KING of HOLO
A Hololive-licensed tactical roguelike that reworks shogi into a deckbuilder, with a small but consistently positive review base insisting you don't need to know the VTuber cast to enjoy the actual strategy game underneath.
7.2 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A Hololive-licensed tactical roguelike that reworks shogi into a deckbuilder, with a small but consistently positive review base insisting you don't need to know the VTuber cast to enjoy the actual strategy game underneath.
7.2 / 10
A roguelite, turn-based dungeon crawler from Like a Girl about a homeless girl seeking revenge against the people who ruined her life, Very Positive across 59 reviews for its unusual premise, engaging build-variety combat, and surprisingly deep story — with a real complaint about a repetitive back-half and a separate, optional patch some reviewers found technically finicky.
7 / 10
A solo-developed pixel-art roguelike that fuses Final Fantasy-style party combat with branching-path run structure, whose biggest complaint at launch — that it feels short and repetitive — has been directly answered by months of free content updates since.
7.2 / 10
A retro-styled autobattler where players recruit and fuse heroes into ever-stranger "Ascended" combinations across replayable roguelite runs, built by a very small team that shipped an unusually steady stream of fixes in the months after launch.
7.3 / 10
A card game built entirely around one puzzle "Lethal Dungeon" strips the roguelike deckbuilder down to a single, uncompromising rule: win every battle using only the card
8.1 / 10
Adventure Works L.L.C.'s self-published debut sends a slacker student and his time-travelling professor swinging and climbing through cinematic historical set pieces, and reviewers describe a short but note-perfect Back to the Future-meets-Indiana Jones adventure that leaves them wishing there were more of it.
8 / 10
A cozy Early Access desktop-companion idler about hatching and raising collectible ghosts in a terrarium that sits on your screen, met with a genuinely unanimous early review base and only a handful of small, specific rough edges.
7.5 / 10
A solo-developed 2D RPG about a child crossing an unsettling, LISA-esque world to get dog food, whose slight, forgiving combat is consistently the one thing a near-unanimously positive review sample agrees is weaker than everything surrounding it.
7.2 / 10
A 1994 Japan-only SNES anthology RPG gets a gorgeous HD-2D remake and its first-ever release outside Japan -- eight short, wildly different stories in one box, held together by writing critics and players agree is stronger than the archaic combat carried over from the original.
8 / 10
A charming gnome-run dungeon tavern sim from solo studio sudo eat cake, Positive across 34 reviews for its addictive cooking-farming-brewing loop and genuine developer care — held back by real, specific inventory and brewing bugs this review found no evidence of a patch for yet.
7 / 10
A Tim Burton-flavoured action-adventure where every citizen's fate is set by a dice roll at birth, built around a genuinely original hybrid of real-time dodging and card-hand-style dice combat that runs out of new ideas well before the story does.
7 / 10
Tetsuya Mizuguchi's Enhance returns to the block-and-music puzzler that predates Tetris Effect, and the review corpus responds with genuine reverence for its synchronised audiovisual flow, tempered by a specific, recurring accessibility complaint about reading blocks against busy backgrounds and a music selection some longtime fans find thinner than the series' PSP roots.
7.5 / 10
Broken Bird Games' psychological horror walking sim traps a grieving man inside a shifting, looping house, earning a "Very Positive" score for its striking visuals and emotionally raw take on trauma, divisive for the framing narrator many demo fans didn't expect.
7.5 / 10
Alkacer Game Studio's debut is a top-down Metroidvania built around five-element spell combat and a Combo Counter that rewards chaining attacks rather than turtling behind a single favorite spell. Its first week of reviews are unanimously positive but few and short, so this is a read on a promising opening rather than a settled verdict on the whole adventure.
7 / 10
A pixel-art maid café management sim built almost entirely around the beloved Cabaret Club minigame from the Yakuza series, expanded into a full game with its own comedic story, championship rivalry, and a two-person Korean development team that has kept up a steady post-launch patch pace.
7.8 / 10
Meet Claude is a free, one-to-two-hour choice-driven narrative satire from Farniente Lab about an impossibly helpful AI roommate who quietly erodes the protagonist's independence, and this review's sample finds a genuinely thoughtful premise — sharpened by the developer's own disclosure that the entire game was made using generative AI — undercut by two specific minigame sequences several reviewers found frustrating rather than illuminating.
7 / 10
Solo developer maybell, following their 2021 twin-stick debut Satryn, delivers a compact, handheld-styled 2D platformer starring a tiny fibre creature with a leaf for hair, earning warm, specific praise for its physics-driven leaf mechanic, presentation and surprisingly affecting story from a small but nearly unanimous Positive review base.
7.5 / 10
A quietly beautiful, cross-culturally resonant liminal-space walking sim through a Chinese millennial childhood, held back by an unfinished English translation and a short, thin runtime.
7.5 / 10
Japanese studio Cyber Space Biotope, published by PLAYISM, delivers a time-freezing, weapon-crafting roguelite about a girl descending a million-floor-deep abyss across three branching timelines, earning enthusiastic, specific praise for its genuinely novel combat mechanic and Steins;Gate-flavoured mystery narrative from a Very Positive review base, tempered by a detailed minority raising pointed complaints about a punishing late-game difficulty spike and an underbaked roguelike layer.
7.5 / 10
A retro-styled, top-down action-adventure from Yacht Club Games (Shovel Knight), following the thief Mina as she burrows beneath a Gothic haunted island — Very Positive across 7,486 reviews for its genius-level level design, deep trinket and sidearm build variety, and a punishing difficulty that reviewers describe as GOTY-worthy or outright miserable depending on who you ask.
8 / 10
Solo developer Midnight Spire Games delivers a dark magical-girl take on the first-person, party-based dungeon crawler, earning unanimous, specific praise for its class-based combat, hand-crafted puzzle dungeons and one-person scope from a small but entirely positive review base, tempered by a steep learning curve for genre newcomers and a repeated request for more visual variety among its characters.
7.5 / 10
A maze-building roguelite from Devolver Digital where you play the Minotaur defending your labyrinth from adventurers, praised by reviewers as a genuinely fresh hybrid of tower defense, puzzle design, and melee combat, though not without real complaints about repetition, bugs, and performance.
7.3 / 10
A wonderfully weird, near-universally adored tower-defense-meets-bullet-heaven game about a weaponised hamster saving a collapsing world, with a handful of small but real launch-week bugs.
8.5 / 10
A charming pixel-art cleaning game starring a sushi hero armed with a pressure washer, praised for its satisfying mechanics, art, and music but criticized by reviewers for a very short runtime, shallow tool upgrades, and a few specific navigation and design missteps.
7 / 10