Players
- Single-player
The short version
A Better World is developer Ludogram's satirical narrative game, published by ARTE France and released 17 November 2025 for Windows and macOS. Players take a job at the titular corporation, using a time-travelling Computer to intervene at key historical moments, from stopping the assassination of JFK to redirecting the Space Race, chasing "a better world" while working within a set of company policies whose consequences the player must navigate and interpret. A portion of reviewers respond with genuine, specific enthusiasm for the premise, describing a witty, replayable exploration of branching timelines and butterfly-effect consequences worth its modest price and runtime, with several specifically crediting the developers for removing AI-generated voice narration used in an earlier festival demo build after player feedback called it distracting.
A dominant, heavily repeated complaint concerns the game's handling of the history it sets out to rewrite. Multiple detailed reviews describe a superficial or flawed understanding of historical and geopolitical events, citing implausible alternate-history outcomes and specific factual errors, including one widely-read review noting Marie Curie is described in-game as French rather than Polish-French, as evidence the writing doesn't match the ambition of its premise. A further, independently repeated complaint describes branching choices as existing only within individual missions rather than carrying meaningfully across the game's broader story, leaving several reviewers calling the resulting experience hollow, while a specific, pointed complaint reports soft-locked endings that remain unaddressed, with some reviewers describing the game as abandoned by its developers shortly after launch.
Biggest strengths
- The core premise draws specific, repeated praise, with reviewers describing genuine enjoyment exploring different historical timelines and the absurd, sometimes apocalyptic consequences of small interventions
- Writing earns specific credit from a portion of the review base, with reviewers describing sharp, funny dialogue and a well-realized satirical tone throughout individual missions
- The developers draw specific credit for responsiveness, with reviewers noting the removal of AI-generated voice narration used in an earlier festival demo build after it drew criticism during testing, replaced with a more straightforward text-based delivery
Biggest weaknesses
- A dominant, heavily repeated complaint describes a superficial or flawed understanding of the historical and geopolitical events the game rewrites, with multiple detailed reviews citing specific factual errors and implausible alternate-history outcomes
- A further, independently repeated complaint describes branching choices as contained within individual missions rather than carrying meaningfully across the broader story, leaving several reviewers calling the overall structure hollow or restrictive
- A specific, pointed complaint reports soft-locked endings and unaddressed bugs, with some reviewers describing the game as abandoned by its developers shortly after launch
Who it's for: Fans of short, narrative-driven choice games with a satirical or alternate-history bent who prioritize concept and writing over deep branching consequence, and who can tolerate real historical and geopolitical simplification in service of the premise.
Our recommendation: A short, well-written satirical time-travel game with a genuinely appealing premise, worth a look at its modest price for fans of narrative choice games, but held back by a dominant, heavily repeated complaint about historical inaccuracy, shallow mission-to-mission branching, and reports of unaddressed post-launch bugs.
5.5 / 10
Your new job: rewriting history, within company policy
A Better World is developer Ludogram's satirical narrative game, published by ARTE France and released 17 November 2025 for Windows and macOS. The setup casts players as a new recruit at the titular corporation, using a powerful time-travelling Computer to intervene at pivotal historical moments, stopping JFK's assassination, handing nuclear technology to Gandhi, redirecting the Space Race toward Mars instead of the Moon, all while officially working to build "a better world" and unofficially discovering just how messy the consequences of good intentions can get. Structurally, the game plays out as a series of self-contained missions, each built around exploring a historical event, making a defining choice, and then watching, and analyzing, how that choice ripples forward through the following decades.
A premise reviewers enjoy, even when the execution frustrates
A meaningful portion of A Better World's review corpus responds warmly to the strength of its core idea. Reviewers repeatedly and specifically praise the fun of exploring different historical branches and absurd butterfly-effect outcomes, with one detailed review describing genuine engagement "from beginning to end" and specifically crediting the writing for landing real laughs across its runtime. The game's presentation earns its own credit, with reviewers describing a polished, distinctive control-room aesthetic, one detailed review comparing it directly to a well-known time-travel bureaucracy familiar from television, while several reviewers note the game's short length, roughly two and a half hours for a full playthrough according to one detailed account, works in its favour at its modest asking price. A notable, specific point of praise concerns the developers' handling of feedback during the game's pre-release demo: multiple reviewers note that AI-generated voice narration present in an earlier festival build was removed before launch after drawing criticism, replaced with a more conventional text-based delivery that reviewers describe as a clear improvement.
History reviewers say the writers didn't do their homework on
Set against that goodwill, the single most dominant and heavily repeated complaint across A Better World's review corpus concerns its command of the history it sets out to rewrite. Multiple detailed reviews describe a superficial or outright flawed understanding of historical and geopolitical context, with one widely-read review arguing the game "retreads history with superficial changes...instead of committing to a meaningful alternate universe," citing implausible plot turns like the internet appearing decades early with little else in the world changing as a result. Specific factual errors compound that criticism for some reviewers: one detailed review points to the game identifying Marie Skłodowska-Curie, the Polish-French physicist and chemist, simply as "French," calling it emblematic of writing that reviewer says "feels like it was written by high schoolers." That combination of criticisms leads a meaningful share of the corpus to frame the game as closer to a shallow parody of serious alternate-history fiction than the thoughtful satire its premise promises.
Shallow branches, soft-locks, and a game some reviewers call abandoned
A further, independently repeated complaint concerns how choices actually function across the game's structure. Multiple reviewers note that branching only occurs within individual missions rather than carrying forward meaningfully into the broader story, with one detailed review describing the result as feeling "a bit hollow" despite otherwise solid writing, and another directly comparing the game unfavourably to an earlier version, referred to in one review as "ABW Blue," which set expectations the finished release doesn't fully meet. A specific, pointed complaint concerns unresolved technical issues: one detailed review reports specific endings and paths becoming permanently unobtainable due to soft-locks that, as of that review, remained unaddressed, describing the game as having "seemingly been abandoned by the developers immediately after launch." A related, smaller but repeated complaint concerns interface friction, with reviewers describing unnecessary, constant switching between a central console and a companion character, and the absence of any undo function meaning a single wrong decision can force replaying an entire mission from its start.
A Lille studio's second game, delayed a year past its original target
A Better World arrives from Ludogram, a roughly thirty-person studio based in Lille, France, founded in 2019 around the goal of pairing game designers with creators from other narrative backgrounds. The studio's first release, Firebird, a narrative road trip set in Siberia developed with game designer FibreTigre and illustrator Quentin Vijoux, established a template of collaborating with outside writers on story-driven, choice-based games that A Better World follows directly, this time developed alongside publisher ARTE France around a premise its own marketing has compared to a mashup of Loki and The Stanley Parable. The game was originally announced for a release at the end of 2024, meaning its finished November 2025 launch arrived roughly a year later than first planned, a gap that may help explain why reviewers who followed the project's earlier demo builds, including the version that shipped with AI-generated narration later removed, describe a title whose core concept feels more thoroughly workshopped than its underlying historical writing does. That mismatch, a premise and presentation reviewers describe as confident and polished set against historical content several call underdeveloped, recurs often enough across the corpus to suggest the extra development time went disproportionately toward the game's mechanical and visual systems rather than the historical research its central conceit depends on.
Value
At NZ$17.49, A Better World asks a modest price for a short, narrative-focused satirical game, and its Mixed reception, 42 positive against 20 negative across 62 reviews, reflects a review base genuinely split between players charmed by its premise, writing and presentation, and a substantial group frustrated by historical carelessness, shallow mission-to-mission branching, and reports of unaddressed launch bugs. For fans of short, choice-driven narrative games who can treat the game's history as satirical shorthand rather than a serious alternate-timeline exercise, A Better World is worth a look, particularly at a discount; for players hoping for meaningfully consequential choices or a more careful treatment of the historical events it plays with, the current review corpus suggests tempering expectations first.
Pros and cons
Pros
- The core premise draws specific, repeated praise, with reviewers describing genuine enjoyment exploring different historical timelines and the absurd, sometimes apocalyptic consequences of small interventions
- Writing earns specific credit from a portion of the review base, with reviewers describing sharp, funny dialogue and a well-realized satirical tone throughout individual missions
- The developers draw specific credit for responsiveness, with reviewers noting the removal of AI-generated voice narration used in an earlier festival demo build after it drew criticism during testing, replaced with a more straightforward text-based delivery
- Presentation earns credit from reviewers who describe a polished, distinctive visual style, with one detailed review specifically comparing its control-room aesthetic to a well-known time-travel bureaucracy from television
- The game's modest price and short runtime draw specific credit from reviewers who frame it as a worthwhile few hours for fans of choice-driven narrative games, particularly at a discount
Cons
- A dominant, heavily repeated complaint describes a superficial or flawed understanding of the historical and geopolitical events the game rewrites, with multiple detailed reviews citing specific factual errors and implausible alternate-history outcomes
- A further, independently repeated complaint describes branching choices as contained within individual missions rather than carrying meaningfully across the broader story, leaving several reviewers calling the overall structure hollow or restrictive
- A specific, pointed complaint reports soft-locked endings and unaddressed bugs, with some reviewers describing the game as abandoned by its developers shortly after launch
- Interface and pacing draw a specific, repeated complaint, with reviewers describing constant, unnecessary switching between a central console and a companion character as a source of friction
- The absence of an undo or replay-from-checkpoint option draws a specific complaint, with reviewers noting a wrong decision can force replaying an entire mission from the beginning